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Killer Effects: Difference between revisions
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(Created page with "category:Guidescategory:Terminology {{disambig3|Intimidate}} {{disambig3|Killer Effects (Merit)}} == Trait Details == Killer effects cause a player, pet or mob to be intimidated occasionally when attempting an action on a target that has said Killer effect. This intimidation will cause the player, pet or mob to lose its turn. * Like paralysis, Intimidation can interrupt spellcasting. *Also like paralyzed|para...") Tag: visualeditor-wikitext |
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{{disambig3|[[Killer Effects (Merit)]]}} | {{disambig3|[[Killer Effects (Merit)]]}} | ||
== Trait Details == | == Trait Details == | ||
Killer effects cause a player, pet or mob to be intimidated occasionally when attempting an action on a target that has said Killer effect. This intimidation will cause the player, pet or mob to lose its turn. | Killer effects cause a player, pet or mob to be intimidated occasionally when attempting an action on a target that has said Killer effect. This intimidation will cause the player, pet or mob to lose its turn. | ||
* Like [[ | * Like [[paralysis]], Intimidation can [[Spell Interruption Rate|interrupt spellcasting]]. | ||
*Also like [[ | *Also like [[paralysis]], Intimidation cannot block [[Weapon Skills]] or [[Job Abilities]]. This is why a player with Dragon Affinity may have his Cures Intimidated by a player with [[Dragon Killer]], but a [[Dragoon Wyvern|Pet Wyvern]]'s [[Healing Breath]] will never be intimidated by any player with [[Dragon Killer]]. | ||
*"Circle" [[Job Ability|job abilities]] temporarily grant a Killer effect to party members within range. For instance, a Paladin may use the ability [[Holy Circle]] to allow someone else in his party to temporarily be able to intimidate undead monsters, should they pull hate. | *"Circle" [[Job Ability|job abilities]] temporarily grant a Killer effect to party members within range. For instance, a Paladin may use the ability [[Holy Circle]] to allow someone else in his party to temporarily be able to intimidate undead monsters, should they pull hate. | ||
*Caps at 50% | *Caps at 50% | ||
Line 62: | Line 60: | ||
| [[Arcana Killer]] | | [[Arcana Killer]] | ||
| [[Dark Knight]] | | [[Dark Knight]] | ||
| | | 5 | ||
| +8 | | +8 | ||
|- | |- | ||
| [[Dragon Killer]] | | [[Dragon Killer]] | ||
| [[Dragoon]] | | [[Dragoon]] | ||
| | | 5 | ||
| +8 | | +8 | ||
|- | |- | ||
| [[Demon Killer]] | | [[Demon Killer]] | ||
| [[Samurai]] | | [[Samurai]] | ||
| | | 5 | ||
| +8 | | +8 | ||
|- | |- | ||
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|- | |- | ||
|} | |} | ||
'''Note:''' A [[beastmaster|beastmaster's]] pet can also intimidate the mob if you are following the [[Beast Strength Chart]]. | '''Note:''' A [[beastmaster|beastmaster's]] pet can also intimidate the mob if you are following the [[:Category:Bestiary#Beast Strength Chart|Beast Strength Chart]]. | ||
== Food and Armor gained Killer Effects == | == Food and Armor gained Killer Effects == | ||
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* A few pieces of equipment will grant [[Monster Affinity]] to their wearer. Any action by the wearer on a target with the appropriate Killer effect can cause intimidation, including Raise and Tractor. The [[Crimson Scale Mail Set]] and most drops from [[Moblin Maze Mongers]] have this type of affinity. | * A few pieces of equipment will grant [[Monster Affinity]] to their wearer. Any action by the wearer on a target with the appropriate Killer effect can cause intimidation, including Raise and Tractor. The [[Crimson Scale Mail Set]] and most drops from [[Moblin Maze Mongers]] have this type of affinity. | ||
* Players and NPCs belonging to player races can also be intimidated in other ways, such as gnoles under the effect of [[Call of the Moon]]. (Supposedly player races have their own ''Humanoid Affinity'', which is affected by ''Humanoid Killer'', although the exact name of the affinity and killer effect are unknown.) | * Players and NPCs belonging to player races can also be intimidated in other ways, such as gnoles under the effect of [[Call of the Moon]]. (Supposedly player races have their own ''Humanoid Affinity'', which is affected by ''Humanoid Killer'', although the exact name of the affinity and killer effect are unknown.) | ||
[[Category:Guides]] | |||
[[Category:Terminology]] |
Latest revision as of 12:13, 23 August 2024
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Trait Details
Killer effects cause a player, pet or mob to be intimidated occasionally when attempting an action on a target that has said Killer effect. This intimidation will cause the player, pet or mob to lose its turn.
- Like paralysis, Intimidation can interrupt spellcasting.
- Also like paralysis, Intimidation cannot block Weapon Skills or Job Abilities. This is why a player with Dragon Affinity may have his Cures Intimidated by a player with Dragon Killer, but a Pet Wyvern's Healing Breath will never be intimidated by any player with Dragon Killer.
- "Circle" job abilities temporarily grant a Killer effect to party members within range. For instance, a Paladin may use the ability Holy Circle to allow someone else in his party to temporarily be able to intimidate undead monsters, should they pull hate.
- Caps at 50%
- Killer Effects from Monster Affinity are 5% just like normal monsters.
Killer Effect gained by Job
Killer traits are acquired at various levels and allow the Beastmaster, Paladin, Dark Knight, Dragoon, Samurai, or Blue Mage to intimidate the mobs that are being fought.
Killer Effect | Job | Level | Potency |
---|---|---|---|
Vermin Killer | Beastmaster | 10 | +10 |
Bird Killer | Beastmaster | 20 | +10 |
Amorph Killer | Beastmaster | 30 | +10 |
Lizard Killer | Beastmaster | 40 | +10 |
Aquan Killer | Beastmaster | 50 | +10 |
Plantoid Killer | Beastmaster | 60 | +8 |
Beast Killer | Beastmaster | 70 | +8 |
Undead Killer | Paladin | 5 | +8 |
Arcana Killer | Dark Knight | 5 | +8 |
Dragon Killer | Dragoon | 5 | +8 |
Demon Killer | Samurai | 5 | +8 |
Multiple | Blue Mage | Varies |
Note: A beastmaster's pet can also intimidate the mob if you are following the Beast Strength Chart.
Food and Armor gained Killer Effects
Certain foods and armor can give consumers/wearers these traits temporarily.
- All HQ versions of foods or armor listed here give the Killer effect as well.
- There are no Killer effects for Lumorians, Beastmen, Elementals or Archaic Machinery.
- A few pieces of equipment will grant Monster Affinity to their wearer. Any action by the wearer on a target with the appropriate Killer effect can cause intimidation, including Raise and Tractor. The Crimson Scale Mail Set and most drops from Moblin Maze Mongers have this type of affinity.
- Players and NPCs belonging to player races can also be intimidated in other ways, such as gnoles under the effect of Call of the Moon. (Supposedly player races have their own Humanoid Affinity, which is affected by Humanoid Killer, although the exact name of the affinity and killer effect are unknown.)