Dryad: Difference between revisions

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(Created page with "{{Infobox Monster | image = Dryad.png | image caption = Dryad.png | job = Warrior | family = Sapling | crystal = | weaknesses = Fire | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Cloister of Frost |align="center"| | | |align="center"|6 |align="center"|A, L, H<br>{{HPMP|low hp=5700|high hp=1960|...")
 
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{{Infobox Monster
{{Infobox Monster
| image = Dryad.png
| image = Dryad.jpg
| image caption = Dryad.png
| image caption = Dryad
| job = [[Warrior]]
| job = [[Warrior]]
| family = Sapling
| family = Saplings
| crystal =  
| crystal =  
| weaknesses = Fire
| weaknesses = {{element|Fire}}
| resistances =   
| resistances =   
| immunities =  
| immunities =  
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|
|
|align="center"|6
|align="center"|6
|align="center"|A, L, H<br>{{HPMP|low hp=5700|high hp=1960|low mp=|high mp=}}
|align="center"|A, L, H<br>{{HPMP|low hp=|high hp=1960|low mp=|high mp=}}
|-
|-
!align="center" colspan="6"|
!align="center" colspan="6"|
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:*All manner of ice magic will be ''very'' effective due to zone weather.
:*All manner of ice magic will be ''very'' effective due to zone weather.
:*See [[Talk:Class Reunion|Class Reunion testimonials]].
:*See [[Talk:Class Reunion|Class Reunion testimonials]].
[[Category:Bestiary]]
[[Category:Saplings]]
[[Category:Notorious Monsters]]

Latest revision as of 08:23, 13 May 2024

Dryad
Dryad
Job: Warrior
Family: Saplings
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Fire Fire
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Cloister of Frost 6 A, L, H
~1,960 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes: