Nightmare Uragnite: Difference between revisions

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(Created page with "{{Infobox Monster | image = | image caption = Nightmare Uragnite | job = Warrior | family = Uragnites | crystal = Water | weaknesses = {{blunt}} ({{changes}}) | resistances = | immunities = | absorbs = | type = | subtype = | tier = | title obtained = }} {| class="mobs horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Dynamis - Buburimu |align="center"| 75-77 {{verification}} | *One Byne Bill *Ordelle Bronzepiece *...")
 
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| job = [[Warrior]]
| job = [[Warrior]]
| family = Uragnites
| family = Uragnites
| crystal = Water
| crystal =  
| weaknesses = {{blunt}} ({{changes}})
| weaknesses = {{blunt}} ({{changes}})
| resistances =   
| resistances =   
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|[[Dynamis - Buburimu]]
|[[Dynamis - Buburimu]]
|align="center"|
|align="center"|
75-77 {{verification}}
78-80
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|
*[[One Byne Bill]]
*[[One Byne Bill]] {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Ordelle Bronzepiece]]
*[[Dynamis - Buburimu#Treasure|Relic Accessories]] {{Hxi Drop Rate|asb=50/1000|0|0}}
*[[Tukuku Whiteshell]]
*[[Dynamis - Buburimu#Treasure|Relic Armor -1 (hands)]] {{Hxi Drop Rate|asb=100/1000|0|0}}
*[[Dynamis - Buburimu#Treasure|Relic Armor -1 (hands)]]
*[[Melee Cape]] {{Drop Rate|0|15}}
<span class="toau">*[[Pantin Cape]] {{Drop Rate|1|15}}</span>
*[[Valor Cape]] {{Drop Rate|0|15}}
|
|
*[[One Byne Bill]]       {{Steal Rate|0|0}}
*[[One Byne Bill]]  
*[[Ordelle Bronzepiece]] {{Steal Rate|0|0}}
*[[Tukuku Whiteshell]]  {{Steal Rate|0|0}}
|align="center"|
|align="center"|
{{question}}
{{question}}

Latest revision as of 21:56, 28 February 2024

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Nightmare Uragnite
Job: Warrior
Family: Uragnites
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame (HorizonXI specific changes)
Resistant to:
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
Zone Level Drops Steal Spawns Notes
Dynamis - Buburimu

78-80

Unknown

A, L, H

??? HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes