Clear Mind: Difference between revisions

From HorizonXI Wiki
(Added correct values for Clear Mind I, III, and V. Could not verify Clear Mind II and IV values at this time.)
Tag: visualeditor
(Tested, the acceleration per tick is also improved by the 75 mage HXI changes.)
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Raises amount of [[Magic Points]] recovered while healing.
== Job Trait ==
Raises amount of [[Magic Points|MP]] recovered while healing.<br>
== Job Trait Tiers ==
=== Clear Mind ===
'''Effect:''' +3 [[MP Recovered While Healing]] (+15, +19, +23... [[MP]] per [[Tick]])<br>
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv.20 {{verification}}, [[Black Mage]] Lv., [[Red Mage]] Lv.


Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
=== Clear Mind II ===
'''Effect:''' +6 [[MP Recovered While Healing]] (+18, +22, +26... [[MP]] per [[Tick]])<br>
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv., [[Black Mage]] Lv., [[Red Mage]] Lv.


'''Clear Mind I'''
=== Clear Mind III ===
'''Effect:''' +9 [[MP Recovered While Healing]] (+21, +25, +29... [[MP]] per [[Tick]])<br>
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv.45, [[Black Mage]] Lv., [[Red Mage]] Lv.


* +3 hMP
=== Clear Mind IV ===
'''Effect:''' +12 [[MP Recovered While Healing]] (+24, +28, +32... [[MP]] per [[Tick]])<br>
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv., [[Black Mage]] Lv.,


''MP Per Tick: +15, +19, +23...''
=== Clear Mind V ===
'''Effect:''' +15 [[MP Recovered While Healing]] (+27, +31, +35... [[MP]] per [[Tick]])<br>
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv.65, [[Black Mage]] Lv.,


'''Clear Mind III'''
=== Clear Mind VI ===
'''Effect:''' +18 [[MP Recovered While Healing]] (+30, +34, +38... [[MP]] per [[Tick]])<br>
'''Obtained:''' [[White Mage]] Lv.75


* +15 hMP
== Notes ==
*Each upgrade of this trait increases the amount of [[MP Recovered While Healing]].
* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
*Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20...
* Certain jobs gain an increase to their base [[MP Recovered While Healing]], and the increased amount per tick,  when reaching 75. See the Horizon Changes section for further information.


''MP Per Tick: +27, +31, +35...''
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Clear Mind WHM}}
{{#section:Category:Horizon Changes|MP Recovered While Healing}}


'''Clear Mind V'''
== Equipment that Enhances this Trait ==
*Although no equipment directly enhances [[Clear Mind]], there is equipment that increases your [[MP Recovered While Healing]].


* +17 hMP
[[Category:Job Traits]]
* +2 to base rate of [[MP Recovered While Healing]]
__NOTOC__
 
''MP Per Tick: +29, +35, +41...''

Revision as of 03:16, 30 September 2024

Job Trait

Raises amount of MP recovered while healing.

Job Trait Tiers

Clear Mind

Effect: +3 MP Recovered While Healing (+15, +19, +23... MP per Tick)
Obtained: Summoner Lv., White Mage Lv.20 Verification Needed, Black Mage Lv., Red Mage Lv.

Clear Mind II

Effect: +6 MP Recovered While Healing (+18, +22, +26... MP per Tick)
Obtained: Summoner Lv., White Mage Lv., Black Mage Lv., Red Mage Lv.

Clear Mind III

Effect: +9 MP Recovered While Healing (+21, +25, +29... MP per Tick)
Obtained: Summoner Lv., White Mage Lv.45, Black Mage Lv., Red Mage Lv.

Clear Mind IV

Effect: +12 MP Recovered While Healing (+24, +28, +32... MP per Tick)
Obtained: Summoner Lv., White Mage Lv., Black Mage Lv.,

Clear Mind V

Effect: +15 MP Recovered While Healing (+27, +31, +35... MP per Tick)
Obtained: Summoner Lv., White Mage Lv.65, Black Mage Lv.,

Clear Mind VI

Effect: +18 MP Recovered While Healing (+30, +34, +38... MP per Tick)
Obtained: White Mage Lv.75

Notes

  • Each upgrade of this trait increases the amount of MP Recovered While Healing.
  • Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
  • Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20...
  • Certain jobs gain an increase to their base MP Recovered While Healing, and the increased amount per tick, when reaching 75. See the Horizon Changes section for further information.

Horizon Changes HorizonXI specific changes

At 75 this is:

Equipment that Enhances this Trait