Ancient Sorcerer: Difference between revisions
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Potatoking90 (talk | contribs) (Created page with "{{Infobox Monster | image = Ancient Sorcerer.jpg | image caption = Ancient Sorcerer | job = Black Mage | family = Skeleton | crystal = Earth | weaknesses = {{Fire|Fire}}, {{Light|Light}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Qu'Bia Arena |align="center"| {{Question}} |align="left"| |align="l...") |
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| image caption = Ancient Sorcerer | | image caption = Ancient Sorcerer | ||
| job = [[Black Mage]] | | job = [[Black Mage]] | ||
| family = | | family = Skeletons | ||
| crystal = Earth | | crystal = Earth | ||
| weaknesses = {{ | | weaknesses = {{element|Fire}} {{element|Light}} | ||
| resistances = | | resistances = | ||
| immunities = | | immunities = | ||
| Line 13: | Line 13: | ||
| tier = | | tier = | ||
| title obtained = | | title obtained = | ||
| spawn = mission | |||
}} | }} | ||
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{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
== Horizon Changes {{changes}} == | |||
{{HorizonChangesBox|}} | |||
* | ==Notes== | ||
{{NM-Notes | |||
* | |Spawn Conditions = | ||
*Spawns for San d'Oria Mission 5-1: [[The Ruins of Fei'Yin]], Windurst Mission 5-1: [[The Final Seal]] and Bastok Mission 5-1: [[Darkness Rising]] | |||
[[ | |Companions-Summons = | ||
*[[Ancient Warrior]] (Warrior) | |||
*[[Archlich Taber'quoan]] (Black Mage) | |||
|Special Abilities = | |||
|Passive Traits = | |||
|Physical Qualities = | |||
|Magical Qualities = | |||
|Further Notes = | |||
*Refer to the [[The Ruins of Fei'Yin|San d'Oria mission]], [[The Final Seal|Windurst mission]] and [[Darkness Rising|Bastok mission]] pages for more information. | |||
}} | |||
Latest revision as of 19:19, 30 January 2026
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Qu'Bia Arena |
2 |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
| Spawn Conditions | Companions/Summons |
|---|---|
|
|
| Further Notes | |
(see testimonials) | |
