Template:TableMobLine-NM: Difference between revisions

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(Created page with "|- |BGCOLOR="{{{color|#ffd9d9}}}"|[[{{{Name|}}}]] :<small>{{{Spawn|}}}</small> |align="center" BGCOLOR="{{{color|#ffd9d9}}}"|{{{Lvl|Unknown}}} |align="center" BGCOLOR="{{{color|#ffd9d9}}}"|{{{Drop|}}} |align="center" BGCOLOR="{{{color|#ffd9d9}}}"|{{{Steal|}}} |align="center" BGCOLOR="{{{color|#ffd9d9}}}"|[[:Category:{{{Family|}}}|{{{Family|}}}]] |align="center" valign="top" BGCOLOR="{{{color|#ffd9d9}}}"|{{{NumSpawns|}}}<br><br> |align="center" BGCOLOR="{{{color|#ffd9d9}}...")
Tag: visualeditor-wikitext
 
(added documentation and put tooltip map vertically in the center)
 
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<includeonly><onlyinclude>
|-
|-
|BGCOLOR="{{{color|#ffd9d9}}}"|[[{{{Name|}}}]]
| class="nms|[[{{{Name|}}}]]
:<small>{{{Spawn|}}}</small>
:<small>{{{Spawn|}}}</small>
|align="center" BGCOLOR="{{{color|#ffd9d9}}}"|{{{Lvl|Unknown}}}
|align="center" class="nms|{{{Lvl|Unknown}}}
|align="center" BGCOLOR="{{{color|#ffd9d9}}}"|{{{Drop|}}}
|align="center" class="nms|{{{Drop|}}}
|align="center" BGCOLOR="{{{color|#ffd9d9}}}"|{{{Steal|}}}
|align="center" class="nms|{{{Steal|}}}
|align="center" BGCOLOR="{{{color|#ffd9d9}}}"|[[:Category:{{{Family|}}}|{{{Family|}}}]]
|align="center" class="nms|[[:Category:{{{Family|}}}|{{{Family|}}}]]
|align="center" valign="top" BGCOLOR="{{{color|#ffd9d9}}}"|{{{NumSpawns|}}}<br><br>
|align="center" valign="center" class="nms|{{{NumSpawns|}}}<br><br>
|align="center" BGCOLOR="{{{color|#ffd9d9}}}"|{{{Note|}}}
|align="center" class="nms|{{{Note|}}}
</onlyinclude></includeonly>
<noinclude>[[Category:Templates|{{PAGENAME}}]]
<noinclude>[[Category:Templates|{{PAGENAME}}]]
[[de:Vorlage:MonstertabellenZeile-NM]]
</noinclude>
</noinclude>
==Usage==
Template that is supposed to be used to generate rows of tables in conjunction with [[:Template:TableMobHeader-NM]] and [[:Template:TableMobFooter-NM]]
===Examples===
<pre>
{{TableMobHeader-NM}}
{{TableMobLine-NM | Name=Golden Bat| Spawn= ''[[Lottery Spawn]]''| Lvl=26-27| Drop=[[Bat Wing]]<br>[[Bat Fang]]<br>[[Night Cape]]| Steal=  | Family=Giant Bats|Giant Bat]]| NumSpawns= {{Tooltip-NMMap|map= Valkurm Dunes.png|NM= Golden Bat}} | Note=A, L, H  }}
{{TableMobLine-NM | Name=Valkurm Emperor| Spawn= ''[[Lottery Spawn]]''| Lvl=29-30| Drop=[[Emperor Hairpin]]{{changes}}<br>[[Insect Wing]]| Steal=  | Family=Flies|Fly]]| NumSpawns=  {{Tooltip-NMMap|map= Valkurm Dunes.png|NM= Valkurm Emperor}} | Note=A, L, H  }}
{{TableMobFooter-NM}}
</pre>
{{TableMobHeader-NM}}
{{TableMobLine-NM | Name=Golden Bat| Spawn= ''[[Lottery Spawn]]''| Lvl=26-27| Drop=[[Bat Wing]]<br>[[Bat Fang]]<br>[[Night Cape]]| Steal=  | Family=Giant Bats|Giant Bat]]| NumSpawns= {{Tooltip-NMMap|map= Valkurm Dunes.png|NM= Golden Bat}} | Note=A, L, H  }}
{{TableMobLine-NM | Name=Valkurm Emperor| Spawn= ''[[Lottery Spawn]]''| Lvl=29-30| Drop=[[Emperor Hairpin]]{{changes}}<br>[[Insect Wing]]| Steal=  | Family=Flies|Fly]]| NumSpawns=  {{Tooltip-NMMap|map= Valkurm Dunes.png|NM= Valkurm Emperor}} | Note=A, L, H  }}
{{TableMobFooter-NM}}

Latest revision as of 23:19, 8 April 2024


Usage

Template that is supposed to be used to generate rows of tables in conjunction with Template:TableMobHeader-NM and Template:TableMobFooter-NM


Examples

{{TableMobHeader-NM}}

{{TableMobLine-NM | Name=Golden Bat| Spawn= ''[[Lottery Spawn]]''| Lvl=26-27| Drop=[[Bat Wing]]<br>[[Bat Fang]]<br>[[Night Cape]]| Steal=  | Family=Giant Bats|Giant Bat]]| NumSpawns= {{Tooltip-NMMap|map= Valkurm Dunes.png|NM= Golden Bat}} | Note=A, L, H  }}

{{TableMobLine-NM | Name=Valkurm Emperor| Spawn= ''[[Lottery Spawn]]''| Lvl=29-30| Drop=[[Emperor Hairpin]]{{changes}}<br>[[Insect Wing]]| Steal=  | Family=Flies|Fly]]| NumSpawns=  {{Tooltip-NMMap|map= Valkurm Dunes.png|NM= Valkurm Emperor}} | Note=A, L, H  }}

{{TableMobFooter-NM}}

Name Level Drops Steal Family Spawns Notes
Golden Bat
Lottery Spawn
26-27 Bat Wing
Bat Fang
Night Cape
Giant Bats Golden Bat Spawn Location

A, L, H


Valkurm Emperor
Lottery Spawn
29-30 Emperor HairpinHorizonXI specific changes
Insect Wing
Flies Valkurm Emperor Spawn Location

A, L, H


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants