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Promathia: Difference between revisions

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Latest revision as of 18:13, 6 August 2026

Promathia
Promathia
Job:
Family: Supreme Beings
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Light Light
Resistant to:
Immune to: Dark Dark
Absorbs:
Final Boss
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Mission
Title Obtained:
EXP Party Type: Verification Needed
Spawn Location
Zone Level Drops Steal Spawns Notes
Empyreal Paradox
First Phase
80 1 A, T(S)
~8,000 HP
??? MP
Empyreal Paradox
Second Phase
80 1 A, T(S)
~12,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

First phase

Second phase