Happy 2nd Anniversary! Check out the Character Models page for the new faces & hairstyles, available via the brand new Barbershop!
Please help to contribute towards the Anniversary 2024 page!
Dynamis - Buburimu
From HorizonXI Wiki
Interactive Map
Zone Information | |
---|---|
Area Name | Dynamis - Buburimu |
Type | Dynamis |
Maps | |
Map Acquisition | Purchase |
Miscellaneous | |
Hobbies | None |
Weather | |
Region | Dynamis |
Expansion | Chains of Promathia |
Requirements | Rank 6 in home city Level 65 Vial of Shrouded Sand Prismatic Hourglass Chains of Promathia 3-5: Darkness Named Completed |
Restrictions | 1 hour up to 2 hours max. |
Background music | "Shadow Lord" |
Notes | None |
Weather Forecast
Error: Forecast for ' Dynamis_-_Buburimu ' not found. Please report to Wiki devs on Discord.
Horizon Changes
- Dynamis - Bastok, Dynamis - Jeuno, Dynamis - San d'Oria & Dynamis - Windurst have had their average ancient currency yields lowered by roughly eight percent. - Version 1.2.2
- Dynamis - Buburimu, Dynamis - Qufim & Dynamis - Valkurm have had their average ancient currency yields increased by roughly sixty percent. - Version 1.2.2
Summary
Heiroglyphics: | Buburimu Peninsula (I-9) |
---|---|
Boss | Apocalyptic Beast |
Title: | Dynamis-Buburimu Interloper |
Repeatable: | Twice per conquest tally |
Reward: | Dynamis - Buburimu Sliver |
Treasure
Monsters Found Here
Beastmen - Nightmare - Notorious Monsters - Mega Boss |
Beastmen
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Goblin Vangaurd
|
Relic Armor One Byne Bill Tukuku Whiteshell Ordelle Bronzepiece |
One Byne Bill Tukuku Whiteshell Ordelle Bronzepiece |
Goblins | A, L, T(S) | |||||||||
Orcish Vanguard
|
Relic Armor Ordelle Bronzepiece |
Ordelle Bronzepiece | Orcs | A, L, T(S) | |||||||||
Quadav Vanguard
|
Relic Armor One Byne Bill |
One Byne Bill | Quadav | A, L, T(S) | |||||||||
Yagudo Vanguard
|
Relic Armor Tukuku Whiteshell |
Tukuku Whiteshell | Yagudo | A, L, T(S) | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Nightmare
Notes
- Nightmare Bunny and Mandragoras drop:
- Ninja Belt
- Bard back
- Nightmare Cockatrice
- Black Mage and Dragoon waist
- Nightmare Crab
- Black Mage and Dragoon waist
- Paladin back
- Nightmare Crawler and Dhalmel
- Dark Knight Back
- Warrior waist
- Nightmare Eft and Uragnite
- Monk and Paladin back
- Raven and Scorpion
- Red Mage and Ranger waist
Notorious Monsters
Orcs
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lyncean Juwgneg
|
Relic Armor Ordelle Bronzepiece Montiont Silverpiece |
Ordelle Bronzepiece | Orcs | 1 |
A, L, T(S)
| ||||||||
Hamfist Gukhbuk
|
Relic Armor Ordelle Bronzepiece Montiont Silverpiece |
Ordelle Bronzepiece | Orcs | 1 |
A, L, T(S)
| ||||||||
Flamecaller Zoeqdoq | Relic Armor Ordelle Bronzepiece Montiont Silverpiece |
Ordelle Bronzepiece | Orcs | 1 |
A, L, T(S)
| ||||||||
Elvaansticker Bxafraff
|
Relic Armor Ordelle Bronzepiece Montiont Silverpiece |
Ordelle Bronzepiece | Orcs | 1 |
A, L, T(S)
| ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Quadav
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Qu'Pho Bloodspiller
|
Relic Armor One Byne Bill One Hundred Byne Bill |
One Byne Bill | Quadav | 1 |
A, L, T(S)
| ||||||||
Gi'Bhe Fleshfeaster | Relic Armor One Byne Bill One Hundred Byne Bill |
One Byne Bill | Quadav | 1 |
A, L, T(S)
| ||||||||
Te'Zha Ironclad
|
Relic Armor One Byne Bill One Hundred Byne Bill |
One Byne Bill | Quadav | 1 |
A, L, T(S)
| ||||||||
Va'Rhu Bodysnatcher
|
Relic Armor One Byne Bill One Hundred Byne Bill |
One Byne Bill | Quadav | 1 |
A, L, T(S)
| ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Yagudo
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Koo Rahi the Levinblade
|
Relic Armor Tukuku Whiteshell Lungo-Nango Jadeshell |
Tukuku Whiteshell | Yagudo | 1 |
A, L, T(S)
| ||||||||
Baa Dava the Bibliophage
|
Relic Armor Tukuku Whiteshell Lungo-Nango Jadeshell |
Tukuku Whiteshell | Yagudo | 1 |
A, L, T(S)
| ||||||||
Doo Peku the Fleetfoot
|
Relic Armor Tukuku Whiteshell Lungo-Nango Jadeshell |
Tukuku Whiteshell | Yagudo | 1 |
A, L, T(S)
| ||||||||
Ree Nata the Melomanic
|
Relic Armor Tukuku Whiteshell Lungo-Nango Jadeshell |
Tukuku Whiteshell | Yagudo | 1 |
A, L, T(S)
| ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Goblin
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shamblix Rottenheart | Relic Armor Ancient Currency |
Ancient Currency | Goblins | 1 |
A, L, T(S)
| ||||||||
Gosspix Blabberlips
|
Relic Armor Ancient Currency |
Ancient Currency | Goblins | 1 |
A, L, T(S)
| ||||||||
Woodnix Shrillwhistle
|
Relic Armor Ancient Currency |
Ancient Currency | Goblins | 1 |
A, L, T(S)
| ||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Shadow Dragons
Mega Boss
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Apocalyptic Beast
|
Ancient Currency | Dragons | 1 | A, L, T(S) | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Horizon Changes
Dreamworld Dynamis Mega Bosses will always drop at least 1 - 100 currency.
Dynamis | |
---|---|
Original Areas | |
Dreamworld Areas | |
Bosses | |
Time Extension Monsters | |
Rewards | |
Other |