Category:City Architecture: Difference between revisions

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{{Cities/menu}}
{{Cities/menu}}
[[Vana'diel]] boasts 5 major centers of population, or Cities. These range in [[:Category:Architecture|architecture]] based on their populations as well as the principal forms of trade in each city.
[[Vana'diel]] boasts 5 major centers of population, or Cities. These range in [[:Category:Architecture|architecture]] based on their populations as well as the principal forms of trade in each city.


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| valign="top" | [[File:BastokOverview.png|160px|Overview of Bastok|link=Bastok]]
| valign="top" | [[File:BastokOverview.png|160px|Overview of Bastok|link=Bastok]]
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File:BastokOverview.png|200px|Overview of Bastok
File:BastokOverview.png|200px|Overview of Bastok
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{|
{| cellpadding="5" width="100%"
| valign="top" | <span style="float: left;clear: left;margin-top: 1em; margin-right: 1em;">{{Icon|San d'Oria|extra large}}</span><span style="min-width: 400px;">
| valign="top"|[[File:Ffxi flg 03l.jpg|100px|Kingdom of San d'oria]]
| valign="top" align="justify"|
[[:Category:San d'Orian Architecture|San d'Orian Architecture]], created by the long established military and regal traditions, is based around castles, towers and spires. The San d'Orian skyline is unmistakable while the finish of the structures is of high quality and craftsmanship.  With every stone perfectly in its place, the city has a crisp, clean look.
[[:Category:San d'Orian Architecture|San d'Orian Architecture]], created by the long established military and regal traditions, is based around castles, towers and spires. The San d'Orian skyline is unmistakable while the finish of the structures is of high quality and craftsmanship.  With every stone perfectly in its place, the city has a crisp, clean look.
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</span>
File:KingdomOfSandOria.png|200px|Overview of San d'Oria
| valign="top" | <imagemap>
File:KingdomOfSandOria.png|160px|Overview of San d'Oria


rect 48 64 318 172 [[Port San d'Oria]]
rect 48 64 318 172 [[Port San d'Oria]]
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|-
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| valign="top"|[[File:Ffxi flg 04l.jpg|100px|Federation of Windurst]]
 
| valign="top" align="justify"|
{|
[[:Category:Windurstian Architecture|Windurstian Architecture]] is based around the mindset of the Tarus, with some Mithran influence to keep them somewhat on course. Whilst Windurst is the center of mystic and magic, it's architecture and planning is not forgiving to short legs! The Taru reliance on magic means that warping around is better than walking, but read on!
| valign="top" | <span style="float: left;clear: left;margin-top: 1em; margin-right: 1em;">{{Icon|Windurst|extra large}}</span><span style="min-width: 400px;">
|<imagemap>
[[:Category:Windurstian Architecture|Windurstian Architecture]] is based around the mindset of the Tarus, with some Mithran influence to keep them somewhat on course. Whilst Windurst is the center of mystic and magic, it's architecture and planning is not forgiving to short legs! The Taru reliance on magic means that warping around is better than walking, but read on!
File:WindurstOverview.png|200px|Overview of Windurst
</span>
| valign="top" | <imagemap>
File:WindurstOverview.png|160px|Overview of Windurst


poly 207 193 249 192 267 210 270 253 260 264 261 286 269 296 316 298 336 307 349 333 345 371 335 380 314 370 310 349 298 334 285 335 266 319 218 320 210 301 202 287 [[Mog House|Residential Area]]
poly 207 193 249 192 267 210 270 253 260 264 261 286 269 296 316 298 336 307 349 333 345 371 335 380 314 370 310 349 298 334 285 335 266 319 218 320 210 301 202 287 [[Mog House|Residential Area]]
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|-
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| valign="top"|[[File:Ffxi flg 02l.jpg|100px|Jeuno]]
 
| valign="top" align="justify"|
{|
[[:Category:Jeunoan Architecture|Jeunoan Architecture]] is, in a word, vertical! Built over a bridge spanning the continents of [[Quon]] and [[Mindartia]], the city is layer upon layer of broad streets, well-appointed homes and shops, and possessing a large residential area. The crowning glory of this wedding cake of a city that marries together the western nations is undoubtedly the palace in [[Ru'Lude Gardens]], but there is much more to see here!
| valign="top" | <span style="float: left;clear: left;margin-top: 1em; margin-right: 1em;">{{Icon|Jeuno|extra large}}</span><span style="min-width: 400px;">
|<imagemap>
[[:Category:Jeunoan Architecture|Jeunoan Architecture]] is, in a word, vertical! Built over a bridge spanning the continents of [[Quon]] and [[Mindartia]], the city is layer upon layer of broad streets, well-appointed homes and shops, and possessing a large residential area. The crowning glory of this wedding cake of a city that marries together the western nations is undoubtedly the palace in [[Ru'Lude Gardens]], but there is much more to see here!</span>
File:JeunoOverview.png|200px|Overview of Jeuno
| valign="top" | <imagemap>
File:JeunoOverview.png|160px|Overview of Jeuno
rect 361 219 472 248 [[Mog House|Residential Area]]
rect 361 219 472 248 [[Mog House|Residential Area]]
poly 49 52 172 51 178 68 236 84 294 89 361 115 350 134 286 143 219 143 163 132 151 105 151 76 66 74 55 86 25 86 27 61 [[Ru'Lude Gardens Architecture]]
poly 49 52 172 51 178 68 236 84 294 89 361 115 350 134 286 143 219 143 163 132 151 105 151 76 66 74 55 86 25 86 27 61 [[Ru'Lude Gardens Architecture]]
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|- class="toau"
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| valign="top"|[[File:AhtUrhganFlag.jpg|100px|Aht Urhgan]]
 
| valign="top" align="justify"|
{| class="toau"
[[:Category:Aht Urhgan Architecture|Aht Urhgan]] is the eastern empire of the known world. There are lands lying further east, but little is known of these. Aht Urhgan comprises one large city divided into 3 wards - [[Al Zahbi]] is the commoners ward, and prone to [[Beastmen]] attacks, [[Whitegate Architecture|Whitegate]] is the merchants ward and more secure, while to the east lies the inaccessible Imperial ward which houses the Empress and her staff, along with senior members of the Empire. Commoners and adventurers need not apply.
| valign="top" | <span style="float: left;clear: left;margin-top: 1em; margin-right: 1em;">{{Icon|Aht Urghan|extra large}}</span><span style="min-width: 400px;">
|<imagemap>
[[:Category:Aht Urhgan Architecture|Aht Urhgan]] is the eastern empire of the known world. There are lands lying further east, but little is known of these. Aht Urhgan comprises one large city divided into 3 wards - [[Al Zahbi]] is the commoners ward, and prone to [[Beastmen]] attacks, [[Whitegate Architecture|Whitegate]] is the merchants ward and more secure, while to the east lies the inaccessible Imperial ward which houses the Empress and her staff, along with senior members of the Empire. Commoners and adventurers need not apply.<span>
File:Aht Urhgan.png|200px|Overview of Aht Urhgan
| valign="top" | <imagemap>
File:Aht Urhgan.png|160px|Overview of Aht Urhgan


rect 32 46 221 367 [[|Al Zahbi]]
rect 32 46 221 367 [[|Al Zahbi]]
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default [[Category:Aht Urhgan Architecture|El Cheapo Mappo - Aht Urhgan]]
default [[Category:Aht Urhgan Architecture|Aht Urhgan]]
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Revision as of 15:23, 18 March 2024

City Architecture: ~ BastokIcon.png Bastok SandoriaIcon.png San d'Oria WindurstIcon.png Windurst JeunoIcon.png Jeuno AhtUrhganFlag.jpg Aht Urhgan

Vana'diel boasts 5 major centers of population, or Cities. These range in architecture based on their populations as well as the principal forms of trade in each city.

BastokIcon.png

Bastokan Architecture is a mix of the practical, the inventive and the austere. With separate areas of this city housing different layers of its civilization, and with the ingenuity displayed by the Bastokan populace at finding solutions to problems, strange structures and marvels befall the eye at almost every turn!

Overview of Bastok
SandoriaIcon.png

San d'Orian Architecture, created by the long established military and regal traditions, is based around castles, towers and spires. The San d'Orian skyline is unmistakable while the finish of the structures is of high quality and craftsmanship. With every stone perfectly in its place, the city has a crisp, clean look.

Overview of San d'OriaPort San d'OriaChateau d'OraguilleNorthern San d'OriaResidential AreaSouthern San d'Oria
About this image
WindurstIcon.png

Windurstian Architecture is based around the mindset of the Tarus, with some Mithran influence to keep them somewhat on course. Whilst Windurst is the center of mystic and magic, it's architecture and planning is not forgiving to short legs! The Taru reliance on magic means that warping around is better than walking, but read on!

Overview of WindurstResidential AreaWindurst Waters ArchitectureWindurst Walls ArchitectureWindurst Woods ArchitecturePort Windurst ArchitecturePort Windurst ArchitectureHeavens Tower Architecture
About this image
JeunoIcon.png

Jeunoan Architecture is, in a word, vertical! Built over a bridge spanning the continents of Quon and Mindartia, the city is layer upon layer of broad streets, well-appointed homes and shops, and possessing a large residential area. The crowning glory of this wedding cake of a city that marries together the western nations is undoubtedly the palace in Ru'Lude Gardens, but there is much more to see here!

Overview of JeunoResidential AreaRu'Lude Gardens ArchitectureUpper Jeuno ArchitectureLower Jeuno ArchitecturePort Jeuno Architecture
About this image
File:Check.gif

Aht Urhgan is the eastern empire of the known world. There are lands lying further east, but little is known of these. Aht Urhgan comprises one large city divided into 3 wards - Al Zahbi is the commoners ward, and prone to Beastmen attacks, Whitegate is the merchants ward and more secure, while to the east lies the inaccessible Imperial ward which houses the Empress and her staff, along with senior members of the Empire. Commoners and adventurers need not apply.

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Subcategories

This category has the following 5 subcategories, out of 5 total.