Template:Job Ability: Difference between revisions

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(Created page with "<includeonly><onlyinclude> {{Preview Only Infobox|<pre>{{Job Ability | description = | obtained = | recast = | duration = }}</pre>}}<!-- -->{{categorize|{{{1|}}}|<!-- -->Category:Job Abilities<!-- -->}} __NOTOC__ <h2> Job Ability </h2> {| |- valign="top" | * | {{{description|}}} |- valign="top" | * '''Obtained:''' | {{{obtained|}}} |- valign="top" | * '''Recast Time:''' | {{{recast|}}} |- valign="top" | * '''Duration:''' | {{{duration|}}} |}</onlyinclude></inclu...")
 
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<includeonly><onlyinclude>
<includeonly><onlyinclude>{{Preview Only Infobox|<pre>{{Job Ability
{{Preview Only Infobox|<pre>{{Job Ability
| description = {The abilities in-game description}
| description =
| job = {Name of the job}
| obtained =
| level = {Level obtained}
| recast =  
| recast = {# minutes # seconds (-# seconds with each [[Merit Points|merit upgrade]]) - if applicable }
| duration =  
| duration = {# minutes # seconds OR Instant}
}}</pre>}}<!--
| range = {range of ability, only number needed}
 
| notes = {Bullet point each note}
-->{{categorize|{{{1|}}}|<!--
| changes = {Pulls from Category:Horizon Changes. Just add ability name eg "Defender"}
-->[[Category:Job Abilities]]<!--
| macro = {eg. /ja "Defender" <me> }
-->}}
}}</pre>}}__NOTOC__
__NOTOC__
<h2> Job Ability </h2>
<h2> Job Ability </h2>
{|
{|
|- valign="top"
|- valign="top"
| *
| {{{description|}}}
| {{{description|}}}
|- valign="top"
|- valign="top"
| * '''Obtained:'''
| '''Job:''' [[{{{job|}}}]]
| {{{obtained|}}}
|- valign="top"
| '''Level:''' {{{level|}}}
|- valign="top"
| '''Recast Time:''' {{{recast|}}}
|- valign="top"
| '''Duration:''' {{{duration|}}}  
|- valign="top"
| {{#if: {{{range|}}} | '''Range:''' {{{range}}} yalms|}}
|}
<h2> Notes </h2>
{|
|- valign="top"
|- valign="top"
| * '''Recast Time:'''
|  
| {{{recast|}}}
{{{notes|}}}
|}
<h2> Horizon Changes {{changes}} </h2>
{|
|- valign="top"
|- valign="top"
| * '''Duration:'''
| {{#if:{{{changes|}}} | {{#section:Category:Horizon Changes|{{{changes|}}}}} | ''None''}}
| {{{duration|}}}
|}
|}</onlyinclude></includeonly>
<h2> Macro Syntax </h2>
{|
|- valign="top"
|
* '''{{{macro|}}}'''
|}<!--
 
-->{{categorize|{{{1|}}}|<!--
-->[[Category:Job Abilities]]<!--
-->}}</onlyinclude></includeonly>


<!--
This template is for use on [[:Category:Job Abilities|job abilitiy]] pages.
*Enhances defense but weakens attacks.
== Usage ==
* '''Obtained:''' [[Warrior]] Level 25
<pre>{{Job Ability
* '''Recast Time:''' 3:00 (-0:06 with each [[Merit Points|merit upgrade]])
| description =
* '''Duration:''' 3:00
| job =
| level =
| recast =
| duration =
| range =
| notes =
| changes =
| macro =
}}</pre>


==Notes/Description==
'''Description:''' This is the in-game description of the job ability.<br>
'''Job:''' The name of the job this ability belongs to. This parameter automatically links the input.<br>
'''Level:''' The level the ability is unlocked eg. "30".<br>
'''Recast:''' The recast time of the ability eg. 2 minutes. The editor may include, inside brackets, the amount of reduction each merit point applies.<br>
'''Duration:''' The duration of the ability. Input as either eg. "2 minutes" or "Instant".<br>
'''Range:''' This is the range of the ability and is measured in "yalms". The template automatically applies "yalms".
'''Notes:''' Where the editor can add any additional notes they feel necessary. Bullet points should be used for each note.<br>
'''Changes:''' The editor should input the name of the ability and the template automatically fills any Horizon changes. It parses this from [[:Category:Horizon Changes]] so if it returns a blank, no changes are present, in which case the editor should leave the parameter blank.<br>
'''Macro:''' Add an example macro of how to use this ability.
 
== Example ==
<pre>{{Job Ability
| description = Enhances defense but weakens attacks.
| job = Warrior
| level = 25
| recast = 3 minutes
| duration = 3 minutes
| notes =
*When active, the user's [[defense]] is increased by 25% {{Verification}} and [[attack]] is decreased by 25% {{Verification}}.
*Adds cumulative enmity to provoke.  Also adds CE to provoke if warrior is the subjob.
**Following the 1.1 version update on 14 April 2023, the Shield Block rate provided is no longer activated when WAR is the player's subjob.
*Is able to be removed with [[Dispel]] and [[Finale]].
| changes = Defender
| macro = /ja "Defender" <me>
}}</pre>
'''Results in...'''
{{Job Ability
| description = Enhances defense but weakens attacks.
| job = Warrior
| level = 25
| recast = 3 minutes
| duration = 3 minutes
| notes =
*When active, the user's [[defense]] is increased by 25% {{Verification}} and [[attack]] is decreased by 25% {{Verification}}.
*When active, the user's [[defense]] is increased by 25% {{Verification}} and [[attack]] is decreased by 25% {{Verification}}.
*Adds cumulative enmity to provoke.  Also adds CE to provoke if warrior is the subjob.
*Adds cumulative enmity to provoke.  Also adds CE to provoke if warrior is the subjob.
**Following the 1.1 version update on 14 April 2023, the Shield Block rate provided is no longer activated when WAR is the player's subjob.
**Following the 1.1 version update on 14 April 2023, the Shield Block rate provided is no longer activated when WAR is the player's subjob.
*Is able to be removed with [[Dispel]] and [[Finale]].
*Is able to be removed with [[Dispel]] and [[Finale]].
== Horizon Changes {{changes}} ==
| changes = Defender
{{#section:Category:Horizon Changes|Defender}}
| macro = /ja "Defender" <me>
==Macro Syntax==
}}
*'''/ja "Defender" <me>'''
<noinclude>[[Category:Templates]]</noinclude>
-->

Latest revision as of 11:26, 9 November 2023


This template is for use on job abilitiy pages.

Usage

{{Job Ability
| description = 
| job =
| level = 
| recast = 
| duration = 
| range = 
| notes = 
| changes = 
| macro = 
}}

Description: This is the in-game description of the job ability.
Job: The name of the job this ability belongs to. This parameter automatically links the input.
Level: The level the ability is unlocked eg. "30".
Recast: The recast time of the ability eg. 2 minutes. The editor may include, inside brackets, the amount of reduction each merit point applies.
Duration: The duration of the ability. Input as either eg. "2 minutes" or "Instant".
Range: This is the range of the ability and is measured in "yalms". The template automatically applies "yalms". Notes: Where the editor can add any additional notes they feel necessary. Bullet points should be used for each note.
Changes: The editor should input the name of the ability and the template automatically fills any Horizon changes. It parses this from Category:Horizon Changes so if it returns a blank, no changes are present, in which case the editor should leave the parameter blank.
Macro: Add an example macro of how to use this ability.

Example

{{Job Ability
| description = Enhances defense but weakens attacks.
| job = Warrior
| level = 25
| recast = 3 minutes
| duration = 3 minutes
| notes =
*When active, the user's [[defense]] is increased by 25% {{Verification}} and [[attack]] is decreased by 25% {{Verification}}.
*Adds cumulative enmity to provoke.  Also adds CE to provoke if warrior is the subjob.
**Following the 1.1 version update on 14 April 2023, the Shield Block rate provided is no longer activated when WAR is the player's subjob.
*Is able to be removed with [[Dispel]] and [[Finale]].
| changes = Defender
| macro = /ja "Defender" <me>
}}

Results in...

Job Ability

Enhances defense but weakens attacks.
Job: Warrior
Level: 25
Recast Time: 3 minutes
Duration: 3 minutes

Notes

  • When active, the user's defense is increased by 25% Verification Needed and attack is decreased by 25% Verification Needed.
  • Adds cumulative enmity to provoke. Also adds CE to provoke if warrior is the subjob.
    • Following the 1.1 version update on 14 April 2023, the Shield Block rate provided is no longer activated when WAR is the player's subjob.
  • Is able to be removed with Dispel and Finale.

Horizon Changes HorizonXI specific changes

  • Defender provides a -25% enmity loss reduction when taking damage (works with /WAR subjob). Additionally gives a +10% chance to block with a shield, but for WAR main job only.
    It also adds 250 cumulative enmity (CE) to provoke, when Warrior is set as main job. This number is reduced to +180 for (/WAR).

Macro Syntax

  • /ja "Defender" <me>