Template:Job Ability: Difference between revisions

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<includeonly><onlyinclude><pre>{{Job Ability
<includeonly><onlyinclude>{{Preview Only Infobox|<pre>{{Job Ability
| description = {The abilities in-game description}
| description = {The abilities in-game description}
| job = {Name of the job}
| job = {Name of the job}
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| recast = {# minutes # seconds (-# seconds with each [[Merit Points|merit upgrade]]) - if applicable }
| recast = {# minutes # seconds (-# seconds with each [[Merit Points|merit upgrade]]) - if applicable }
| duration = {# minutes # seconds OR Instant}
| duration = {# minutes # seconds OR Instant}
| range = {range of ability, only number needed}
| notes = {Bullet point each note}
| notes = {Bullet point each note}
| changes = {Pulls from Category:Horizon Changes. Just add ability name eg "Defender"}
| changes = {Pulls from Category:Horizon Changes. Just add ability name eg "Defender"}
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| '''Recast Time:''' {{{recast|}}}  
| '''Recast Time:''' {{{recast|}}}  
|- valign="top"
|- valign="top"
| '''Duration:''' {{{duration|}}}  
| '''Duration:''' {{{duration|}}}
|- valign="top"
| {{#if: {{{range|}}} | '''Range:''' {{{range}}} yalms|}}
|}
|}
<h2> Notes </h2>
<h2> Notes </h2>
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| recast =  
| recast =  
| duration =  
| duration =  
| notes =
| range =
| notes =  
| changes =  
| changes =  
| macro =  
| macro =  
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'''Recast:''' The recast time of the ability eg. 2 minutes. The editor may include, inside brackets, the amount of reduction each merit point applies.<br>
'''Recast:''' The recast time of the ability eg. 2 minutes. The editor may include, inside brackets, the amount of reduction each merit point applies.<br>
'''Duration:''' The duration of the ability. Input as either eg. "2 minutes" or "Instant".<br>
'''Duration:''' The duration of the ability. Input as either eg. "2 minutes" or "Instant".<br>
'''Range:''' This is the range of the ability and is measured in "yalms". The template automatically applies "yalms".
'''Notes:''' Where the editor can add any additional notes they feel necessary. Bullet points should be used for each note.<br>
'''Notes:''' Where the editor can add any additional notes they feel necessary. Bullet points should be used for each note.<br>
'''Changes:''' The editor should input the name of the ability and the template automatically fills any Horizon changes. It parses this from [[:Category:Horizon Changes]] so if it returns a blank, no changes are present, in which case the editor should leave the parameter blank.<br>
'''Changes:''' The editor should input the name of the ability and the template automatically fills any Horizon changes. It parses this from [[:Category:Horizon Changes]] so if it returns a blank, no changes are present, in which case the editor should leave the parameter blank.<br>

Latest revision as of 11:26, 9 November 2023


This template is for use on job abilitiy pages.

Usage

{{Job Ability
| description = 
| job =
| level = 
| recast = 
| duration = 
| range = 
| notes = 
| changes = 
| macro = 
}}

Description: This is the in-game description of the job ability.
Job: The name of the job this ability belongs to. This parameter automatically links the input.
Level: The level the ability is unlocked eg. "30".
Recast: The recast time of the ability eg. 2 minutes. The editor may include, inside brackets, the amount of reduction each merit point applies.
Duration: The duration of the ability. Input as either eg. "2 minutes" or "Instant".
Range: This is the range of the ability and is measured in "yalms". The template automatically applies "yalms". Notes: Where the editor can add any additional notes they feel necessary. Bullet points should be used for each note.
Changes: The editor should input the name of the ability and the template automatically fills any Horizon changes. It parses this from Category:Horizon Changes so if it returns a blank, no changes are present, in which case the editor should leave the parameter blank.
Macro: Add an example macro of how to use this ability.

Example

{{Job Ability
| description = Enhances defense but weakens attacks.
| job = Warrior
| level = 25
| recast = 3 minutes
| duration = 3 minutes
| notes =
*When active, the user's [[defense]] is increased by 25% {{Verification}} and [[attack]] is decreased by 25% {{Verification}}.
*Adds cumulative enmity to provoke.  Also adds CE to provoke if warrior is the subjob.
**Following the 1.1 version update on 14 April 2023, the Shield Block rate provided is no longer activated when WAR is the player's subjob.
*Is able to be removed with [[Dispel]] and [[Finale]].
| changes = Defender
| macro = /ja "Defender" <me>
}}

Results in...

Job Ability

Enhances defense but weakens attacks.
Job: Warrior
Level: 25
Recast Time: 3 minutes
Duration: 3 minutes

Notes

  • When active, the user's defense is increased by 25% Verification Needed and attack is decreased by 25% Verification Needed.
  • Adds cumulative enmity to provoke. Also adds CE to provoke if warrior is the subjob.
    • Following the 1.1 version update on 14 April 2023, the Shield Block rate provided is no longer activated when WAR is the player's subjob.
  • Is able to be removed with Dispel and Finale.

Horizon Changes HorizonXI specific changes

  • Defender provides a -25% enmity loss reduction when taking damage (works with /WAR subjob). Additionally gives a +10% chance to block with a shield, but for WAR main job only.
    It also adds 250 cumulative enmity (CE) to provoke, when Warrior is set as main job. This number is reduced to +180 for (/WAR).

Macro Syntax

  • /ja "Defender" <me>