Template:Infobox Weapon Skill: Difference between revisions

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<includeonly><onlyinclude>{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__
<includeonly>{{Preview Only Infobox|disable={{{1|}}}|
<pre>{{Infobox Weapon Skill
| name = {name of the weapon skill, e.g.: Mistral Axe}
| type = {type of the weapon, e.g.: Axe}
| skill level = {required skill level, e.g.: 100}
| main jobs = {if ws requires main job(s), slash-separated list of those jobs. leave blank if no main job restriction}
| main or sub jobs = {if ws requires main or sub job(s), slash-separated list of those jobs. leave blank if no main or sub job restriction}
| quest = {name of quest required to obtain the ws. leave blank if none}
| equipment = {slash-separated list of items that grant the ws. leave blank if none}
| description = {ingame description of the ws}
| weapon skill type = {physical, magical, hybrid}
| element = {element of the ws in case of a magical ws. leave blank if its physical}
| element 2 = {second element in case there's more than one. leave blank if there isn't a second element.}
| skillchain property = {skillchain property of the ws, e.g.: liquefaction. leave blank if none.}
| skillchain property 2 = {second skillchain property of the ws. leave blank if none.}
| skillchain property 3 = {thid skillchain property of the ws. leave blank if none.}
| str modifier = {percentage value of STR modifier, if any, e.g. 20%. leave blank if none.}
| dex modifier = {percentage value of DEX modifier, if any, e.g. 20%. leave blank if none.}
| vit modifier = {percentage value of VIT modifier, if any, e.g. 20%. leave blank if none.}
| agi modifier = {percentage value of AGI modifier, if any, e.g. 20%. leave blank if none.}
| int modifier = {percentage value of INT modifier, if any, e.g. 20%. leave blank if none.}
| mnd modifier = {percentage value of MND modifier, if any, e.g. 20%. leave blank if none.}
| chr modifier = {percentage value of CHR modifier, if any, e.g. 20%. leave blank if none.}
| other modifier = {description of any other modifier, if any. leave blank if none.}
| damage multiplier 1 = {multiplier the ws gets at 1000 TP}
| damage multiplier 2 = {multiplier the ws gets at 2000 TP}
| damage multiplier 3 = {multiplier the ws gets at 3000 TP}
| critical hit rate 1 = {crit rate boost the ws gets at 1000}
| critical hit rate 2 = {crit rate boost the ws gets at 2000}
| critical hit rate 3 = {crit rate boost the ws gets at 3000}
| effect by tp = {additional effect of the ws. leave blank if none}
| effect by tp 1 = {potency of additional effect at 1000 TP}
| effect by tp 2 = {potency of additional effect at 2000 TP}
| effect by tp 3 = {potency of additional effect at 3000 TP}
| notes = {any additional notes about this ws}
| horizon changes = {description of any Horizon changes, if any. leave blank if none.}
}}</pre>
}}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__
<div class="flex-container">
<div class="flex-container">
<div class="flex-container-item-2">
<div class="flex-container-item-2">
===Overview===
<h2>Overview</h2>
{| cellpadding="2px"
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="max-width: none;"
! style="text-align: left; vertical-align: top;" | Weapon Type:
! Name:
| {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}}
|-
! Weapon Type:
| {{#if:{{{type|}}}|[[:Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|#default={{{type}}}}}|{{{type}}}]]|{{Information Needed|{{#ifeq:{{NAMESPACE}}|||nc}}}}}}
| {{#if:{{{type|}}}|[[:Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|#default={{{type}}}}}|{{{type}}}]]|{{Information Needed|{{#ifeq:{{NAMESPACE}}|||nc}}}}}}
|-  
|-  
! style="text-align: left; vertical-align: top;" | Skill Level:
! Weapon Skill Type:
| {{{skill level|}}}{{#if:{{{jobs|}}}|'' ({{{jobs|}}} only)''}}
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical=Physical|magical=Magical ({{{{{element}}}}}{{#if:{{{element 2|}}}|/{{{{{element 2}}}}}}})|hybrid=Hybrid ({{{{{element}}}}})|true=True|#default=}}|<!--
|- {{#if:{{{quest|}}}||style="display: none;"}}
if weapon skill type is NOT defined, infer it from element and sneak attack
! style="text-align: left; vertical-align: top;" | Quest:
-->{{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none<!--
| [[{{{quest|}}}]]
element is defined and none
-->|Physical<!--
element is defined and not none: check sneak attack if hybrid or purely magical
-->|{{#if:{{{sneak attack|}}}|{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Hybrid|no|false = Magical}}|Magical}} ({{{{{element}}}}})}}<!--
element is not defined
-->|Physical}}<!--
-->}}
|-
! Requirements:
| {{#if:{{{skill level|}}}|<div>{{{skill level}}} {{{type}}} skill level</div>}}{{#if:{{{main or sub jobs|{{{main jobs|}}}}}}|<div>{{#if:{{{main or sub jobs|}}}|Main or sub|'''Main'''}} job must be {{{main or sub jobs|{{{main jobs|}}}}}}</div>}}{{#if:{{{quest|}}}|<div>Quest: [[{{{quest}}}]]</div>}}{{#if:{{{equipment|}}}|<div>{{#if:{{{skill level|}}}{{{main or sub jobs|}}}{{{main jobs|}}}{{{quest|}}}|''or''}}equip {{{equipment}}}</div>}}
|-  
|-  
! style="text-align: left; vertical-align: top;" | Description:
! Description:
| {{{description|}}}
| {{{description|}}}
|- {{#if:{{{sneak attack|}}}||style="display: none;"}}
|- {{#if:{{{weapon skill type|}}}{{{sneak attack|}}}||style="display: none;"}}
! style="text-align: left; vertical-align: top;" | Sneak Attack:
! Sneak Attack:
| {{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Will stack with [[Sneak Attack]].|no|false = Does not stack with [[Sneak Attack]].}}
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical|hybrid=Will stack with [[Sneak Attack]].|magical|true=Does '''not''' stack with [[Sneak Attack]].|#default=}}|<!--
|- {{#if:{{{equipment alignment|}}}||style="display: none;"}}
if weapon skill type is NOT defined, take sneak attack input
! rowspan="{{#if:{{{equipment alignment 4|}}}|4|{{#if:{{{equipment alignment 3|}}}|3|{{#if:{{{equipment alignment 2|}}}|2|1}}}}}}" style="text-align: left; vertical-align: top;" | Equipment:
-->{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Will stack with [[Sneak Attack]].|no|false = Does not stack with [[Sneak Attack]].}}<!--
| {{Infobox Weapon Skill/Equipment Alignment|{{{equipment alignment}}}}}
-->}}
|- {{#if:{{{equipment alignment 2|}}}||style="display: none;"}}
|- {{#if:{{{skillchain property|}}}||style="display: none;"}}
| {{Infobox Weapon Skill/Equipment Alignment|{{{equipment alignment 2}}}}}
! Aligned with:
|- {{#if:{{{equipment alignment 3|}}}||style="display: none;"}}
| {{Infobox Weapon Skill/Equipment Alignment|{{{skillchain property}}}|{{{skillchain property 2|}}}|{{{skillchain property 3|}}}}}
| {{Infobox Weapon Skill/Equipment Alignment|{{{equipment alignment 3}}}}}
|- {{#if:{{{equipment alignment 4|}}}||style="display: none;"}}
| {{Infobox Weapon Skill/Equipment Alignment|{{{equipment alignment 4}}}}}
|}
|}
{{#if:{{{notes|}}}|'''Notes:'''<br>{{{notes}}}|}}
{{#if:{{{notes|}}}|'''Notes:'''
</div><div class="flex-container-item-2">
{{{notes}}}|}}
===Properties===
</div><!-- end flex-container-item-2 -->
{| cellpadding="2px"
<div class="flex-container-item-2">
|-
<h2>Properties</h2>
! style="text-align: left; vertical-align: top;" | Element:
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th"
| {{{element|}}}
! rowspan="{{#if:{{{skillchain property 3|}}}|3|{{#if:{{{skillchain property 2|}}}|2|1}}}}" | Skillchains
|-
| {{#if:{{{skillchain property|}}}|{{Tooltip|text={{Property|{{{skillchain property}}}}}|tooltip={{Skillchain|{{{skillchain property}}}}}}} {{#if:{{{skillchain property 2|}}}|{{ht|Skillchain Priority|(A)}}}}|'''None'''}}
! style="text-align: left; vertical-align: top;" | Modifiers:
| {{{modifiers|}}}
|-
! colspan="2" style="text-align: left;" | Damage Multipliers by TP:
|-
|-
| colspan="2" |
{| cellpadding="2px"
! style="width: 33%; text-align: left; border: none;" | 1000 TP
! style="width: 33%; text-align: left; border: none;" | 2000 TP
! style="width: 33%; text-align: left; border: none;" | 3000 TP
|-
| style="text-align: left; border: none;" | {{{damage multiplier 1|{{Information Needed}}}}}
| style="text-align: left; border: none;" | {{{damage multiplier 2|{{Information Needed}}}}}
| style="text-align: left; border: none;" | {{{damage multiplier 3|{{Information Needed}}}}}
|}
|- {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}||style="display: none;"}}
! colspan="2" style="text-align: left;" | Critical Hit Rate by TP:
|- {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}||style="display: none;"}}
| colspan="2" |
{| cellpadding="2px"
! style="width: 33%; text-align: left; border: none;" | 1000 TP
! style="width: 33%; text-align: left; border: none;" | 2000 TP
! style="width: 33%; text-align: left; border: none;" | 3000 TP
|-
| style="text-align: left; border: none;" | {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 1|{{Information Needed}}}}}|}}
| style="text-align: left; border: none;" | {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 2|{{Information Needed}}}}}}}
| style="text-align: left; border: none;" | {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 3|{{Information Needed}}}}}}}
|}
|- {{#if:{{{effect by tp|}}}||style="display: none;"}}
! colspan="2" style="text-align: left;" | {{{effect by tp}}} by TP:
|- {{#if:{{{effect by tp|}}}||style="display: none;"}}
| colspan="2" |
{| cellpadding="2px"
! style="width: 33%; text-align: left; border: none;" | 1000 TP
! style="width: 33%; text-align: left; border: none;" | 2000 TP
! style="width: 33%; text-align: left; border: none;" | 3000 TP
|-
| style="text-align: left; border: none;" | {{#if:{{{effect by tp|}}}|{{{effect by tp 1|{{Information Needed}}}}}}}
| style="text-align: left; border: none;" | {{#if:{{{effect by tp|}}}|{{{effect by tp 2|{{Information Needed}}}}}}}
| style="text-align: left; border: none;" | {{#if:{{{effect by tp|}}}|{{{effect by tp 3|{{Information Needed}}}}}}}
|}
|}
</div></div>
===Skillchain Properties===
<div class="float-container">
{{#if:{{{skillchain property 2|}}}|
{{#if:{{{skillchain property 2|}}}|
<div class="float-container-item-left">{{Skillchain|{{{skillchain property}}}|{{#if:{{{skillchain property 2|}}}|A}}}}</div>}}
{{!}} {{Tooltip|text={{Property|{{{skillchain property 2}}}}}|tooltip={{Skillchain|{{{skillchain property 2}}}}}}} {{ht|Skillchain Priority|(B)}}
{{#if:{{{skillchain property 2|}}}|
{{!}}-
<div class="float-container-item-left">{{Skillchain|{{{skillchain property 2}}}|B}}</div>}}
}}
{{#if:{{{skillchain property 3|}}}|
{{#if:{{{skillchain property 3|}}}|
<div class="float-container-item-left">{{Skillchain|{{{skillchain property 3}}}|C}}</div>}}
{{!}} {{Tooltip|text={{Property|{{{skillchain property 3}}}}}|tooltip={{Skillchain|{{{skillchain property 3}}}}}}} {{ht|Skillchain Priority|(C)}}
</div></onlyinclude></includeonly>__NOTOC__
{{!}}-
[[Category:Templates|{{PAGENAME}}]]
==Usage==
<pre>
{{Infobox Weapon Skill
| type =
| skill level =
| jobs =
| quest =
| description =
| sneak attack =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| modifiers =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
}}
}}
</pre>
|-
*'''type:''' The type of weapon skill, such as [[Sword]].
<!--! Element:
*'''skill level:''' The skill level required to use this weapon skill.
| {{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none|''None''|{{{{{element}}}}}}}|''None''}}
*'''jobs:''' The jobs that can natively use this weapon skill.
|--->
*'''quest:''' The quest that must be completed to use this weapon skill.
! Modifiers:
*'''description:''' The in-game description of the weapon skill.
| {{#if: {{{str modifier|}}}|<div>[[STR]]: {{{str modifier}}}</div>}}<!--
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
-->{{#if: {{{dex modifier|}}}|<div>[[DEX]]: {{{dex modifier}}}</div>}}<!--
*'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).
-->{{#if: {{{vit modifier|}}}|<div>[[VIT]]: {{{vit modifier}}}</div>}}<!--
*'''element:''' The type of elemental damage this weapon deals (or None).
-->{{#if: {{{agi modifier|}}}|<div>[[AGI]]: {{{agi modifier}}}</div>}}<!--
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. "scission").
-->{{#if: {{{int modifier|}}}|<div>[[INT]]: {{{int modifier}}}</div>}}<!--
*'''modifiers:''' The stats that modify this weapon skill and the percentage they modify it by.
-->{{#if: {{{mnd modifier|}}}|<div>[[MND]]: {{{mnd modifier}}}</div>}}<!--
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
-->{{#if: {{{chr modifier|}}}|<div>[[CHR]]: {{{chr modifier}}}</div>}}<!--
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
-->{{#if: {{{other modifier|}}}|<div>{{{other modifier}}}</div>}}<!--
*'''effect by tp''', '''effect by tp 1''', '''effect by tp 2''', '''effect by tp 3:''' The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
-->{{#if: {{{str modifier|}}}{{{dex modifier|}}}{{{vit modifier|}}}{{{agi modifier|}}}{{{int modifier|}}}{{{mnd modifier|}}}{{{chr modifier|}}}{{{other modifier|}}}||None}}
*'''notes:''' Any additional notes about this weapon skill.
|}
<div style="display: grid; grid-template-columns: repeat(3, 1fr); padding: 0.4em; max-width: 40ch; row-gap: 1em;">
<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">Damage Multipliers by TP:</div>
<div>'''1000 TP'''<br>{{{damage multiplier 1|{{Information Needed}}}}}</div>
<div>'''2000 TP'''<br>{{{damage multiplier 2|{{Information Needed}}}}}</div>
<div>'''3000 TP'''<br>{{{damage multiplier 3|{{Information Needed}}}}}</div>
{{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|
<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">Critical Hit Rate by TP:</div>
<div>'''1000 TP'''<br>{{{critical hit rate 1|{{Information Needed}}}}}</div>
<div>'''2000 TP'''<br>{{{critical hit rate 2|{{Information Needed}}}}}</div>
<div>'''3000 TP'''<br>{{{critical hit rate 3|{{Information Needed}}}}}</div>
}}<!-- end if critical hit rate -->
{{#if:{{{effect by tp|}}}|
<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">{{{effect by tp}}} by TP:</div>
<div>'''1000 TP'''<br>{{{effect by tp 1|{{Information Needed}}}}}</div>
<div>'''2000 TP'''<br>{{{effect by tp 2|{{Information Needed}}}}}</div>
<div>'''3000 TP'''<br>{{{effect by tp 3|{{Information Needed}}}}}</div>
}}<!-- end if effect by tp -->
</div><!-- end grid -->
</div><!-- end flex-container-item-2 -->
</div><!-- end flex-container -->
== Horizon Changes {{changes}} ==


<hr>
{{{horizon changes|''None''}}}{{#ifeq:{{NAMESPACENUMBER}}|0|
==Example==
{{#cargo_store:
<div style="border: 2px double black">
_table = WeaponSkills
{{Infobox Weapon Skill|nc
| Name = {{PAGENAME}}
| type = Axe
| WeaponType = {{#switch:{{lc:{{{type}}}}}|archery = Archery|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great katana=Great Katana|great sword = Great Swords|hand-to-hand = Hand-to-Hand|katana = Katana|marksmanship = Marksmanship|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords}}
| skill level = 40
| SkillRequired = {{{skill level|}}}
| description = [[Stun]]s enemy. Duration of [[stun]] varies with [[TP]].
<!-- search "main or sub jobs" or "main jobs" for each job, if found, join that job to the list -->
| equipment alignment = Snow
| JobsRequired = {{#invoke:String|join|/<!--
| equipment alignment 2 = Aqua
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|warrior}}|Warrior}}<!--
| sneak attack = true
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|monk}}|Monk}}<!--
| element = None
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|thief}}|Thief}}<!--
| skillchain property = Induration
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|white mage}}|White Mage}}<!--
| skillchain property 2 = Reverberation
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|black mage}}|Black Mage}}<!--
| skillchain property 3 =  
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|red mage}}|Red Mage}}<!--
| modifiers = [[STR]]:30%
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|paladin}}|Paladin}}<!--
| damage multiplier 1 = 1.00
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|dark knight}}|Dark Knight}}<!--
| damage multiplier 2 = 1.00
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|beastmaster}}|Beastmaster}}<!--
| damage multiplier 3 = 1.00
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|bard}}|Bard}}<!--
| notes =  
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|ranger}}|Ranger}}<!--
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|summoner}}|Summoner}}<!--
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|samurai}}|Samurai}}<!--
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|ninja}}|Ninja}}<!--
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|dragoon}}|Dragoon}}<!--
-->}}
<!-- if "main or sub jobs" parameter exists, then sub job can meet the requirement -->
| SubJobAllowed = {{#if:{{{main or sub jobs|}}}|1|0}}
| QuestRequired = {{{quest|}}}
<!-- strip links from equipment string -->
| EquipmentSources = {{#replace:{{#replace:{{{equipment|}}}|[}}|]}}
| Description = {{{description|}}}
<!-- only Hybrid, Magical, and Physical are allowed -->
| WeaponSkillType = {{#switch:{{lc:{{{weapon skill type}}}}}|hybrid = Hybrid|magical = Magical|physical = Physical}}
<!-- switch statements make sure links point to the correct element pages -->
| Elements = {{#invoke:String|join|/|{{#switch:{{lc:{{{element}}}}}|dark|earth|ice|light|lightning|wind={{ucfirst:{{{element}}}}}|fire|water={{ucfirst:{{{element}}}}} (Element)}}|{{#switch:{{lc:{{{element 2}}}}}|dark|earth|ice|light|lightning|wind={{ucfirst:{{{element 2}}}}}|fire|water={{ucfirst:{{{element 2}}}}} (Element)}}}}
<!-- make sure links point to the correct skillchain pages -->
| SkillchainProperties = {{#invoke:String|join|/<!--
-->|{{#ifeq:{{lc:{{{skillchain property|}}}}}|light|Light (Skillchain)|{{ucfirst:{{{skillchain property|}}}}}}}<!--
-->|{{#ifeq:{{lc:{{{skillchain property 2|}}}}}|light|Light (Skillchain)|{{ucfirst:{{{skillchain property 2|}}}}}}}<!--
-->|{{#ifeq:{{lc:{{{skillchain property 3|}}}}}|light|Light (Skillchain)|{{ucfirst:{{{skillchain property 3|}}}}}}}<!--
-->}}
| StrModifier = {{{str modifier|}}}
| DexModifier = {{{dex modifier|}}}
| VitModifier = {{{vit modifier|}}}
| AgiModifier = {{{agi modifier|}}}
| IntModifier = {{{int modifier|}}}
| MndModifier = {{{mnd modifier|}}}
| ChrModifier = {{{chr modifier|}}}
| OtherModifier = {{{other modifier|}}}
<!-- if a specific "effect by tp" exists, store that, otherwise store critical hit rates or damage multipliers -->
| TpEffect = {{{effect by tp|{{#if:{{{critical hit rate 1|}}}|Critical Hit Rate|Damage Multiplier}}}}}
| 1000TpValue = {{{effect by tp 1|{{{critical hit rate 1|{{{damage multiplier 1|}}}}}}}}}
| 2000TpValue = {{{effect by tp 2|{{{critical hit rate 2|{{{damage multiplier 2|}}}}}}}}}
| 3000TpValue = {{{effect by tp 3|{{{critical hit rate 3|{{{damage multiplier 3|}}}}}}}}}
| HorizonChanges = {{{horizon changes|}}}
}}
}}
</div>
}}</includeonly><noinclude>
{{#cargo_declare:
_table = WeaponSkills
| Name = Page
| WeaponType = Page (allowed values = Archery, Axes, Clubs, Daggers, Great Axes, Great Katana, Great Swords, Hand-to-Hand, Katana, Marksmanship, Polearms, Scythes, Staves, Swords)
| SkillRequired = Integer
| JobsRequired = List (/) of Page (allowed values = Warrior, Monk, Thief, White Mage, Black Mage, Red Mage, Paladin, Dark Knight, Beastmaster, Bard, Ranger, Summoner, Samurai, Ninja, Dragoon)
| SubJobAllowed = Boolean
| QuestRequired = Page
| EquipmentSources = List (/) of Page
| Description = Wikitext string
| WeaponSkillType = String (allowed values = Hybrid, Magical, Physical)
| Elements = List (/) of Page (allowed values = Dark, Earth, Fire (Element), Ice, Light, Lightning, Water (Element), Wind)
| SkillchainProperties = List (/) of Page (allowed values = Compression, Darkness, Detonation, Distortion, Fragmentation, Fusion, Gravitation, Impaction, Induration, Light (Skillchain), Liquefaction, Reverberation, Scission, Transfixion)
| StrModifier = Wikitext string
| DexModifier = Wikitext string
| VitModifier = Wikitext string
| AgiModifier = Wikitext string
| IntModifier = Wikitext string
| MndModifier = Wikitext string
| ChrModifier = Wikitext string
| OtherModifier = Wikitext string
| TpEffect = Wikitext string
| 1000TpValue = Wikitext string
| 2000TpValue = Wikitext string
| 3000TpValue = Wikitext string
| HorizonChanges = Wikitext
}}
{{Documentation}}</noinclude>

Latest revision as of 01:45, 29 September 2025

This template defines the table "WeaponSkills". View table.

Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this documentation. (About template documentation)
Editors can experiment in this template's sandbox and test case pages.

Usage

{{Infobox Weapon Skill
| name =
| type = 
| skill level = 
| main jobs = 
| main or sub jobs = 
| quest = 
| equipment = 
| description = 
| weapon skill type = 
| equipment alignment = 
| equipment alignment 2 = 
| equipment alignment 3 = 
| element = 
| element 2 = 
| skillchain property = 
| skillchain property 2 = 
| skillchain property 3 = 
| str modifier = 
| dex modifier = 
| vit modifier = 
| agi modifier = 
| int modifier = 
| mnd modifier = 
| chr modifier = 
| other modifier = 
| damage multiplier 1 = 
| damage multiplier 2 = 
| damage multiplier 3 = 
| critical hit rate 1 = 
| critical hit rate 2 = 
| critical hit rate 3 = 
| effect by tp = 
| effect by tp 1 = 
| effect by tp 2 = 
| effect by tp 3 = 
| notes = 
| horizon changes = 
}}
  • name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
  • type: The type of weapon skill, such as Sword (plain text, not a link!).
  • skill level: The skill level required to use this weapon skill.
  • main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
  • quest: The quest that must be completed to use this weapon skill.
  • equipment: Items that can be equipped to use this weapon skill.
  • description: The in-game description of the weapon skill.
  • weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
  • sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". set weapon skill type instead.
  • equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget). not necessary any more, automatically figured out from the skillchain properties.
  • element, element 2: The type(s) of elemental damage this weapon deals (or None).
  • skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
  • str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
  • other modifier: Any other modifications to this weapon skill.
  • damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
  • notes: Any additional notes about this weapon skill.
  • horizon changes: A text description of any Horizon changes to this weapon skill.

Examples

Overview

Name: Mock Weapon Skill
Weapon Type: Great Axe
Weapon Skill Type: Magical (Light)
Requirements:
1000 Great Axe skill level
Main job must be Warrior / Beastmaster
Description: The Weapon Skill to end all Weapon Skills
Sneak Attack: Does not stack with Sneak Attack.
Aligned with:

Notes:

  • This Weapon Skill is too powerful to be in game. Therefore it isn't.

Properties

Skillchains Li­que­fac­tion (A)
Light (B)
Frag­men­ta­tion (C)
Modifiers:
STR: 100%
INT: 50%
Damage Multipliers by TP:
1000 TP
2.00
2000 TP
2.50
3000 TP
3.25
Critical Hit Rate by TP:
1000 TP
10%
2000 TP
20%
3000 TP
50%
Chance to stun target by TP:
1000 TP
30%
2000 TP
60%
3000 TP
90%

Horizon Changes HorizonXI specific changes

None


Overview

Name: Smash Axe
Weapon Type: Axe
Weapon Skill Type: Physical
Requirements:
40 Axe skill level
Description: Stuns enemy. Duration of stun varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Aligned with:

Properties

Skillchains In­du­ra­tion (A)
Rever­be­ra­tion (B)
Modifiers:
STR: 30%
Damage Multipliers by TP:
1000 TP
1.00
2000 TP
1.00
3000 TP
1.00


Horizon Changes HorizonXI specific changes

None

External Links