Avatar Perpetuation Cost: Difference between revisions

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==Notes==
==Notes==
*With perpetuation cost set to 0 via equipment, the maximum [[MP]] gain a [[Summoner]] can have is the sum of their [[Refresh]]-1. If the amounts are the same, [[Refresh]] equipment is superior to -perpetuation equipment since -perpetuation caps out at 0.
*Avatar perpetuation has a minimum value of 1, no matter how much -perputation gear is equipped. Once you have hit this value, [[Auto Refresh]] will cancel out the remaining cost.
**For example, in terms of [[MP]] gain, the [[Karura Hachigane]] will have no effect if the avatar perpetuation is already 0.
**For example, in terms of [[MP]] gain, the [[Karura Hachigane]] will have no effect if the avatar perpetuation is already at 1.
*The [[Auto Refresh]] I trait, which a summoner receives at level 25, can be used to bring down the cost of perpetuation, but regardless of how much -perpetuation gear is equipped will not allow you to gain MP while an avatar is out.
**Gear which grants [[Refresh]] such as the [[Yinyang Robe]], [[Vermillion Cloak]] or [[Caller's Horn +1]] can grant refresh with avatars out providing -perpetuation gear equipped plus [[Auto Refresh]] zero out the perpetuation cost.
**Gear which grants [[Refresh]] such as the [[Yinyang Robe]] or [[Caller's Horn +1]] can grant refresh with avatars out providing -perpetuation gear equipped zero out the perpetuation cost.
*The perpetuation cost reduction from the [[Carbuncle Mitts]] is rounded down{{Verification}} to the nearest integer.
*The perpetuation cost reduction from the [[Carbuncle Mitts]] is rounded down{{Verification}} to the nearest integer.
**The effect of [[Carbuncle Mitts]] is calculated prior to other gear with [[Avatar Perpetuation Cost]] down. (Base Perpetuation/2) - Avatar Perpetuation gear
**The effect of [[Carbuncle Mitts]] is calculated prior to other gear with [[Avatar Perpetuation Cost]] down. (Base Perpetuation/2) - Avatar Perpetuation gear

Latest revision as of 04:54, 21 May 2024

The Avatar Perpetuation Cost is how many MP per tick (approx. 3 seconds) that it costs a Summoner to keep an Avatar out. This cost varies depending on the level of the Summoner and which avatar/spirit is being summoned, as seen on the chart. There are some items, listed below, that will reduce avatar perpetuation cost.


Perpetuation Costs by Level

MP/Tick Carbuncle Fenrir Avatars / Diabolos Elemental *
Initial Summoning 5MP 15MP 7MP / 15MP 10MP
1 Lv.1 Lv.1 --- ---
2 Lv.10 Lv.8 --- Lv.1
3 Lv.18 Lv.15 Lv.1 Lv.5
4 Lv.27 Lv.22 Lv.10 Lv.9
5 Lv.36 Lv.30 Lv.19 Lv.14
6 Lv.45 Lv.37 Lv.28 Lv.18
7 Lv.54 Lv.45 Lv.38 Lv.23
8 Lv.63 Lv.51 Lv.47 Lv.27
9 Lv.72 Lv.59 Lv.56 Lv.32
10 --- Lv.66 Lv.65 Lv.36
11 -- Lv.73 Lv.68 Lv.40
12 --- --- Lv.71 Lv.45
13 --- --- Lv.74 Lv.49
14 --- --- --- Lv.54
15 --- --- --- Lv.58
16 --- --- --- Lv.63
17 --- --- --- Lv.67
18 --- --- --- Lv.72

Equipment that Enhances this Trait

Name Lvl Slot Reduction
Carbie Cap +1 1 Head Carbuncle Perpetuation Cost -1
Carbuncle Mitts 20 Hands Hidden Effect: Carbuncle Perpetuation Cost reduced by half
Avatar Belt 30 Waist Latent Effect: Avatar Perpetuation Cost -2
Dragon Staff 40 Staff Avatar Perpetuation Cost -1
Duende Cotehardie 50 Body Dark Spirit Perpetuation Cost -1
Nimbus Doublet 50 Body Light Spirit Perpetuation Cost -1
Austere Robe 50 Body Avatar Perpetuation Cost -1
Conjurer's Ring 50 Ring Latent Effect: Avatar Perpetuation Cost -1
Penance Robe 50 Body Avatar Perpetuation Cost -2
Apollo's Staff 51 Staff Hidden Effect: Carbuncle/Light Spirit Perpetuation Cost -3
Aquilo's Staff 51 Staff Hidden Effect: Shiva/Ice Spirit Perpetuation Cost -3
Auster's Staff 51 Staff Hidden Effect: Garuda/Air Spirit Perpetuation Cost -3
Chatoyant Staff 51 Staff Hidden Effect: Avatar Perpetuation Cost -3
Dark Staff 51 Staff Hidden Effect: Diabolos/Fenrir/Dark Spirit Perpetuation Cost -2
Earth Staff 51 Staff Hidden Effect: Titan/Earth Spirit Perpetuation Cost -2
Fire Staff 51 Staff Hidden Effect: Ifrit/Fire Spirit Perpetuation Cost -2
Ice Staff 51 Staff Hidden Effect: Shiva/Ice Spirit Perpetuation Cost -2
Iridal Staff 51 Staff Hidden Effect: Avatar Perpetuation Cost -2
Jupiter's Staff 51 Staff Hidden Effect: Ramuh/Thunder Spirit Perpetuation Cost -3
Light Staff 51 Staff Hidden Effect: Carbuncle/Light Spirit Perpetuation Cost -2
Neptune's Staff 51 Staff Hidden Effect: Leviathan/Water Spirit Perpetuation Cost -3
Pluto's Staff 51 Staff Hidden Effect: Diabolos/Fenrir/Dark Spirit Perpetuation Cost -3
Terra's Staff 51 Staff Hidden Effect: Titan/Earth Spirit Perpetuation Cost -3
Thunder Staff 51 Staff Hidden Effect: Ramuh/Thunder Spirit Perpetuation Cost -2
Water Staff 51 Staff Hidden Effect: Leviathan/Water Spirit Perpetuation Cost -2
Wind Staff 51 Staff Hidden Effect: Garuda/Air Spirit Perpetuation Cost -2
Vulcan's Staff 51 Staff Hidden Effect: Ifrit/Fire Spirit Perpetuation Cost -3
Astral Signa 70 Staff Avatar Perpetuation Cost -2
Evoker's Ring 71 Ring Avatar Perpetuation Cost -1
Y's Scythe 72 Scythe Hidden Effect: Diabolos/Fenrir/Dark Spirit Perpetuation Cost -2
Evoker's Pigaches +1 74 Feet Avatar Perpetuation Cost -1
Summoner's Doublet 74 Body Depending on day: Avatar Perpetuation Cost -3
Bahamut's Staff 75 Staff Avatar Perpetuation Cost -3
Nightmare Gloves 75 Hands Latent Effect: Avatar Perpetuation Cost -1
Summoner's Doublet +1 75 Body Depending on day: Avatar Perpetuation Cost -3
Summoner's Horn 75 Head Weather: Avatar Perpetuation Cost -3
Summoner's Horn +1 75 Head Weather: Avatar Perpetuation Cost -3

Notes

  • Avatar perpetuation has a minimum value of 1, no matter how much -perputation gear is equipped. Once you have hit this value, Auto Refresh will cancel out the remaining cost.
  • The perpetuation cost reduction from the Carbuncle Mitts is rounded downVerification Needed to the nearest integer.
  • Summoner's Doublet's perpetuation cost is applied AFTER Caller's Bracers
  • The Elemental Staves and Y's Scythe also increases the perpetuation cost (proportionately) of the avatar/spirit weak against the element of the weapon.
  • Astral Flow sets the perpetuation cost to zero while it is in effect.
  • Avatar Perpetuation cap with gear/refresh is 15, any refresh beyond the 15 cap added will replenish mp.