Swamfisk: Difference between revisions

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[[Category:Bestiary]][[Category:Notorious Monsters]][[Category:Pugils]][[Category:Lottery Spawn Notorious Monsters]]
{{Infobox Monster
{| border="0" width="100%"
| image = Swamfisk.jpg
|width="50%" align="left" valign="center"|
| image caption = Swamfisk
'''Job:''' [[Warrior]]<br>
| job = [[Warrior]]
'''Family:''' [[:Category:Pugils|Pugil]]<br>
| family = Pugils
'''Crystal:''' {{Water|Water}}<br>
| crystal = Water
'''Weak to:''' {{Ice|Ice}}, {{Lightning|Lightning}}
| weaknesses = {{element|Ice}} {{element|Lightning}}  
 
| resistances = 
{{Color|NM|Notorious Monster}}
| immunities =
|width="50%" align="center"|
| absorbs =
[[File:Swamfisk.jpg|thumb|Swamfisk]]
| type = Notorious Monster
|}
| subtype =  
| tier =  
| spawn = Lottery
| title obtained =
}}
{| class="nms horizon-table table-xl"
{| class="nms horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|style="padding-left:1ex"|[[East Ronfaure]]
|[[East Ronfaure]]
|align="center"|11 - 15
|align="center"|11 - 15
|
|
*[[Gelong Staff]] {{Drop Rate|100%}}  <!-- Update drop rates on ALL items, please -->
* [[Gelong Staff]] {{Hxi Drop Rate|100%}}  <!-- Update drop rates on ALL items, please -->
*[[Pugil Scales]] {{Drop Rate|10|160}}
* [[Pugil Scales]] {{Hxi Drop Rate|asb=240/1000|0|0}}
*[[Shall Shell]]  {{Drop Rate|4|160}}
* [[Shall Shell]]  {{Hxi Drop Rate|asb=150/1000|0|0}}
|
|
|align="center"|1
|align="center"|1
|align="center"|A, L, H
|align="center"|A, L, H
|-
|-
|align="center" colspan="6"|
!align="center" colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}
=== Heading text ===
[[File:Ronfaure-east-NM.png|thumb]]
[[File:Ronfaure-east-NM.png|thumb]]
===Notes:===
== Horizon Changes {{changes}} ==
:*Lottery-based [[Pugil]] spawn.
{{HorizonChangesBox|}}
:*Average spawn time is approximately 1-3 hours.
== Notes ==
:*Spawns in the river in the I-8 to I-10 area.
* Lottery-based [[Pugil]] spawn.
:**Has 2 Spawn Points.
* Average spawn time is approximately 1-3 hours.
:***On [[Widescan]] the (I-10) Swamfisk Spawn Place Holders are the 4 [[Pugil]]s between 3 [[Goblin Fisher]]s and 4 [[Forest Hare]]s.
* Spawns in the river in the I-8 to I-10 area.
:***The Other spawn near (I-8) on [[Widescan]], the Place Holders are next set of [[Pugil]]s found after the 3 [[Forest Funguar]]s, 2 [[Scarab Beetle]]s, and 3 [[Wild Sheep]] in a row.
** Has 2 Spawn Points.
:*Soloable by most jobs level 14+.
*** On [[Widescan]] the (I-10) Swamfisk Spawn Place Holders are the 4 [[Pugil]]s between 3 [[Goblin Fisher]]s and 4 [[Forest Hare]]s.
:*Uses [[Water Wall]] and [[Screwdriver]] moves.
*** The Other spawn near (I-8) on [[Widescan]], the Place Holders are next set of [[Pugil]]s found after the 3 [[Forest Funguar]]s, 2 [[Scarab Beetle]]s, and 3 [[Wild Sheep]] in a row.
 
* Soloable by most jobs level 14+.
=== Historical Background ===
* Uses [[Water Wall]] and [[Screwdriver]] moves.
In Medieval Folklore, the Swamfisk (more accurately spelled Swamfisck) is a sea creature with an insatiable appetite, which makes it appear as a very fat fish-like creature. It was supposedly found off the coast of Norway.

Latest revision as of 23:38, 30 January 2025

Swamfisk
Swamfisk
Job: Warrior
Family: Pugils
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Ice Ice Lightning Lightning
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Lottery
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
East Ronfaure 11 - 15 1 A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Ronfaure-east-NM.png

Horizon Changes HorizonXI specific changes

none

Notes