Combat: Difference between revisions
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(Created page with "{{Infobox Monster | image = Combat.png | image caption = Combat | job = Warrior | family = Giant Bats | family2 = | family3 = | crystal = Wind | weaknesses = {{Element|Light}}{{Element|Wind}}{{piercing}} | resistances = {{Element|Dark}} | immunities = | absorbs = | type = | subtype = | tier = | title obtained = | exp party type = | mob 1 level = | mob 1 area = }} {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" ! Zone ||...") |
m (adjusted asb drop rates) |
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{{Infobox Monster | {{Infobox Monster|nd | ||
| image = Combat.png | | image = Combat.png | ||
| image caption = Combat | | image caption = Combat | ||
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*[[Bat Wing]] {{Hxi Drop Rate|asb=240/1000|0|0}} | *[[Bat Wing]] {{Hxi Drop Rate|asb=240/1000|0|0}} | ||
*[[Fiend Blood]] {{Hxi Drop Rate|asb= | *[[Fiend Blood]] {{Hxi Drop Rate|asb=10/1000|0|0}} | ||
*[[Horutoto Chest Key]] {{Hxi Drop Rate|asb=10/1000|0|0}} | *[[Horutoto Chest Key]] {{Hxi Drop Rate|asb=10/1000|0|0}} | ||
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|20 -23 | |20 -23 | ||
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*[[Bat Wing]] {{Hxi Drop Rate|asb= | *[[Bat Wing]] {{Hxi Drop Rate|asb=150/1000|0|0}} | ||
*[[Fiend Blood]] {{Hxi Drop Rate|asb= | *[[Fiend Blood]] {{Hxi Drop Rate|asb=10/1000|0|0}} | ||
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|27 - 30 | |27 - 30 | ||
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*[[Bat Fang]] {{Hxi Drop Rate|asb= | *[[Bat Fang]] {{Hxi Drop Rate|asb=50/1000|0|0}} | ||
*[[Bat Wing]] {{Hxi Drop Rate|asb= | *[[Bat Wing]] {{Hxi Drop Rate|asb=150/1000|0|0}} | ||
*[[Fiend Blood]] {{Hxi Drop Rate|asb= | *[[Fiend Blood]] {{Hxi Drop Rate|asb=10/1000|0|0}} | ||
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== Horizon Changes {{changes}} == | == Horizon Changes {{changes}} == | ||
{{HorizonChangesBox|}} | {{HorizonChangesBox|}} | ||
Latest revision as of 11:32, 16 November 2025
File:Combat.png
Combat
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Outer Horutoto Ruins |
20 - 23 |
|
|
6 | A, H, L ??? HP |
| Maze of Shakhrami |
20 -23 |
|
|
22 | NA, H, L ??? HP |
| Korroloka Tunnel |
27 - 30 |
|
48 | NA, H, L ??? HP | |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
