Dynamis - Valkurm

From HorizonXI Wiki


Description
Dynamis Valkurm.png
Table of Contents
Connections

Entered via Hieroglyphics at Valkurm Dunes

(G-7)/(H-7) - behind Outpost
Interactive Map
Zone Information
Area Name Dynamis - Valkurm
Type Dynamis
Maps
New dynamis valkurm.gif
Map Acquisition Purchase
Miscellaneous Able to use Tractor
Hobbies None
Weather MiasmaMiasma
Region Dynamis
Expansion Chains of Promathia
Requirements Level 65
Key ItemVial of Shrouded Sand
Perpetual Hourglass
Chains of Promathia 3-5: Darkness Named Completed
Restrictions 1 hour up to 2 hours max.
Background music "Shadow Lord"
Notes None

Summary

Boss Cirrate Christelle
Title: Dynamis-Valkurm Interloper
Repeatable: Twice per conquest tally HorizonXI specific changes
Reward: Key ItemDynamis - Valkurm Sliver

Treasure

Ancient Currency: Ordelle Bronzepiece
Montiont Silverpiece
One Byne Bill
One Hundred Byne Bill
Tukuku Whiteshell
Lungo-Nango Jadeshell
Items: Ginuva's Battle Theory
Gold Beastcoin
Relic Weapons: None
Relic Armor: Warrior's Calligae (WAR Feet)
Melee Gaiters (MNK Feet)
Cleric's Duckbills (WHM Feet)
Sorcerer's Sabots (BLM Feet)
Duelist's Boots (RDM Feet)
Assassin's Bonnet (THF Head)
Valor Leggings (PLD Feet)
Abyss Sollerets (DRK Feet)
Monster Helm (BST Head)
Bard's Slippers (BRD Feet)
Scout's Bracers (RNG Hands)
Saotome Sune-Ate (SAM Feet)
Koga Hakama (NIN Legs)
Wyrm Brais (DRG Legs)
Summoner's Spats (SMN Legs)
Relic Accessories: Assassin's Cape (THF)
Bard's Cape (BRD)
Cleric's Belt (WHM)
Koga Sarashi (NIN)
Monster Belt (BST)
Saotome Koshi-Ate (SAM)
Sorcerer's Belt (BLM)
Summoner's Cape (SMN)
Valor Cape (PLD)
Warrior's Stone (WAR)
Relic Armor -1: Warrior's Mask -1 (WAR)
Melee Crown -1 (MNK)
Cleric's Cap -1 (WHM)
Sorcerer's Petasos -1 (BLM)
Duelist's Chapeau -1 (RDM)
Assassin's Bonnet -1 (THF)
Valor Coronet -1 (PLD)
Abyss Burgeonet -1 (DRK)
Monster Helm -1 (BST)
Bard's Roundlet -1 (BRD)
Scout's Beret -1 (RNG)
Saotome Kabuto -1 (SAM)
Koga Hatsuburi -1 (NIN)
Wyrm Armet -1 (DRG)
Summoner's Horn -1 (SMN)

Monsters Found Here

Beastman - Nightmare - Notorious Monsters - Mega Boss

Beastmen

Name Level Drops Steal Family Spawns Notes
Goblin Vangaurd
All Jobs
Relic Armor
One Byne Bill
Tukuku Whiteshell
Ordelle Bronzepiece
One Byne Bill
Tukuku Whiteshell
Ordelle Bronzepiece
Goblins A, L, T(S)
Orcish Vanguard
All Jobs
Relic Armor
Ordelle Bronzepiece
Ordelle Bronzepiece Orcs A, L, T(S)
Quadav Vanguard
All Jobs
Relic Armor
One Byne Bill
One Byne Bill Quadav A, L, T(S)
Yagudo Vanguard
All Jobs
Relic Armor
Tukuku Whiteshell
Tukuku Whiteshell Yagudo A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Nightmare

Name Level Drops Steal Family Spawns Notes
Nightmare Fly
One Byne Bill
Relic Armor -1
Relic Armor
Relic Accessories
One Byne Bill Flies 3 A, L, T(S)
Nightmare Sheep
One Byne Bill
Relic Armor -1
Relic Armor
Relic Accessories
One Byne Bill Sheep A, L, T(S)
Nightmare Hippogryph
Ordelle Bronzepiece
Relic Armor -1
Relic Armor
Relic Accessories
Ordelle Bronzepiece Hippogryphs A, L, T(S)
Nightmare Sabotender
Ordelle Bronzepiece
Relic Armor -1
Relic Armor
Relic Accessories
Ordelle Bronzepiece Hippogryphs A, L, T(S)
Nightmare Manticore
Tukuku Whiteshell
Relic Armor -1
Relic Armor
Relic Accessories
Tukuku Whiteshell Manticores A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Nightmare Flies, Manitcore and Sheep drop:
    • Thief and Bard back
    • Samurai, White Mage, Black Mage, and Beastmaster waist
  • Nightmare Hippogryph and Sabotender drop:
    • Ninja and Warrior waist
    • Paladin, Bard, and Summoner back

Notorious Monsters

Name Level Drops Steal Family Spawns Notes
Dragontrap
(Warrior)
Relic Armor
Ancient Currency
Ancient Currency Flytraps 3

A, L, T(S)


Fairy Ring
(Warrior)
Relic Armor
Ancient Currency
Ancient Currency Funguars 1

A, L, T(S)


Stcemqestcint
(Warrior)
Relic Armor
Ancient Currency
Ancient Currency Treants 1

A, L, T(S)


Nant'ina
(Monk)
Relic Armor
Ancient Currency
Ancient Currency Goobbues 1

A, L, T(S)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Mega Boss HorizonXI specific changes

Name Level Drops Steal Family Spawns Notes
Cirrate Christelle
(Beastmaster)
accompanied by two Nightmare Morbols
One Hundred Byne Bill
Lungo-Nango Jadeshell
Montiont Silverpiece
Morbols 1 A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

Dreamworld Dynamis Mega Bosses will always drop at least 1 - 100 currency.