Goblin Swordsman: Difference between revisions

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Tag: Manual revert
 
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| image caption =  
| image caption =  
| job = [[Warrior]]
| job = [[Warrior]]
| family = Moblins
| family = Goblins
| family2 =  
| family2 =  
| family3 =  
| family3 =  
| crystal = Fire
| crystal = Fire
| weaknesses = {{Element|Light}}
| weaknesses = {{Element|Light}}
| resistances = {{Element|}}
| resistances =  
| immunities =  
| immunities =  
| absorbs =  
| absorbs =  
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|78
|78
|
|
* [[Sylvan Stone]] {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Sylvan Stone]] {{Hxi Drop Rate|asb=1000/1000|0|0}}
*[[Goblin Helm]]  {{Hxi Drop Rate|asb=50/1000|0|0}}
*[[Goblin Mail]]  {{Hxi Drop Rate|asb=10/1000|0|0}}
*~125 gil
*~125 gil
|
|
*
*
|3
|3<br><small>''Respawn: 16 minutes''</small>
|A, L, S
|A, L, S<br>{{HPMP|low hp=6450|low mp=}}
|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message-->
|
|
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* {{Hxi Drop Rate|asb=0/1000|0|0}}
|
*
|
|
|-
|-
!colspan="6" |
!colspan="6" |
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==Notes==
==Notes==
*IDs 16826507 & 16826514 are Placeholders for [[Swashstox Beadblinker]]
*IDs 16826507 & 16826514 are Placeholders for [[Swashstox Beadblinker]]
<!--delete dialogue section if not required -->

Latest revision as of 07:53, 8 August 2025

Goblin Swordsman.png
Goblin Swordsman
Job: Warrior
Family: Goblins
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Fire
Weak against: Light Light
Resistant to:
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Newton Movalpolos 78
3
Respawn: 16 minutes
A, L, S
~6,450 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes