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Dynamis - Bastok

From HorizonXI Wiki


Description
Dynamisbastok.jpg
Table of Contents
Connections
Entered via Trail Markings at Bastok Mines (K-8)
Interactive Map
Zone Information
Area Name Dynamis - Bastok
Type Dynamis
Maps
New dynamis bastok.gif
Map Acquisition Purchase
Miscellaneous Able to use Tractor
Hobbies None
Weather MiasmaMiasma
Region Dynamis
Expansion Rise of the Zilart
Requirements Rank 6
Level 65
Key ItemVial of Shrouded Sand
Perpetual Hourglass
Restrictions 1 hour up to 3 hours and 30 minutes
Background music "Shadow Lord"
Notes None
Weather Forecast
Error: Forecast for ' Dynamis_-_Bastok ' not found. Please report to Wiki devs on Discord.

Horizon Changes HorizonXI specific changes

Summary

Boss: Gu'Dha Effigy
Title: Dynamis-Bastok interloper
Repeatable: Twice per Conquest tally HorizonXI specific changes
Reward: Key ItemHydra Corps Eyeglass

Treasure

Ancient Currency: One Byne Bill
One Hundred Byne Bill
Items: Slime Juice
Sparkling Stone
Wootz Ore
Gold Beastcoin
Infinity Core
Mythril Beastcoin
Relic Weapons: Relic Axe (BST)
Relic Blade (PLD/WAR/DRK)
Ito (SAM)
Relic Scythe (DRK)
Relic Armor: Abyss Sollerets (DRK)
Assassin's Vest (THF)
Bard's Cuffs (BRD)
Duelist's Gloves (RDM)
Melee Gaiters (MNK)
Monster Jackcoat (BST)
Saotome Kote (SAM)
Sorcerer's Tonban (BLM)
Summoner's Bracers (SMN)
Valor Coronet (PLD)
Wyrm Brais (DRG)

Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Adamantking Effigy
Infinity Core
Mythril Beastcoin
Gold Beastcoin
Simulacra A, L, T(S)
Vanguard Kusa
(Ninja)
Quadav A, L, T(S)
Vanguard Minstrel
(Bard)
Quadav A, L, T(S)
Vanguard Defender
(Paladin)
Quadav A, L, T(S)
Vanguard Vigilante
(Dark Knight)
Quadav A, L, T(S)
Vanguard Purloiner
(Thief)
Quadav A, L, T(S)
Vanguard Beasttender
(Beastmaster)
acompanied by Vanguard's Scorpion
Quadav A, L, T(S)
Vanguard Undertaker
(Summoner)
acompanied by Vanguard's Avatar
Quadav A, L, T(S)
Vanguard Drakekeeper
(Dragoon)
accompanied by Vanguard's Wyvern
Quadav A, L, T(S)
Vanguard Hamamoto
(Samurai)
Quadav A, L, T(S)
Vanguard Thaumaturge
(Black Mage)
Quadav A, L, T(S)
Vanguard Constable
(White Mage)
Quadav A, L, T(S)
Vanguard Mason
(Ranger)
Quadav A, L, T(S)
Vanguard Militant
(Monk)
Quadav A, L, T(S)
Vanguard Vindicator
(Warrior)
Quadav A, L, T(S)
Vanguard Protector
(Red Mage)
Quadav A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notorious Monsters

Name Level Drops Steal Family Spawns Notes
Gi'Pha Manameister
(Black Mage)
Relic Armor
Relic Weapons
One Byne Bill
Colossal Skull
Wootz Ore
Slime Juice
Sparkling Stone
One Byne Bill Quadav 1

A, L, T(S)


Ko'Dho Cannonball
(Monk)
Relic Armor
Relic Weapons
One Byne Bill
Colossal Skull
Wootz Ore
Slime Juice
Sparkling Stone
One Byne Bill Quadav 1

A, L, T(S)


Ze'Vho Fallsplitter
(Dark Knight)
Relic Armor
Relic Weapons
One Byne Bill
Colossal Skull
Wootz Ore
Slime Juice
Sparkling Stone
One Byne Bill Quadav 1

A, L, T(S)


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
  • All monsters link and all NMs are true sight except time extension statues
  • All the Quadav NMs in Dynamis have an additional TP attack: Wrath of Gu'Dha. Knockback effect can send players back considerable distances. Occasionally inflicts a potent but short lasting Gravity effect, even if the attack is evaded.

Mega Boss

Name Level Drops Steal Family Spawns Notes
Gu'Dha Effigy
(Black Mage)
Mythril Beastcoin
Gold Beastcoin
Infinity Core
One Byne Bill
One Hundred Byne Bill
Simulacra 1 A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants