Dynamis - Buburimu

From HorizonXI Wiki


Description
Dynamis Buburimu.png
Table of Contents
Connections
Entered via Heiroglyphics at Buburimu Peninsula (I-9)
Interactive Map
Zone Information
Area Name Dynamis - Buburimu
Type Dynamis
Maps
New dynamis buburimu.gif
Map Acquisition Purchase
Miscellaneous
Hobbies None
Weather MiasmaMiasma
Region Dynamis
Expansion Chains of Promathia
Requirements Rank 6 in home city
Level 65
Key ItemVial of Shrouded Sand
Key ItemPrismatic Hourglass
Chains of Promathia 3-5: Darkness Named Completed
Restrictions 1 hour up to 2 hours max.
Background music "Shadow Lord"
Notes None

Summary

Heiroglyphics: Buburimu Peninsula (I-9)
Boss Apocalyptic Beast
Title: Dynamis-Buburimu Interloper
Repeatable: Twice per conquest tally HorizonXI specific changes
Reward: Key ItemDynamis - Buburimu Sliver

Treasure

Ancient Currency: Ordelle Bronzepiece
Montiont Silverpiece
One Byne Bill
One Hundred Byne Bill
Tukuku Whiteshell
Lungo-Nango Jadeshell
Items: Ginuva's Battle Theory
Gold Beastcoin
Relic Weapons: None
Relic Armor: Warrior's Mufflers (WAR Hands)
Melee Hose (MNK Legs)
Cleric's Cap (WHM Head)
Sorcerer's Gloves (BLM Hands)
Duelist's Gloves (RDM Hands)
Assassin's Vest (THF Body)
Valor Gauntlets (PLD Hands)
Abyss Gauntlets (DRK Hands)
Monster Jackcoat (BST Body)
Bard's Roundlet (BRD Head)
Scout's Braccae (RNG Legs)
Saotome Haidate (SAM Legs)
Koga Kyahan (NIN Feet)
Wyrm Greaves (DRG Feet)
Summoner's Bracers (SMN Hands)
Relic Accessories: Warrior's Stone (WAR)
Melee Cape (MNK)
Sorcerer's Belt (BLM)
Duelist's Belt (RDM)
Valor Cape (PLD)
Abyss Cape (DRK)
Bard's Cape (BRD)
Scout's Belt (RNG)
Koga Sarashi (NIN)
Wyrm Belt (DRG)
Relic Armor -1: Warrior's Mufflers -1 (WAR)
Melee Gloves -1 (MNK)
Cleric's Mitts -1 (WHM)
Sorcerer's Gloves -1 (BLM)
Duelist's Gloves -1 (RDM)
Assassin's Armlets -1 (THF)
Valor Gauntlets -1 (PLD)
Abyss Gauntlets -1 (DRK)
Monster Gloves -1 (BST)
Bard's Cuffs -1 (BRD)
Scout's Bracers -1 (RNG)
Saotome Kote -1 (SAM)
Koga Tekko -1 (NIN)
Wyrm Finger Gauntlets -1 (DRG)
Summoner's Bracers -1 (SMN)

Monsters Found Here

Beastmen - Nightmare - Notorious Monsters - Mega Boss

Beastmen

Name Level Drops Steal Family Spawns Notes
Goblin Vangaurd
All Jobs
Relic Armor
One Byne Bill
Tukuku Whiteshell
Ordelle Bronzepiece
One Byne Bill
Tukuku Whiteshell
Ordelle Bronzepiece
Goblins A, L, T(S)
Orcish Vanguard
All Jobs
Relic Armor
Ordelle Bronzepiece
Ordelle Bronzepiece Orcs A, L, T(S)
Quadav Vanguard
All Jobs
Relic Armor
One Byne Bill
One Byne Bill Quadav A, L, T(S)
Yagudo Vanguard
All Jobs
Relic Armor
Tukuku Whiteshell
Tukuku Whiteshell Yagudo A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Nightmare

Name Level Drops Steal Family Spawns Notes
Nightmare Bunny
(Thief)
Ordelle Bronzepiece
Relic Armor -1
Relic Accessories
Ordelle Bronzepiece Rabbits A, L, T(S)
Nightmare Mandragora
(Monk)
Ordelle Bronzepiece
Relic Armor -1
Relic Accessories
Ordelle Bronzepiece Mandragora A, L, T(S)
Nightmare Cockatrice
(Warrior)
Tukuku Whiteshell
Relic Armor -1
Relic Accessories
Tukuku Whiteshell Cockatrice A, L, T(S)
Nightmare Crab
(Warrior)
Tukuku Whiteshell
Relic Armor -1
Relic Accessories
Tukuku Whiteshell Crabs A, L, T(S)
Nightmare Crawler
(Warrior)
One Byne Bill
Relic Armor -1
Relic Accessories
One Byne Bill Crawlers A, L, T(S)
Nightmare Dhalmel
(Warrior)
Tukuku Whiteshell
Relic Armor -1
Relic Accessories
Tukuku Whiteshell Dhalmels A, L, T(S)
Nightmare Eft
(Warrior)
Ordelle Bronzepiece
Relic Armor -1
Relic Accessories
Ordelle Bronzepiece Efts A, L, T(S)
Nightmare Raven
(Warrior)
One Byne Bill
Relic Armor -1
Relic Accessories
One Byne Bill Birds A, L, T(S)
Nightmare Scorpion
(Warrior)
Tukuku Whiteshell
Relic Armor -1
Relic Accessories
Tukuku Whiteshell Scorpions A, L, T(S)
Nightmare Uragnite
(Warrior)
Tukuku Whiteshell
Relic Armor -1
Relic Accessories
Tukuku Whiteshell Uragnites A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Nightmare Bunny and Mandragoras drop:
    • Ninja Belt
    • Bard back
  • Nightmare Cockatrice
    • Black Mage and Dragoon waist
  • Nightmare Crab
    • Black Mage and Dragoon waist
    • Paladin back
  • Nightmare Crawler and Dhalmel
    • Dark Knight Back
    • Warrior waist
  • Nightmare Eft and Uragnite
    • Monk and Paladin back
  • Raven and Scorpion
    • Red Mage and Ranger waist

Notorious Monsters

Orcs

Name Level Drops Steal Family Spawns Notes
Lyncean Juwgneg
(Ranger)
Relic Armor
Ordelle Bronzepiece
Montiont Silverpiece
Ordelle Bronzepiece Orcs 1

A, L, T(S)


Hamfist Gukhbuk
(Monk)
Relic Armor
Ordelle Bronzepiece
Montiont Silverpiece
Ordelle Bronzepiece Orcs 1

A, L, T(S)


Flamecaller Zoeqdoq
(Black Mage)
Relic Armor
Ordelle Bronzepiece
Montiont Silverpiece
Ordelle Bronzepiece Orcs 1

A, L, T(S)


Elvaansticker Bxafraff
(Dragoon)
accompanied by Vanguard's Wyvern
Relic Armor
Ordelle Bronzepiece
Montiont Silverpiece
Ordelle Bronzepiece Orcs 1

A, L, T(S)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Quadav

Name Level Drops Steal Family Spawns Notes
Qu'Pho Bloodspiller
(Warrior)
Relic Armor
One Byne Bill
One Hundred Byne Bill
One Byne Bill Quadav 1

A, L, T(S)


Gi'Bhe Fleshfeaster
(White Mage)
Relic Armor
One Byne Bill
One Hundred Byne Bill
One Byne Bill Quadav 1

A, L, T(S)


Te'Zha Ironclad
(Paladin)
Relic Armor
One Byne Bill
One Hundred Byne Bill
One Byne Bill Quadav 1

A, L, T(S)


Va'Rhu Bodysnatcher
(Thief)
Relic Armor
One Byne Bill
One Hundred Byne Bill
One Byne Bill Quadav 1

A, L, T(S)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Yagudo

Name Level Drops Steal Family Spawns Notes
Koo Rahi the Levinblade
(Samurai)
Relic Armor
Tukuku Whiteshell
Lungo-Nango Jadeshell
Tukuku Whiteshell Yagudo 1

A, L, T(S)


Baa Dava the Bibliophage
(Summoner)
accompanied by Vanguard's Avatar
Relic Armor
Tukuku Whiteshell
Lungo-Nango Jadeshell
Tukuku Whiteshell Yagudo 1

A, L, T(S)


Doo Peku the Fleetfoot
(Ninja)
Relic Armor
Tukuku Whiteshell
Lungo-Nango Jadeshell
Tukuku Whiteshell Yagudo 1

A, L, T(S)


Ree Nata the Melomanic
(Bard)
Relic Armor
Tukuku Whiteshell
Lungo-Nango Jadeshell
Tukuku Whiteshell Yagudo 1

A, L, T(S)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Goblin

Name Level Drops Steal Family Spawns Notes
Shamblix Rottenheart
(Dark Knight)
Relic Armor
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


Gosspix Blabberlips
(Red Mage)
Relic Armor
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


Woodnix Shrillwhistle
(Beastmaster)
accompanied by Vanguard's Slime
Relic Armor
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Shadow Dragons

Name Level Drops Steal Family Spawns Notes
Stihi
(Warrior)
Relic Armor -1
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


Vishap
(Warrior)
Relic Armor -1
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


Jurik
(Warrior)
Relic Armor -1
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


Barong
(Warrior)
Relic Armor -1
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


Tarasca
(Warrior)
Relic Armor -1
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


Alkhla
(Warrior)
Relic Armor -1
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


Basilic
(Warrior)
Relic Armor -1
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


Aitvaras
(Warrior)
Relic Armor -1
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


Koschei
(Warrior)
Relic Armor -1
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


Stollenwurm
(Warrior)
Relic Armor -1
Ancient Currency
Ancient Currency Goblins 1

A, L, T(S)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mega Boss HorizonXI specific changes

Name Level Drops Steal Family Spawns Notes
Apocalyptic Beast
(All CoP Jobs)
Ancient Currency Dragons 1 A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

Dreamworld Dynamis Mega Bosses will always drop at least 1 - 100 currency.