Template:Infobox Weapon Skill: Difference between revisions

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<includeonly><onlyinclude>{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__
<includeonly><onlyinclude>{{Preview Only Infobox|disable={{{1|}}}|
<pre>{{Infobox Weapon Skill
| name = {name of the weapon skill, e.g.: Mistral Axe}
| type = {type of the weapon, e.g.: Axe}
| skill level = {required skill level, e.g.: 100}
| jobs = {jobs that can use the ws. leave blank if all}
| quest = {name of quest required to obtain the ws. leave blank if none}
| description = {ingame description of the ws}
| weapon skill type = {physical, magical, hybrid, true}
| sneak attack = {does the ws stack with sneak attack? Accepts "yes", "no", "true", or "false"}
| element = {element of the ws in case of a magical ws. leave blank if its physical}
| skillchain property = {skillchain property of the ws, e.g.: liquefaction. leave blank if none.}
| skillchain property 2 = {second skillchain property of the ws. leave blank if none.}
| skillchain property 3 = {thid skillchain property of the ws. leave blank if none.}
| modifier 1 = {stat that modifies the ws, e.g. STR}
| modifier 1 perc = {percentage value of modifier 1, e.g. 20%}
| modifier 2 = {second stat that modifies the ws. leave blank if none.}
| modifier 2 perc = {percentage value of modifier 2}
| modifier 3 = {third stat that modifies the ws. leave blank if none.}
| modifier 3 perc = {percentage value of modifier 3}
| damage multiplier 1 = {multiplier the ws gets at 1000 TP}
| damage multiplier 2 = {multiplier the ws gets at 2000 TP}
| damage multiplier 3 = {multiplier the ws gets at 3000 TP}
| critical hit rate 1 = {crit rate boost the ws gets at 1000}
| critical hit rate 2 = {crit rate boost the ws gets at 2000}
| critical hit rate 3 = {crit rate boost the ws gets at 3000}
| effect by tp = {additional effect of the ws. leave blank if none}
| effect by tp 1 = {potency of additional effect at 1000 TP}
| effect by tp 2 = {potency of additional effect at 2000 TP}
| effect by tp 3 = {potency of additional effect at 3000 TP}
| notes = {any additional notes about this ws}
}}</pre>
}}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__
<div class="flex-container">
<div class="flex-container">
<div class="flex-container-item-2">
<div class="flex-container-item-2">
<h2>Overview</h2>
<h2>Overview</h2>
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th"
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="max-width: none;"
! Name:  
! Name:  
| {{#if:{{{name|}}}|[[{{{name}}}]]|{{PAGENAME}}}}
| {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}}
|-
|-
! Weapon Type:
! Weapon Type:
| {{#if:{{{type|}}}|[[:Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|#default={{{type}}}}}|{{{type}}}]]|{{Information Needed|{{#ifeq:{{NAMESPACE}}|||nc}}}}}}
| {{#if:{{{type|}}}|[[:Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|#default={{{type}}}}}|{{{type}}}]]|{{Information Needed|{{#ifeq:{{NAMESPACE}}|||nc}}}}}}
|-  
|-  
! Weapon Skill Type:
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical=Physical|magical=Magical ({{{{{element}}}}})|hybrid=Hybrid ({{{{{element}}}}})|true=True|#default=}}|<!--
if weapon skill type is NOT defined, infer it from element and sneak attack
-->{{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none<!--
element is defined and none
-->|Physical<!--
element is defined and not none: check sneak attack if hybrid or purely magical
-->|{{#if:{{{sneak attack|}}}|{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Hybrid|no|false = Magical}}|Magical}} ({{{{{element}}}}})}}<!--
element is not defined
-->|Physical}}<!--
-->}}
|-
! Skill Level:
! Skill Level:
| {{{skill level|}}}{{#if:{{{jobs|}}}|'' ({{{jobs|}}} only)''}}
| {{{skill level|}}}{{#if:{{{jobs|}}}|'' ({{{jobs|}}} only)''}}
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! Description:
! Description:
| {{{description|}}}
| {{{description|}}}
|- {{#if:{{{sneak attack|}}}||style="display: none;"}}
|- {{#if:{{{weapon skill type|}}}{{{sneak attack|}}}||style="display: none;"}}
! Sneak Attack:
! Sneak Attack:
| {{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Will stack with [[Sneak Attack]].|no|false = Does not stack with [[Sneak Attack]].}}
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical|hybrid=Will stack with [[Sneak Attack]].|magical|true=Does '''not''' stack with [[Sneak Attack]].|#default=}}|<!--
|- {{#if:{{{equipment alignment|}}}||style="display: none;"}}
if weapon skill type is NOT defined, take sneak attack input
! rowspan="{{#if:{{{equipment alignment 4|}}}|4|{{#if:{{{equipment alignment 3|}}}|3|{{#if:{{{equipment alignment 2|}}}|2|1}}}}}}" | Equipment:
-->{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Will stack with [[Sneak Attack]].|no|false = Does not stack with [[Sneak Attack]].}}<!--
| {{Infobox Weapon Skill/Equipment Alignment|{{{equipment alignment}}}}}
-->}}
|- {{#if:{{{equipment alignment 2|}}}||style="display: none;"}}
|- {{#if:{{{skillchain property|}}}||style="display: none;"}}
| {{Infobox Weapon Skill/Equipment Alignment|{{{equipment alignment 2}}}}}
! Aligned with:
|- {{#if:{{{equipment alignment 3|}}}||style="display: none;"}}
| {{Infobox Weapon Skill/Equipment Alignment|{{{skillchain property}}}|{{{skillchain property 2|}}}|{{{skillchain property 3|}}}}}
| {{Infobox Weapon Skill/Equipment Alignment|{{{equipment alignment 3}}}}}
|- {{#if:{{{equipment alignment 4|}}}||style="display: none;"}}
| {{Infobox Weapon Skill/Equipment Alignment|{{{equipment alignment 4}}}}}
|}
|}
{{#if:{{{notes|}}}|'''Notes:'''<br>{{{notes}}}|}}
{{#if:{{{notes|}}}|'''Notes:'''
{{{notes}}}|}}
</div>
</div>
<div class="flex-container-item-2">
<div class="flex-container-item-2">
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}}
}}
|-
|-
! Element:
<!--! Element:
| {{{element|}}}
| {{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none|''None''|{{{{{element}}}}}}}|''None''}}
|-  
|--->
! Modifiers:
! Modifiers:
| {{{modifiers|}}}
| {{#if: {{{modifier 1|}}}|[[{{{modifier 1|}}}]]: {{{modifier 1 perc|{{information needed}}}}}}}<!--
-->{{#if: {{{modifier 2|}}}|<br>[[{{{modifier 2|}}}]]: {{{modifier 2 perc|{{information needed}}}}}}}<!--
-->{{#if: {{{modifier 3|}}}|<br>[[{{{modifier 3|}}}]]: {{{modifier 3 perc|{{information needed}}}}}}}<!--
-->{{#if: {{{modifier 1|}}}{{{modifier 2|}}}{{{modifier 3|}}}||{{{modifiers|}}}}} <!-- fallback, backwards compatibility -->
|}
|}
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th"
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th"
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|}
|}
|}
|}
</div></div>
</div></div></onlyinclude></includeonly>__NOTOC__
 
<!-- Horizon Changes box. Assuming these requests are being cached! -->
<h2>Horizon Changes {{changes}}</h2>
{{#if:{{#section::Category:Horizon Changes|Weapon Skills}}{{#section::Category:Horizon Changes|{{#if:{{{name|}}}|[[{{{name}}}]]|{{PAGENAME}}}}}}<!--
if any, then
-->|<!--
if the first then check if second too and include a <br>
-->{{#if:{{#section::Category:Horizon Changes|Weapon Skills}}|{{#section::Category:Horizon Changes|Weapon Skills}}{{#if:{{#section::Category:Horizon Changes|{{#if:{{{name|}}}|[[{{{name}}}]]|{{PAGENAME}}}}}}|<br>|}}}}
{{#section::Category:Horizon Changes|{{#if:{{{name|}}}|[[{{{name}}}]]|{{PAGENAME}}}}}}
|''None''}}
 
<!--
<h2>Skillchain Properties</h2>
<div class="float-container">
{{#if:{{{skillchain property 2|}}}|
<div class="float-container-item-left">{{Skillchain|{{{skillchain property}}}|{{#if:{{{skillchain property 2|}}}|A}}}}</div>}}
{{#if:{{{skillchain property 2|}}}|
<div class="float-container-item-left">{{Skillchain|{{{skillchain property 2}}}|B}}</div>}}
{{#if:{{{skillchain property 3|}}}|
<div class="float-container-item-left">{{Skillchain|{{{skillchain property 3}}}|C}}</div>}}
</div>--></onlyinclude></includeonly>__NOTOC__
[[Category:Templates|{{PAGENAME}}]]
[[Category:Templates|{{PAGENAME}}]]
==Usage==
==Usage==
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| skillchain property 2 =  
| skillchain property 2 =  
| skillchain property 3 =  
| skillchain property 3 =  
| modifier 1 =
| modifier 1 perc =
| modifier 2 =
| modifier 2 perc =
| modifier 3 =
| modifier 3 perc =
| modifiers =  
| modifiers =  
| damage multiplier 1 =  
| damage multiplier 1 =  
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*'''quest:''' The quest that must be completed to use this weapon skill.
*'''quest:''' The quest that must be completed to use this weapon skill.
*'''description:''' The in-game description of the weapon skill.
*'''description:''' The in-game description of the weapon skill.
*'''weapon skill type:''' The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
*'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).
*<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties.  
*'''element:''' The type of elemental damage this weapon deals (or None).
*'''element:''' The type of elemental damage this weapon deals (or None).
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission'').
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission'').
*'''modifiers:''' The stats that modify this weapon skill and the percentage they modify it by.
*'''modifier 1''', '''modifier 1 perc''', '''modifier 2''', '''modifier 2 perc''', '''modifier 3''', '''modifier 3 perc:''' The stats that modify this weapon skill and the percentage they modify it by.
*('''modifiers:''' This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.)
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
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| skillchain property 3 = Fragmentation
| skillchain property 3 = Fragmentation
| modifiers = [[STR]]: 100%<br>[[INT]]: 50%
| modifiers = [[STR]]: 100%<br>[[INT]]: 50%
| modifier 1 = STR
| modifier 1 perc = 100%
| modifier 2 = INT
| modifier 2 perc = 50%
| damage multiplier 1 = 2.00
| damage multiplier 1 = 2.00
| damage multiplier 2 = 2.50
| damage multiplier 2 = 2.50
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| effect by tp 2 = 60%
| effect by tp 2 = 60%
| effect by tp 3 = 90%
| effect by tp 3 = 90%
| notes = This Weapon Skill is too powerful to be in game. Therefore it isn't.  
| notes =  
* This Weapon Skill is too powerful to be in game. Therefore it isn't.  
}}
}}
</div>
</div>

Latest revision as of 09:36, 8 February 2024

Usage

{{Infobox Weapon Skill
| name =
| type = 
| skill level = 
| jobs = 
| quest = 
| description = 
| sneak attack = 
| equipment alignment = 
| equipment alignment 2 = 
| equipment alignment 3 = 
| element = 
| skillchain property = 
| skillchain property 2 = 
| skillchain property 3 = 
| modifier 1 = 
| modifier 1 perc = 
| modifier 2 = 
| modifier 2 perc = 
| modifier 3 = 
| modifier 3 perc =
| modifiers = 
| damage multiplier 1 = 
| damage multiplier 2 = 
| damage multiplier 3 = 
| critical hit rate 1 = 
| critical hit rate 2 = 
| critical hit rate 3 = 
| effect by tp = 
| effect by tp 1 = 
| effect by tp 2 = 
| effect by tp 3 = 
| notes = 
}}
  • name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
  • type: The type of weapon skill, such as Sword (plain text, not a link!).
  • skill level: The skill level required to use this weapon skill.
  • jobs: The jobs that can natively use this weapon skill.
  • quest: The quest that must be completed to use this weapon skill.
  • description: The in-game description of the weapon skill.
  • weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
  • sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
  • equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget). not necessary any more, automatically figured out from the skillchain properties.
  • element: The type of elemental damage this weapon deals (or None).
  • skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
  • modifier 1, modifier 1 perc, modifier 2, modifier 2 perc, modifier 3, modifier 3 perc: The stats that modify this weapon skill and the percentage they modify it by.
  • (modifiers: This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.)
  • damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
  • notes: Any additional notes about this weapon skill.

Examples

Overview

Name: Mock Weapon Skill
Weapon Type: Great Axe
Weapon Skill Type: Magical (Light)
Skill Level: 1000 (WAR / BST only)
Quest: Aquiring the unaquirable
Description: The Weapon Skill to end all Weapon Skills
Sneak Attack: Does not stack with Sneak Attack.
Aligned with:

Notes:

  • This Weapon Skill is too powerful to be in game. Therefore it isn't.

Properties

Skillchains Li­que­fac­tion (A)
Light (B)
Frag­men­ta­tion (C)
Modifiers: STR: 100%
INT: 50%
Damage Multipliers by TP:
1000 TP 2000 TP 3000 TP
2.00 2.50 3.25
Critical Hit Rate by TP:
1000 TP 2000 TP 3000 TP
10% 20% 50%
Chance to stun target by TP:
1000 TP 2000 TP 3000 TP
30% 60% 90%


Overview

Name: Smash Axe
Weapon Type: Axe
Weapon Skill Type: Physical
Skill Level: 40
Quest: [[]]
Description: Stuns enemy. Duration of stun varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Aligned with:

Properties

Skillchains In­du­ra­tion (A)
Rever­be­ra­tion (B)
Modifiers: STR:30%
Damage Multipliers by TP:
1000 TP 2000 TP 3000 TP
1.00 1.00 1.00
Critical Hit Rate by TP:
1000 TP 2000 TP 3000 TP
{{{effect by tp}}} by TP:
1000 TP 2000 TP 3000 TP