Provoker: Difference between revisions

From HorizonXI Wiki
(Updating recollection of anxiety droprate to match ASBSearch (24% Very Common))
No edit summary
 
(One intermediate revision by the same user not shown)
Line 15: Line 15:
| tier =  
| tier =  
| title obtained =  
| title obtained =  
| spawn =  
| spawn = Forced
}}
}}


<!--It's likely that you are copying this page over from retail wiki. Please make the following changes:
* Replace {{Drop Rate}} template with {{Hxi Drop Rate|asb=0/1000|0|0}}. Horizon drop rates can be found via the "ASB Search".
* Despoil is out of the current HXI era.
* Delete this message before saving your page.-->
{| class="nms horizon-table table-xl center-col-2 center-col-5 center-col-6"
{| class="nms horizon-table table-xl center-col-2 center-col-5 center-col-6"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
Line 55: Line 51:
{{HorizonChangesBox|}}
{{HorizonChangesBox|}}
==Notes==
==Notes==
*Our static went 4/5 and 8/10 with TH2.
*[[Forced Spawn|Spawned]] by trading a [[Satiator Remnant]] to the ??? at E-7 on the 5th level of [[Promyvion - Vahzl]].


== Dialogue ==
== Dialogue ==

Latest revision as of 15:12, 4 August 2025

Provoker in Promyvion - Vahzl
Provoker
Job:
Family: Seethers
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: None
Weak against: Varies
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Forced
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes

Promyvion - Vahzl

60

1

5 min. respawn

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

Dialogue