Land Worm: Difference between revisions
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{{Infobox Monster | |||
| image = Landworm.png | |||
| | | image caption = Land Worm | ||
| job = [[Black Mage]] | |||
| family = Worms | |||
| crystal = Earth | |||
| weaknesses = {{element|Ice}}{{element|Lightning}} | |||
| | | resistances = | ||
| immunities = | |||
|} | | absorbs = | ||
{| | | type = | ||
| subtype = | |||
| tier = | |||
| title obtained = | |||
}} | |||
{| class="mobs horizon-table table-xl" | |||
! Zone || Level || Drops || Steal || Spawns || Notes | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|- | |- | ||
| | |[[Korroloka Tunnel]] | ||
|align="center"|20 - 25 | |||
| | |||
*[[Copper Ore]] {{Hxi Drop Rate|asb=140/1000|0|0}}} | |||
*[[Flint Stone]] {{Hxi Drop Rate|asb=200/1000|0|0}}} | |||
*[[Iron Ore]] {{Hxi Drop Rate|asb=10/1000|0|0}}} | |||
*[[Zinc Ore]] {{Hxi Drop Rate|asb=100/1000|0|0}}} | |||
| | |||
*[[Pebble]] | |||
*[[Flint Stone]] | |||
|align="center"|37<br>''Respawn: 10 minutes'' | |||
|align="center"|L, H<br>{{HPMP|low hp=385|low mp=1020}} | |||
|- | |||
|[[Qufim Island]] | |||
|align="center"|25 - 27 | |align="center"|25 - 27 | ||
| | | | ||
*[[ ]] {{Drop Rate| 0|0}} | *[[Copper Ore]] {{Hxi Drop Rate|asb=140/1000|0|0}}} | ||
*[[ ]] {{Drop Rate|0|0}} | *[[Flint Stone]] {{Hxi Drop Rate|asb=250/1000|0|0}} | ||
*[[ ]] {{Drop Rate| 0|0}} | *[[Silver Ore]] {{Hxi Drop Rate|asb=0/1000|0|0}} | ||
*[[Zinc Ore ]] {{Hxi Drop Rate|asb=70/1000|0|0}} | |||
| | | | ||
|align="center"|18<br>''Respawn: ~x minutes'' | |align="center"|18<br>''Respawn: ~x minutes'' | ||
|align="center"| | |align="center"|A,L,H,<br>{{HPMP|low hp=0|high hp=0|low mp=none}} | ||
|- | |||
!align="center" colspan="6"| | |||
{{Monster Notes}} | |||
|} | |} |
Latest revision as of 02:04, 4 February 2024
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Korroloka Tunnel | 20 - 25 |
|
37 Respawn: 10 minutes |
L, H ~385 HP ~1,020 MP | |
Qufim Island | 25 - 27 |
|
18 Respawn: ~x minutes |
A,L,H, 0~0 HP | |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |