Hill Lizard: Difference between revisions

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{| class="mobs horizon-table table-xl"
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! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
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|<!--Add Items Dropped Here-->
|<!--Add Items Dropped Here
*[[Lizard Tail]] {{Drop Rate|1|2}}
*[[Lizard Tail]] {{Drop Rate|1|2}} -->
|<!--Add Items Stolen Here-->
|<!--Add Items Stolen Here-->



Latest revision as of 00:40, 29 February 2024

Job: Warrior
Family: Lizards
Crystal: Fire
 
Weak against: Ice Ice Wind Wind
Hill Lizard
Zone Level Drops Steal Spawns Notes
Valkurm Dunes

15 - 19

42

L, H

??? HP
Meriphataud Mountains

19 - 22

46

L, H

??? HP
Sauromugue Champaign

22 - 26

39

Respawn: 5 minutes

L, H

??? HP
Meriphataud Mountains (S)

42 - 44

Unknown

L, H

??? HP
Sauromugue Champaign (S)

45 - 48

Unknown

L, H

??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants