The Puppet Master: Difference between revisions
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{{Quest Header | {{Quest Header|nd | ||
| Quest Name = | | Quest Name = The Puppet Master | ||
| Start = | | Start = Carbuncle | ||
| Start Location = {{location|Windurst Walls|G-4}} | |||
| Start Location add = at the [[House of the Hero]] | |||
| Type = af | |||
| Description = According to the words of Carbuncle, the thief that is stealing the avatars' energy from adventurers is currently in Bastok. You must travel to Bastok to confront the situation. | | Description = According to the words of Carbuncle, the thief that is stealing the avatars' energy from adventurers is currently in Bastok. You must travel to Bastok to confront the situation. | ||
| Requirements = [[Summoner]] 40+ | | Requirements = [[Summoner]] 40+ | ||
Line 10: | Line 13: | ||
| Previous = [[I Can Hear a Rainbow]] | | Previous = [[I Can Hear a Rainbow]] | ||
| Next = [[Class Reunion]] | | Next = [[Class Reunion]] | ||
}} | }} | ||
==Walkthrough== | ==Walkthrough== | ||
*Go to the [[House of the Hero]] in | *Go to the [[House of the Hero]] in {{Location|Windurst Walls|G-4}} and speak to [[Carbuncle]] as a SMN. | ||
*'''From this point on, this quest can be complete on any job.''' | *'''From this point on, this quest can be complete on any job.''' | ||
*Go to | *Go to {{Location|Port Bastok|I-8}} and talk to [[Juroro]] for a cutscene, Juroro is the same NPC for titan. [[Ildy-Goldy]] hands you an [[Earth Pendulum]] and tells you to travel to the [[Quicksand Caves]] entrance in {{Location|Eastern Altepa Desert|J-7}}. | ||
**The [[Tuning Fork|trial-sized tuning forks]] can be used to reduce travel time if you want to do the fight as SMN. | **The [[Tuning Fork|trial-sized tuning forks]] can be used to reduce travel time if you want to do the fight as SMN. | ||
*Within [[Quicksand Caves]], make your way to the [[Cloister of Tremors]] (C-8 | *Within [[Quicksand Caves]], make your way to the [[Cloister of Tremors]] ({{Location Tooltip | ||
| text = C-8 Map 1 | |||
| area = Quicksand Caves | |||
| pos = C-8 | |||
| map = Map 1 | |||
| highlight background = transparent | |||
| marker pos x = 20 | |||
| marker pos y = -10 | |||
| marker size = 35 | |||
| marker opacity = 0.4 | |||
| marker background = #5555ff | |||
}}). and trade the [[Earth Pendulum]] to the Earth Protocrystal. Select The Puppet Master to start the battlefield. | |||
*This is an uncapped BCNM fight, buffs '''do''' wear. You have 30 minutes to kill [[Galgalim]] (a [[:category:Hecteyes|Hecteyes]] NM). | *This is an uncapped BCNM fight, buffs '''do''' wear. You have 30 minutes to kill [[Galgalim]] (a [[:category:Hecteyes|Hecteyes]] NM). | ||
**[[Galgalim]] can be [[Silence|silenced]], [[Paralyze (Status Effect)|paralyzed]] and [[Slow (Status Effect)|slowed]]. Can be Reposed. Cannot be slept by a 75 BLM, resisted all sleeps, even aga's. THF75, Sleep Bolt worked just fine. | |||
**[[Galgalim]] has about 3,000-3500 hp{{Verification}}. | |||
**Easily soloed by any job level 70+. | |||
**Easily Soloed by SMN 65+ | |||
**Easily Soloed by SMN 50 | |||
**{{testimonials}} | |||
*After defeating [[Galgalim]], return to [[Port Bastok]] and speak with [[Juroro]] ({{Location Tooltip | |||
| text = I-8 | |||
| area = Port Bastok | |||
| pos = I-8 | |||
| highlight background = transparent | |||
| marker pos x = 12 | |||
| marker pos y = -15 | |||
*After defeating [[Galgalim]], return to [[Port Bastok]] and speak with [[Juroro]] for another cutscene. | | marker size = 35 | ||
| marker opacity = 0.4 | |||
| marker background = #5555ff | |||
}}). for another cutscene. | |||
**The [[Earth Pendulum]] can be tossed once you have completed the fight. | **The [[Earth Pendulum]] can be tossed once you have completed the fight. | ||
*Finally, return to [[Windurst Walls]] (E-7) and talk to [[Koru-Moru]] to complete the quest and receive your reward. | *Finally, return to [[Windurst Walls]] ({{Location Tooltip | ||
| text = E-7 | |||
| area = Windurst Walls | |||
| pos = E-7 | |||
| highlight background = transparent | |||
| marker pos x = 0 | |||
| marker pos y = 0 | |||
| marker size = 35 | |||
| marker opacity = 0.4 | |||
| marker background = #5555ff | |||
}}) and talk to [[Koru-Moru]] to complete the quest and receive your reward. | |||
**You may get dialogue relating to a different quest. You must speak to him again if he does not give you a cutscene. | **You may get dialogue relating to a different quest. You must speak to him again if he does not give you a cutscene. | ||
Latest revision as of 23:59, 19 November 2024
The Puppet Master | |
---|---|
Starting NPC | Carbuncle, Windurst Walls (G-4) |
Required Fame | None |
Items Needed | Earth Pendulum |
Additional Requirements | Summoner 40+ |
Title | None |
Repeatable | Yes |
Description | According to the words of Carbuncle, the thief that is stealing the avatars' energy from adventurers is currently in Bastok. You must travel to Bastok to confront the situation. |
Rewards | |
Kukulcan's Staff |
← Previous Quest | Next Quest → |
---|---|
I Can Hear a Rainbow | Class Reunion |
Walkthrough
- Go to the House of the Hero in Windurst Walls (G-4) and speak to Carbuncle as a SMN.
- From this point on, this quest can be complete on any job.
- Go to Port Bastok (I-8) and talk to Juroro for a cutscene, Juroro is the same NPC for titan. Ildy-Goldy hands you an Earth Pendulum and tells you to travel to the Quicksand Caves entrance in Eastern Altepa Desert (J-7).
- The trial-sized tuning forks can be used to reduce travel time if you want to do the fight as SMN.
- Within Quicksand Caves, make your way to the Cloister of Tremors (C-8 Map 1). and trade the Earth Pendulum to the Earth Protocrystal. Select The Puppet Master to start the battlefield.
- This is an uncapped BCNM fight, buffs do wear. You have 30 minutes to kill Galgalim (a Hecteyes NM).
- After defeating Galgalim, return to Port Bastok and speak with Juroro (I-8). for another cutscene.
- The Earth Pendulum can be tossed once you have completed the fight.
- Finally, return to Windurst Walls (E-7) and talk to Koru-Moru to complete the quest and receive your reward.
- You may get dialogue relating to a different quest. You must speak to him again if he does not give you a cutscene.