Template:Infobox Weapon Skill: Difference between revisions
From HorizonXI Wiki
(removed horizon changes from the template, now found explicitly on the page) |
m (bolded part of does '''not''' stack with sneak attack to make it stand out, no confusion) |
||
(7 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
<includeonly><onlyinclude>{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__ | <includeonly><onlyinclude>{{Preview Only Infobox|disable={{{1|}}}| | ||
<pre>{{Infobox Weapon Skill | |||
| name = {name of the weapon skill, e.g.: Mistral Axe} | |||
| type = {type of the weapon, e.g.: Axe} | |||
| skill level = {required skill level, e.g.: 100} | |||
| jobs = {jobs that can use the ws. leave blank if all} | |||
| quest = {name of quest required to obtain the ws. leave blank if none} | |||
| description = {ingame description of the ws} | |||
| weapon skill type = {physical, magical, hybrid, true} | |||
| sneak attack = {does the ws stack with sneak attack? Accepts "yes", "no", "true", or "false"} | |||
| element = {element of the ws in case of a magical ws. leave blank if its physical} | |||
| skillchain property = {skillchain property of the ws, e.g.: liquefaction. leave blank if none.} | |||
| skillchain property 2 = {second skillchain property of the ws. leave blank if none.} | |||
| skillchain property 3 = {thid skillchain property of the ws. leave blank if none.} | |||
| modifier 1 = {stat that modifies the ws, e.g. STR} | |||
| modifier 1 perc = {percentage value of modifier 1, e.g. 20%} | |||
| modifier 2 = {second stat that modifies the ws. leave blank if none.} | |||
| modifier 2 perc = {percentage value of modifier 2} | |||
| modifier 3 = {third stat that modifies the ws. leave blank if none.} | |||
| modifier 3 perc = {percentage value of modifier 3} | |||
| damage multiplier 1 = {multiplier the ws gets at 1000 TP} | |||
| damage multiplier 2 = {multiplier the ws gets at 2000 TP} | |||
| damage multiplier 3 = {multiplier the ws gets at 3000 TP} | |||
| critical hit rate 1 = {crit rate boost the ws gets at 1000} | |||
| critical hit rate 2 = {crit rate boost the ws gets at 2000} | |||
| critical hit rate 3 = {crit rate boost the ws gets at 3000} | |||
| effect by tp = {additional effect of the ws. leave blank if none} | |||
| effect by tp 1 = {potency of additional effect at 1000 TP} | |||
| effect by tp 2 = {potency of additional effect at 2000 TP} | |||
| effect by tp 3 = {potency of additional effect at 3000 TP} | |||
| notes = {any additional notes about this ws} | |||
}}</pre> | |||
}}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__ | |||
<div class="flex-container"> | <div class="flex-container"> | ||
<div class="flex-container-item-2"> | <div class="flex-container-item-2"> | ||
<h2>Overview</h2> | <h2>Overview</h2> | ||
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" | {| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="max-width: none;" | ||
! Name: | ! Name: | ||
| {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}} | | {{#if:{{{name|}}}|{{{name}}}|{{PAGENAME}}}} | ||
Line 10: | Line 42: | ||
| {{#if:{{{type|}}}|[[:Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|#default={{{type}}}}}|{{{type}}}]]|{{Information Needed|{{#ifeq:{{NAMESPACE}}|||nc}}}}}} | | {{#if:{{{type|}}}|[[:Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|#default={{{type}}}}}|{{{type}}}]]|{{Information Needed|{{#ifeq:{{NAMESPACE}}|||nc}}}}}} | ||
|- | |- | ||
! Weapon Skill Type: | |||
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical=Physical|magical=Magical ({{{{{element}}}}})|hybrid=Hybrid ({{{{{element}}}}})|true=True|#default=}}|<!-- | |||
if weapon skill type is NOT defined, infer it from element and sneak attack | |||
-->{{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none<!-- | |||
element is defined and none | |||
-->|Physical<!-- | |||
element is defined and not none: check sneak attack if hybrid or purely magical | |||
-->|{{#if:{{{sneak attack|}}}|{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Hybrid|no|false = Magical}}|Magical}} ({{{{{element}}}}})}}<!-- | |||
element is not defined | |||
-->|Physical}}<!-- | |||
-->}} | |||
|- | |||
! Skill Level: | ! Skill Level: | ||
| {{{skill level|}}}{{#if:{{{jobs|}}}|'' ({{{jobs|}}} only)''}} | | {{{skill level|}}}{{#if:{{{jobs|}}}|'' ({{{jobs|}}} only)''}} | ||
Line 18: | Line 62: | ||
! Description: | ! Description: | ||
| {{{description|}}} | | {{{description|}}} | ||
|- {{#if:{{{sneak attack|}}}||style="display: none;"}} | |- {{#if:{{{weapon skill type|}}}{{{sneak attack|}}}||style="display: none;"}} | ||
! Sneak Attack: | ! Sneak Attack: | ||
| {{#switch:{{lc:{{{ | | {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical|hybrid=Will stack with [[Sneak Attack]].|magical|true=Does '''not''' stack with [[Sneak Attack]].|#default=}}|<!-- | ||
| | if weapon skill type is NOT defined, take sneak attack input | ||
-->{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Will stack with [[Sneak Attack]].|no|false = Does not stack with [[Sneak Attack]].}}<!-- | |||
| | -->}} | ||
| | |- {{#if:{{{skillchain property|}}}||style="display: none;"}} | ||
! Aligned with: | |||
|- {{#if:{{{ | | {{Infobox Weapon Skill/Equipment Alignment|{{{skillchain property}}}|{{{skillchain property 2|}}}|{{{skillchain property 3|}}}}} | ||
| {{Infobox Weapon Skill/Equipment Alignment|{{{ | |||
| | |||
|} | |} | ||
{{#if:{{{notes|}}}|'''Notes:''' | {{#if:{{{notes|}}}|'''Notes:''' | ||
Line 49: | Line 90: | ||
}} | }} | ||
|- | |- | ||
! Element: | <!--! Element: | ||
| {{{element|}}} | | {{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none|''None''|{{{{{element}}}}}}}|''None''}} | ||
|- | |---> | ||
! Modifiers: | ! Modifiers: | ||
| {{{modifiers|}}} | | {{#if: {{{modifier 1|}}}|[[{{{modifier 1|}}}]]: {{{modifier 1 perc|{{information needed}}}}}}}<!-- | ||
-->{{#if: {{{modifier 2|}}}|<br>[[{{{modifier 2|}}}]]: {{{modifier 2 perc|{{information needed}}}}}}}<!-- | |||
-->{{#if: {{{modifier 3|}}}|<br>[[{{{modifier 3|}}}]]: {{{modifier 3 perc|{{information needed}}}}}}}<!-- | |||
-->{{#if: {{{modifier 1|}}}{{{modifier 2|}}}{{{modifier 3|}}}||{{{modifiers|}}}}} <!-- fallback, backwards compatibility --> | |||
|} | |} | ||
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" | {| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" | ||
Line 114: | Line 158: | ||
| skillchain property 2 = | | skillchain property 2 = | ||
| skillchain property 3 = | | skillchain property 3 = | ||
| modifier 1 = | |||
| modifier 1 perc = | |||
| modifier 2 = | |||
| modifier 2 perc = | |||
| modifier 3 = | |||
| modifier 3 perc = | |||
| modifiers = | | modifiers = | ||
| damage multiplier 1 = | | damage multiplier 1 = | ||
Line 134: | Line 184: | ||
*'''quest:''' The quest that must be completed to use this weapon skill. | *'''quest:''' The quest that must be completed to use this weapon skill. | ||
*'''description:''' The in-game description of the weapon skill. | *'''description:''' The in-game description of the weapon skill. | ||
*'''weapon skill type:''' The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in. | |||
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". | *'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". | ||
*'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]). | *<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties. | ||
*'''element:''' The type of elemental damage this weapon deals (or None). | *'''element:''' The type of elemental damage this weapon deals (or None). | ||
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission''). | *'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission''). | ||
*''' | *'''modifier 1''', '''modifier 1 perc''', '''modifier 2''', '''modifier 2 perc''', '''modifier 3''', '''modifier 3 perc:''' The stats that modify this weapon skill and the percentage they modify it by. | ||
*('''modifiers:''' This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.) | |||
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | *'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | ||
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | *'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. | ||
Line 163: | Line 215: | ||
| skillchain property 3 = Fragmentation | | skillchain property 3 = Fragmentation | ||
| modifiers = [[STR]]: 100%<br>[[INT]]: 50% | | modifiers = [[STR]]: 100%<br>[[INT]]: 50% | ||
| modifier 1 = STR | |||
| modifier 1 perc = 100% | |||
| modifier 2 = INT | |||
| modifier 2 perc = 50% | |||
| damage multiplier 1 = 2.00 | | damage multiplier 1 = 2.00 | ||
| damage multiplier 2 = 2.50 | | damage multiplier 2 = 2.50 |
Latest revision as of 09:36, 8 February 2024
Usage
{{Infobox Weapon Skill | name = | type = | skill level = | jobs = | quest = | description = | sneak attack = | equipment alignment = | equipment alignment 2 = | equipment alignment 3 = | element = | skillchain property = | skillchain property 2 = | skillchain property 3 = | modifier 1 = | modifier 1 perc = | modifier 2 = | modifier 2 perc = | modifier 3 = | modifier 3 perc = | modifiers = | damage multiplier 1 = | damage multiplier 2 = | damage multiplier 3 = | critical hit rate 1 = | critical hit rate 2 = | critical hit rate 3 = | effect by tp = | effect by tp 1 = | effect by tp 2 = | effect by tp 3 = | notes = }}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- jobs: The jobs that can natively use this weapon skill.
- quest: The quest that must be completed to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
- sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element: The type of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- modifier 1, modifier 1 perc, modifier 2, modifier 2 perc, modifier 3, modifier 3 perc: The stats that modify this weapon skill and the percentage they modify it by.
- (modifiers: This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.)
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
Examples
Overview
Name: | Mock Weapon Skill |
---|---|
Weapon Type: | Great Axe |
Weapon Skill Type: | Magical (Light) |
Skill Level: | 1000 (WAR / BST only) |
Quest: | Aquiring the unaquirable |
Description: | The Weapon Skill to end all Weapon Skills |
Sneak Attack: | Does not stack with Sneak Attack. |
Aligned with: |
|
Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
Skillchains | Liquefaction (A) |
---|---|
Light (B) | |
Fragmentation (C) | |
Modifiers: | STR: 100% INT: 50% |
| |||||||||
| |||||||||
|
Overview
Name: | Smash Axe |
---|---|
Weapon Type: | Axe |
Weapon Skill Type: | Physical |
Skill Level: | 40 |
Description: | Stuns enemy. Duration of stun varies with TP. |
Sneak Attack: | Will stack with Sneak Attack. |
Aligned with: |
|
Properties
Skillchains | Induration (A) |
---|---|
Reverberation (B) | |
Modifiers: | STR:30% |
|