Qiqirn: Difference between revisions

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{{Disambig2|[[:Category:Qiqirn]]}}
{{Disambig2|[[:Category:Qiqirn]]}}
{{Disambig3|[[:Category:Qiqirn]]}}
{{Disambig3|[[:Category:Qiqirn]]}}
{| border="0" width="100%"
{{Infobox Monster|nd
|width="50%" align="left" valign="center"|
| image =  
'''Job:''' 50% are [[Black Mage]]; 50% are [[Thief]]<br>
| image caption = Qiqirn
'''Family:''' [[:category:Qiqirn|Qiqirn]] <br>
| job = [[Black Mage]] or<br>[[Thief]]
'''Crystal:''' ''None''<br>
| family = Qiqirn
'''Weak against:'''
| crystal =
| weaknesses =
| resistances =
| immunities =
| absorbs =
| type = Notorious Monster
| subtype =
| tier =
| title obtained =
}}


{{Color|NM|Notorious Monster}}
{| class="nms horizon-table table-xl center-col-2 center-col-5 center-col-6"
 
|width="50%" align="center"|
{{Mob-image-stub}}
 
|}
{| border="0" width="100%" cellpadding="2" cellspacing="2"
|- BGCOLOR="#ffdead"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|- BGCOLOR="#ffd9d9"
|-
|style="padding-left:1ex"|[[Silver Sea Remnants II]]
|[[Silver Sea Remnants II]]
|align="center"|{{Question}}
|align="center"|{{Question}}
|
|
|
|
|align="center"|
|align="center"|
|align="center"|<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
|align="center"|
|-
|-
|align="center" colspan="6" BGCOLOR="#ffdead"|
!colspan="6" |
{{Monster Notes}}
{{Monster Notes}}
|}
|}


== Horizon Changes {{changes}} ==
{{HorizonChangesBox|}}
==Notes==
==Notes==
*Spawned by certain [[Archaic Rampart]]s in [[Silver Sea Remnants II]].
*Spawned by certain [[Archaic Rampart]]s in [[Silver Sea Remnants II]].

Latest revision as of 01:10, 29 October 2024

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Qiqirn
Job: Black Mage or
Thief
Family: Qiqirn
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against:
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Silver Sea Remnants II Unknown
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes