Template:Infobox Weapon Skill: Difference between revisions

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<includeonly><onlyinclude>{{Preview Only Infobox|
<includeonly>{{Preview Only Infobox|disable={{{1|}}}|
<pre>{{Infobox Weapon Skill
<pre>{{Infobox Weapon Skill
| name = {name of the weapon skill, e.g.: Mistral Axe}
| name = {name of the weapon skill, e.g.: Mistral Axe}
| type = {type of the weapon, e.g.: Axe}
| type = {type of the weapon, e.g.: Axe}
| skill level = {required skill level, e.g.: 100}
| skill level = {required skill level, e.g.: 100}
| jobs = {jobs that can use the ws. leave blank if all}
| main jobs = {if ws requires main job(s), slash-separated list of those jobs. leave blank if no main job restriction}
| main or sub jobs = {if ws requires main or sub job(s), slash-separated list of those jobs. leave blank if no main or sub job restriction}
| quest = {name of quest required to obtain the ws. leave blank if none}
| quest = {name of quest required to obtain the ws. leave blank if none}
| equipment = {slash-separated list of items that grant the ws. leave blank if none}
| description = {ingame description of the ws}
| description = {ingame description of the ws}
| sneak attack = {does the ws stack with sneak attack? Accepts "yes", "no", "true", or "false"}
| weapon skill type = {physical, magical, hybrid}
| element = {element of the ws in case of a magical ws. leave blank if its physical}
| element = {element of the ws in case of a magical ws. leave blank if its physical}
| element 2 = {second element in case there's more than one. leave blank if there isn't a second element.}
| skillchain property = {skillchain property of the ws, e.g.: liquefaction. leave blank if none.}
| skillchain property = {skillchain property of the ws, e.g.: liquefaction. leave blank if none.}
| skillchain property 2 = {second skillchain property of the ws. leave blank if none.}
| skillchain property 2 = {second skillchain property of the ws. leave blank if none.}
| skillchain property 3 = {thid skillchain property of the ws. leave blank if none.}
| skillchain property 3 = {thid skillchain property of the ws. leave blank if none.}
| modifier 1 = {stat that modifies the ws, e.g. STR}
| str modifier = {percentage value of STR modifier, if any, e.g. 20%. leave blank if none.}
| modifier 1 perc = {percentage value of modifier 1, e.g. 20%}
| dex modifier = {percentage value of DEX modifier, if any, e.g. 20%. leave blank if none.}
| modifier 2 = {second stat that modifies the ws. leave blank if none.}
| vit modifier = {percentage value of VIT modifier, if any, e.g. 20%. leave blank if none.}
| modifier 2 perc = {percentage value of modifier 2}
| agi modifier = {percentage value of AGI modifier, if any, e.g. 20%. leave blank if none.}
| modifier 3 = {third stat that modifies the ws. leave blank if none.}
| int modifier = {percentage value of INT modifier, if any, e.g. 20%. leave blank if none.}
| modifier 3 perc = {percentage value of modifier 3}
| mnd modifier = {percentage value of MND modifier, if any, e.g. 20%. leave blank if none.}
| chr modifier = {percentage value of CHR modifier, if any, e.g. 20%. leave blank if none.}
| other modifier = {description of any other modifier, if any. leave blank if none.}
| damage multiplier 1 = {multiplier the ws gets at 1000 TP}
| damage multiplier 1 = {multiplier the ws gets at 1000 TP}
| damage multiplier 2 = {multiplier the ws gets at 2000 TP}
| damage multiplier 2 = {multiplier the ws gets at 2000 TP}
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| effect by tp 3 = {potency of additional effect at 3000 TP}
| effect by tp 3 = {potency of additional effect at 3000 TP}
| notes = {any additional notes about this ws}
| notes = {any additional notes about this ws}
| horizon changes = {description of any Horizon changes, if any. leave blank if none.}
}}</pre>
}}</pre>
}}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__
}}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__
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| {{#if:{{{type|}}}|[[:Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|#default={{{type}}}}}|{{{type}}}]]|{{Information Needed|{{#ifeq:{{NAMESPACE}}|||nc}}}}}}
| {{#if:{{{type|}}}|[[:Category:{{#switch:{{lc:{{{type}}}}}|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great sword = Great Swords|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords|#default={{{type}}}}}|{{{type}}}]]|{{Information Needed|{{#ifeq:{{NAMESPACE}}|||nc}}}}}}
|-  
|-  
! Skill Level:
! Weapon Skill Type:
| {{{skill level|}}}{{#if:{{{jobs|}}}|'' ({{{jobs|}}} only)''}}
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical=Physical|magical=Magical ({{{{{element}}}}}{{#if:{{{element 2|}}}|/{{{{{element 2}}}}}}})|hybrid=Hybrid ({{{{{element}}}}})|true=True|#default=}}|<!--
|- {{#if:{{{quest|}}}||style="display: none;"}}
if weapon skill type is NOT defined, infer it from element and sneak attack
! Quest:
-->{{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none<!--
| [[{{{quest|}}}]]
element is defined and none
-->|Physical<!--
element is defined and not none: check sneak attack if hybrid or purely magical
-->|{{#if:{{{sneak attack|}}}|{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Hybrid|no|false = Magical}}|Magical}} ({{{{{element}}}}})}}<!--
element is not defined
-->|Physical}}<!--
-->}}
|-
! Requirements:
| {{#if:{{{skill level|}}}|<div>{{{skill level}}} {{{type}}} skill level</div>}}{{#if:{{{main or sub jobs|{{{main jobs|}}}}}}|<div>{{#if:{{{main or sub jobs|}}}|Main or sub|'''Main'''}} job must be {{{main or sub jobs|{{{main jobs|}}}}}}</div>}}{{#if:{{{quest|}}}|<div>Quest: [[{{{quest}}}]]</div>}}{{#if:{{{equipment|}}}|<div>{{#if:{{{skill level|}}}{{{main or sub jobs|}}}{{{main jobs|}}}{{{quest|}}}|''or''}}equip {{{equipment}}}</div>}}
|-  
|-  
! Description:
! Description:
| {{{description|}}}
| {{{description|}}}
|- {{#if:{{{sneak attack|}}}||style="display: none;"}}
|- {{#if:{{{weapon skill type|}}}{{{sneak attack|}}}||style="display: none;"}}
! Sneak Attack:
! Sneak Attack:
| {{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Will stack with [[Sneak Attack]].|no|false = Does not stack with [[Sneak Attack]].}}
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical|hybrid=Will stack with [[Sneak Attack]].|magical|true=Does '''not''' stack with [[Sneak Attack]].|#default=}}|<!--
if weapon skill type is NOT defined, take sneak attack input
-->{{#switch:{{lc:{{{sneak attack|}}}}}|yes|true = Will stack with [[Sneak Attack]].|no|false = Does not stack with [[Sneak Attack]].}}<!--
-->}}
|- {{#if:{{{skillchain property|}}}||style="display: none;"}}
|- {{#if:{{{skillchain property|}}}||style="display: none;"}}
! Aligned with elemental equipment:
! Aligned with:
| {{Infobox Weapon Skill/Equipment Alignment|{{{skillchain property}}}|{{{skillchain property 2|}}}|{{{skillchain property 3|}}}}}
| {{Infobox Weapon Skill/Equipment Alignment|{{{skillchain property}}}|{{{skillchain property 2|}}}|{{{skillchain property 3|}}}}}
|}
|}
{{#if:{{{notes|}}}|'''Notes:'''
{{#if:{{{notes|}}}|'''Notes:'''
{{{notes}}}|}}
{{{notes}}}|}}
</div>
</div><!-- end flex-container-item-2 -->
<div class="flex-container-item-2">
<div class="flex-container-item-2">
<h2>Properties</h2>
<h2>Properties</h2>
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}}
}}
|-
|-
! Element:
<!--! Element:
| {{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none|''None''|{{{{{element}}}}}}}|''None''}}
| {{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none|''None''|{{{{{element}}}}}}}|''None''}}
|-  
|--->
! Modifiers:
! Modifiers:
| {{#if: {{{modifier 1|}}}|[[{{{modifier 1|}}}]]: {{{modifier 1 perc|{{information needed}}}}}}}<!--
| {{#if: {{{str modifier|}}}|<div>[[STR]]: {{{str modifier}}}</div>}}<!--
-->{{#if: {{{modifier 2|}}}|<br>[[{{{modifier 2|}}}]]: {{{modifier 2 perc|{{information needed}}}}}}}<!--
-->{{#if: {{{dex modifier|}}}|<div>[[DEX]]: {{{dex modifier}}}</div>}}<!--
-->{{#if: {{{modifier 3|}}}|<br>[[{{{modifier 3|}}}]]: {{{modifier 3 perc|{{information needed}}}}}}}<!--
-->{{#if: {{{vit modifier|}}}|<div>[[VIT]]: {{{vit modifier}}}</div>}}<!--
-->{{#if: {{{modifier 1|}}}{{{modifier 2|}}}{{{modifier 3|}}}||{{{modifiers|}}}}} <!-- fallback, backwards compatibility -->
-->{{#if: {{{agi modifier|}}}|<div>[[AGI]]: {{{agi modifier}}}</div>}}<!--
-->{{#if: {{{int modifier|}}}|<div>[[INT]]: {{{int modifier}}}</div>}}<!--
-->{{#if: {{{mnd modifier|}}}|<div>[[MND]]: {{{mnd modifier}}}</div>}}<!--
-->{{#if: {{{chr modifier|}}}|<div>[[CHR]]: {{{chr modifier}}}</div>}}<!--
-->{{#if: {{{other modifier|}}}|<div>{{{other modifier}}}</div>}}<!--
-->{{#if: {{{str modifier|}}}{{{dex modifier|}}}{{{vit modifier|}}}{{{agi modifier|}}}{{{int modifier|}}}{{{mnd modifier|}}}{{{chr modifier|}}}{{{other modifier|}}}||None}}
|}
|}
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th"
<div style="display: grid; grid-template-columns: repeat(3, 1fr); padding: 0.4em; max-width: 40ch; row-gap: 1em;">
|
<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">Damage Multipliers by TP:</div>
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;"
<div>'''1000 TP'''<br>{{{damage multiplier 1|{{Information Needed}}}}}</div>
! colspan="3" | Damage Multipliers by TP:  
<div>'''2000 TP'''<br>{{{damage multiplier 2|{{Information Needed}}}}}</div>
|-
<div>'''3000 TP'''<br>{{{damage multiplier 3|{{Information Needed}}}}}</div>
! style="width: 33%; | 1000 TP
{{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|
! style="width: 33%; | 2000 TP
<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">Critical Hit Rate by TP:</div>
! style="width: 33%; | 3000 TP
<div>'''1000 TP'''<br>{{{critical hit rate 1|{{Information Needed}}}}}</div>
|-
<div>'''2000 TP'''<br>{{{critical hit rate 2|{{Information Needed}}}}}</div>
| {{{damage multiplier 1|{{Information Needed}}}}}
<div>'''3000 TP'''<br>{{{critical hit rate 3|{{Information Needed}}}}}</div>
| {{{damage multiplier 2|{{Information Needed}}}}}
}}<!-- end if critical hit rate -->
| {{{damage multiplier 3|{{Information Needed}}}}}
{{#if:{{{effect by tp|}}}|
|}
<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">{{{effect by tp}}} by TP:</div>
|- {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}||style="display: none;"}}
<div>'''1000 TP'''<br>{{{effect by tp 1|{{Information Needed}}}}}</div>
|
<div>'''2000 TP'''<br>{{{effect by tp 2|{{Information Needed}}}}}</div>
{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;"
<div>'''3000 TP'''<br>{{{effect by tp 3|{{Information Needed}}}}}</div>
! colspan="3" | Critical Hit Rate by TP:  
}}<!-- end if effect by tp -->
|-
</div><!-- end grid -->
! style="width: 33%; | 1000 TP
</div><!-- end flex-container-item-2 -->
! style="width: 33%; | 2000 TP
</div><!-- end flex-container -->
! style="width: 33%; | 3000 TP
== Horizon Changes {{changes}} ==
|-
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 1|{{Information Needed}}}}}|}}
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 2|{{Information Needed}}}}}}}
| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 3|{{Information Needed}}}}}}}
|}
|- {{#if:{{{effect by tp|}}}||style="display: none;"}}
|
{|  class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;"
! colspan="3" | {{{effect by tp}}} by TP:
|-
! style="width: 33%; | 1000 TP
! style="width: 33%; | 2000 TP
! style="width: 33%; | 3000 TP
|-
| {{#if:{{{effect by tp|}}}|{{{effect by tp 1|{{Information Needed}}}}}}}
| {{#if:{{{effect by tp|}}}|{{{effect by tp 2|{{Information Needed}}}}}}}
| {{#if:{{{effect by tp|}}}|{{{effect by tp 3|{{Information Needed}}}}}}}
|}
|}
</div></div></onlyinclude></includeonly>__NOTOC__
[[Category:Templates|{{PAGENAME}}]]
==Usage==
<pre>
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| jobs =
| quest =
| description =
| sneak attack =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| modifier 1 =
| modifier 1 perc =
| modifier 2 =
| modifier 2 perc =
| modifier 3 =
| modifier 3 perc =
| modifiers =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
}}
</pre>
*'''name:''' The name of the weapon skill, e.g. ''Smash Axe'' (plain text, not a link!).
*'''type:''' The type of weapon skill, such as ''Sword'' (plain text, not a link!).
*'''skill level:''' The skill level required to use this weapon skill.
*'''jobs:''' The jobs that can natively use this weapon skill.
*'''quest:''' The quest that must be completed to use this weapon skill.
*'''description:''' The in-game description of the weapon skill.
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
*<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties.
*'''element:''' The type of elemental damage this weapon deals (or None).
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission'').
*'''modifier 1''', '''modifier 1 perc''', '''modifier 2''', '''modifier 2 perc''', '''modifier 3''', '''modifier 3 perc:''' The stats that modify this weapon skill and the percentage they modify it by.
*('''modifiers:''' This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.)
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
*'''effect by tp''', '''effect by tp 1''', '''effect by tp 2''', '''effect by tp 3:''' The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
*'''notes:''' Any additional notes about this weapon skill.
 
<hr>
==Examples==
<div style="border: 2px double black">
{{Infobox Weapon Skill|nc
| name = Mock Weapon Skill
| type = Great Axe
| skill level = 1000
| jobs = [[WAR]] / [[BST]]
| quest = Aquiring the unaquirable
| description = The Weapon Skill to end all Weapon Skills
| sneak attack = no
| equipment alignment = Fire
| equipment alignment 2 = Water
| equipment alignment 3 = Wind
| element = Light
| skillchain property = Liquefaction
| skillchain property 2 = Light
| skillchain property 3 = Fragmentation
| modifiers = [[STR]]: 100%<br>[[INT]]: 50%
| modifier 1 = STR
| modifier 1 perc = 100%
| modifier 2 = INT
| modifier 2 perc = 50%
| damage multiplier 1 = 2.00
| damage multiplier 2 = 2.50
| damage multiplier 3 = 3.25
| critical hit rate 1 = 10%
| critical hit rate 2 = 20%
| critical hit rate 3 = 50%
| effect by tp = Chance to [[Stun (Status Effect)|stun]] target
| effect by tp 1 = 30%
| effect by tp 2 = 60%
| effect by tp 3 = 90%
| notes =
* This Weapon Skill is too powerful to be in game. Therefore it isn't.
}}
</div>
 


<div style="border: 2px double black">
{{{horizon changes|''None''}}}{{#ifeq:{{NAMESPACENUMBER}}|0|
{{Infobox Weapon Skill|nc
{{#cargo_store:
| name = Smash Axe
_table = WeaponSkills
| type = Axe
| Name = {{PAGENAME}}
| skill level = 40
| WeaponType = {{#switch:{{lc:{{{type}}}}}|archery = Archery|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great katana=Great Katana|great sword = Great Swords|hand-to-hand = Hand-to-Hand|katana = Katana|marksmanship = Marksmanship|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords}}
| description = [[Stun]]s enemy. Duration of [[stun]] varies with [[TP]].
| SkillRequired = {{{skill level|}}}
| equipment alignment = Snow
<!-- search "main or sub jobs" or "main jobs" for each job, if found, join that job to the list -->
| equipment alignment 2 = Aqua
| JobsRequired = {{#invoke:String|join|/<!--
| sneak attack = true
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|warrior}}|Warrior}}<!--
| element = None
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|monk}}|Monk}}<!--
| skillchain property = Induration
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|thief}}|Thief}}<!--
| skillchain property 2 = Reverberation
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|white mage}}|White Mage}}<!--
| skillchain property 3 =  
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|black mage}}|Black Mage}}<!--
| modifiers = [[STR]]:30%
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|red mage}}|Red Mage}}<!--
| damage multiplier 1 = 1.00
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|paladin}}|Paladin}}<!--
| damage multiplier 2 = 1.00
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|dark knight}}|Dark Knight}}<!--
| damage multiplier 3 = 1.00
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|beastmaster}}|Beastmaster}}<!--
| notes =  
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|bard}}|Bard}}<!--
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|ranger}}|Ranger}}<!--
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|summoner}}|Summoner}}<!--
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|samurai}}|Samurai}}<!--
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|ninja}}|Ninja}}<!--
-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|dragoon}}|Dragoon}}<!--
-->}}
<!-- if "main or sub jobs" parameter exists, then sub job can meet the requirement -->
| SubJobAllowed = {{#if:{{{main or sub jobs|}}}|1|0}}
| QuestRequired = {{{quest|}}}
<!-- strip links from equipment string -->
| EquipmentSources = {{#replace:{{#replace:{{{equipment|}}}|[}}|]}}
| Description = {{{description|}}}
<!-- only Hybrid, Magical, and Physical are allowed -->
| WeaponSkillType = {{#switch:{{lc:{{{weapon skill type}}}}}|hybrid = Hybrid|magical = Magical|physical = Physical}}
<!-- switch statements make sure links point to the correct element pages -->
| Elements = {{#invoke:String|join|/|{{#switch:{{lc:{{{element}}}}}|dark|earth|ice|light|lightning|wind={{ucfirst:{{{element}}}}}|fire|water={{ucfirst:{{{element}}}}} (Element)}}|{{#switch:{{lc:{{{element 2}}}}}|dark|earth|ice|light|lightning|wind={{ucfirst:{{{element 2}}}}}|fire|water={{ucfirst:{{{element 2}}}}} (Element)}}}}
<!-- make sure links point to the correct skillchain pages -->
| SkillchainProperties = {{#invoke:String|join|/<!--
-->|{{#ifeq:{{lc:{{{skillchain property|}}}}}|light|Light (Skillchain)|{{ucfirst:{{{skillchain property|}}}}}}}<!--
-->|{{#ifeq:{{lc:{{{skillchain property 2|}}}}}|light|Light (Skillchain)|{{ucfirst:{{{skillchain property 2|}}}}}}}<!--
-->|{{#ifeq:{{lc:{{{skillchain property 3|}}}}}|light|Light (Skillchain)|{{ucfirst:{{{skillchain property 3|}}}}}}}<!--
-->}}
| StrModifier = {{{str modifier|}}}
| DexModifier = {{{dex modifier|}}}
| VitModifier = {{{vit modifier|}}}
| AgiModifier = {{{agi modifier|}}}
| IntModifier = {{{int modifier|}}}
| MndModifier = {{{mnd modifier|}}}
| ChrModifier = {{{chr modifier|}}}
| OtherModifier = {{{other modifier|}}}
<!-- if a specific "effect by tp" exists, store that, otherwise store critical hit rates or damage multipliers -->
| TpEffect = {{{effect by tp|{{#if:{{{critical hit rate 1|}}}|Critical Hit Rate|Damage Multiplier}}}}}
| 1000TpValue = {{{effect by tp 1|{{{critical hit rate 1|{{{damage multiplier 1|}}}}}}}}}
| 2000TpValue = {{{effect by tp 2|{{{critical hit rate 2|{{{damage multiplier 2|}}}}}}}}}
| 3000TpValue = {{{effect by tp 3|{{{critical hit rate 3|{{{damage multiplier 3|}}}}}}}}}
| HorizonChanges = {{{horizon changes|}}}
}}
}}
</div>
}}</includeonly><noinclude>
{{#cargo_declare:
_table = WeaponSkills
| Name = Page
| WeaponType = Page (allowed values = Archery, Axes, Clubs, Daggers, Great Axes, Great Katana, Great Swords, Hand-to-Hand, Katana, Marksmanship, Polearms, Scythes, Staves, Swords)
| SkillRequired = Integer
| JobsRequired = List (/) of Page (allowed values = Warrior, Monk, Thief, White Mage, Black Mage, Red Mage, Paladin, Dark Knight, Beastmaster, Bard, Ranger, Summoner, Samurai, Ninja, Dragoon)
| SubJobAllowed = Boolean
| QuestRequired = Page
| EquipmentSources = List (/) of Page
| Description = Wikitext string
| WeaponSkillType = String (allowed values = Hybrid, Magical, Physical)
| Elements = List (/) of Page (allowed values = Dark, Earth, Fire (Element), Ice, Light, Lightning, Water (Element), Wind)
| SkillchainProperties = List (/) of Page (allowed values = Compression, Darkness, Detonation, Distortion, Fragmentation, Fusion, Gravitation, Impaction, Induration, Light (Skillchain), Liquefaction, Reverberation, Scission, Transfixion)
| StrModifier = Wikitext string
| DexModifier = Wikitext string
| VitModifier = Wikitext string
| AgiModifier = Wikitext string
| IntModifier = Wikitext string
| MndModifier = Wikitext string
| ChrModifier = Wikitext string
| OtherModifier = Wikitext string
| TpEffect = Wikitext string
| 1000TpValue = Wikitext string
| 2000TpValue = Wikitext string
| 3000TpValue = Wikitext string
| HorizonChanges = Wikitext
}}
{{Documentation}}</noinclude>

Latest revision as of 01:45, 29 September 2025

This template defines the table "WeaponSkills". View table.

Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this documentation. (About template documentation)
Editors can experiment in this template's sandbox and test case pages.

Usage

{{Infobox Weapon Skill
| name =
| type = 
| skill level = 
| main jobs = 
| main or sub jobs = 
| quest = 
| equipment = 
| description = 
| weapon skill type = 
| equipment alignment = 
| equipment alignment 2 = 
| equipment alignment 3 = 
| element = 
| element 2 = 
| skillchain property = 
| skillchain property 2 = 
| skillchain property 3 = 
| str modifier = 
| dex modifier = 
| vit modifier = 
| agi modifier = 
| int modifier = 
| mnd modifier = 
| chr modifier = 
| other modifier = 
| damage multiplier 1 = 
| damage multiplier 2 = 
| damage multiplier 3 = 
| critical hit rate 1 = 
| critical hit rate 2 = 
| critical hit rate 3 = 
| effect by tp = 
| effect by tp 1 = 
| effect by tp 2 = 
| effect by tp 3 = 
| notes = 
| horizon changes = 
}}
  • name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
  • type: The type of weapon skill, such as Sword (plain text, not a link!).
  • skill level: The skill level required to use this weapon skill.
  • main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
  • quest: The quest that must be completed to use this weapon skill.
  • equipment: Items that can be equipped to use this weapon skill.
  • description: The in-game description of the weapon skill.
  • weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
  • sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". set weapon skill type instead.
  • equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget). not necessary any more, automatically figured out from the skillchain properties.
  • element, element 2: The type(s) of elemental damage this weapon deals (or None).
  • skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
  • str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
  • other modifier: Any other modifications to this weapon skill.
  • damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
  • effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
  • notes: Any additional notes about this weapon skill.
  • horizon changes: A text description of any Horizon changes to this weapon skill.

Examples

Overview

Name: Mock Weapon Skill
Weapon Type: Great Axe
Weapon Skill Type: Magical (Light)
Requirements:
1000 Great Axe skill level
Main job must be Warrior / Beastmaster
Description: The Weapon Skill to end all Weapon Skills
Sneak Attack: Does not stack with Sneak Attack.
Aligned with:

Notes:

  • This Weapon Skill is too powerful to be in game. Therefore it isn't.

Properties

Skillchains Li­que­fac­tion (A)
Light (B)
Frag­men­ta­tion (C)
Modifiers:
STR: 100%
INT: 50%
Damage Multipliers by TP:
1000 TP
2.00
2000 TP
2.50
3000 TP
3.25
Critical Hit Rate by TP:
1000 TP
10%
2000 TP
20%
3000 TP
50%
Chance to stun target by TP:
1000 TP
30%
2000 TP
60%
3000 TP
90%

Horizon Changes HorizonXI specific changes

None


Overview

Name: Smash Axe
Weapon Type: Axe
Weapon Skill Type: Physical
Requirements:
40 Axe skill level
Description: Stuns enemy. Duration of stun varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Aligned with:

Properties

Skillchains In­du­ra­tion (A)
Rever­be­ra­tion (B)
Modifiers:
STR: 30%
Damage Multipliers by TP:
1000 TP
1.00
2000 TP
1.00
3000 TP
1.00


Horizon Changes HorizonXI specific changes

None

External Links