Category:Jobs: Difference between revisions
(Created page with "A character's Main Job is the primary job he/she has chosen to use, and which will gain or lose any Experience Points. A Support Job (subjob) is a secondary job, restricted, if applicable, to half the level of the Main Job, which provides access to additional Job Abilities and Job Traits based upon the restricted level of the subjob. The "Standard Jobs" below are those jobs that are available to all players at the beginning of the game. The "Advanced Jobs" are...") Tag: visualeditor-wikitext |
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= [[HorizonXI Wiki|HorizonXI Wiki]] - Jobs = | |||
A character's [[Main Job]] is the primary job he/she has chosen to use, and which will gain or lose any Experience Points. A [[Support Job]] (subjob) is a secondary job, restricted, if applicable, to half the level of the Main Job, which provides access to additional Job Abilities and Job Traits based upon the restricted level of the subjob. | A character's [[Main Job]] is the primary job he/she has chosen to use, and which will gain or lose any Experience Points. A [[Support Job]] (subjob) is a secondary job, restricted, if applicable, to half the level of the Main Job, which provides access to additional Job Abilities and Job Traits based upon the restricted level of the subjob. | ||
The "Standard Jobs" below are those jobs that are available to all players at the beginning of the game. The "Advanced Jobs" are available upon completion of certain quests. | The "Standard Jobs" below are those jobs that are available to all players at the beginning of the game. The "Advanced Jobs" are available upon completion of certain quests. | ||
'''The <u>first</u> unlocked advanced job will award the player with 5 additional Mog Wardrobe inventory slots.''' | '''The <u>first</u> unlocked advanced job will award the player with 5 additional Mog Wardrobe inventory slots.''' {{changes}} | ||
==Standard Jobs== | ==Standard Jobs== | ||
There are six standard jobs that are available to all starting players. | There are six standard jobs that are available to all starting players. | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top | | valign="top" align="center" |'''[[Warrior]]'''[[File:Mandy WAR noBG.png|center|120x120px|link=Warrior]] | ||
| valign="center" |Specializing in the arts of battle, warriors act as shields, protecting their comrades from enemy attacks. | |||
| valign="center" |Specializing in the arts of battle, warriors act as shields, protecting their comrades from | |||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Monk]]'''[[File: | | valign="top" align="center" |'''[[Monk]]'''[[File:Mandy MNK noBG.png|center|120x120px|link=Monk]] | ||
| valign="center" |With their bodies that double as deadly weapons, monks attack enemies with explosive strength-filled punches. | | valign="center" |With their bodies that double as deadly weapons, monks attack enemies with explosive strength-filled punches. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Thief]]'''[[File: | | valign="top" align="center" |'''[[Thief]]'''[[File:Mandy THF noBG.png|center|120x120px|link=Thief]] | ||
| valign="center" |Specializing in covert actions, thieves aim for the perfect opportunity to attack from behind. | | valign="center" |Specializing in covert actions, thieves aim for the perfect opportunity to attack from behind. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[White Mage]]'''[[File: | | valign="top" align="center" |'''[[White Mage]]'''[[File:Mandy WHM noBG.png|center|120x120px|link=White Mage]] | ||
| valign="center" |By using recovery spells, white mages can ensure a party's survival. | | valign="center" |By using recovery spells, white mages can ensure a party's survival. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Black Mage]]'''[[File: | | valign="top" align="center" |'''[[Black Mage]]'''[[File:Mandy BLM noBG.png|center|120x120px|link=Black Mage]] | ||
| valign="center" |Through devastating magic spells, black mages bring tremendous firepower to the battlefield. | | valign="center" |Through devastating magic spells, black mages bring tremendous firepower to the battlefield. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Red Mage]]'''[[File: | | valign="top" align="center" |'''[[Red Mage]]'''[[File:Mandy RDM noBG.png|center|120x120px|link=Red Mage]] | ||
| valign="center" |These fighter-mages can utilize both black and white magic, as well as the arts of the sword. | | valign="center" |These fighter-mages can utilize both black and white magic, as well as the arts of the sword. | ||
|} | |} | ||
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==Advanced Jobs== | ==Advanced Jobs== | ||
By completing certain quests after reaching level 30, the door to many other exciting jobs will open. | By completing certain quests after reaching level 30, the door to many other exciting jobs will open. | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" | | valign="top" align="center" |'''[[Paladin]]'''[[File:Mandy pld noBG.png|center|120x120px|link=Paladin]] | ||
| valign="center" |Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield. | | valign="center" |Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Dark Knight]]'''[[File: | | valign="top" align="center" |'''[[Dark Knight]]'''[[File:Mandy DRK noBG.png|center|120x120px|link=Dark Knight]] | ||
| valign="center" |To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies. | | valign="center" |To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Beastmaster]]'''[[File: | | valign="top" align="center" |'''[[Beastmaster]]'''[[File:Mandy BST noBG.png|center|120x120px|link=Beastmaster]] | ||
| valign="center" |These experts in monster research have trained tirelessly to communicate with--and even control--the animals of Vana'diel. | | valign="center" |These experts in monster research have trained tirelessly to communicate with--and even control--the animals of Vana'diel. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Bard]]'''[[File: | | valign="top" align="center" |'''[[Bard]]'''[[File:Mandy BRD noBG.png|center|120x120px|link=Bard]] | ||
| valign="center" |A bright tune to soothe a party's wounds... A brisk march to raise a party's spirits... A forbidden chant to weaken a party's foes... The bards of Vana'diel use music as their weapon. | | valign="center" |A bright tune to soothe a party's wounds... A brisk march to raise a party's spirits... A forbidden chant to weaken a party's foes... The bards of Vana'diel use music as their weapon. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Ranger]]'''[[File:RANGER.png| | | valign="top" align="center" |'''[[Ranger]]'''[[File:RANGER.png|center|120x120px|link=Ranger]] | ||
| valign="center" |With unparalleled tracking abilities and skill with the bow and arrow, rangers are experts in the field of hunting. | | valign="center" |With unparalleled tracking abilities and skill with the bow and arrow, rangers are experts in the field of hunting. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Samurai]]'''[[File: | | valign="top" align="center" |'''[[Samurai]]'''[[File:Mandy SAM noBG.png|center|120x120px|link=Samurai]] | ||
| valign="center" |Through the study of Far Eastern martial arts techniques, these lone warriors have devoted their lives to their cause and to their blade, the mighty great katana. | | valign="center" |Through the study of Far Eastern martial arts techniques, these lone warriors have devoted their lives to their cause and to their blade, the mighty great katana. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Ninja]]'''[[File: | | valign="top" align="center" |'''[[Ninja]]'''[[File:Mandy NIN noBG.png|center|120x120px|link=Ninja]] | ||
| valign="center" |Strict training in the forbidden arts of the Far East have transformed these fighters into cold, hard killing machines. | | valign="center" |Strict training in the forbidden arts of the Far East have transformed these fighters into cold, hard killing machines. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Dragoon]]'''[[File: | | valign="top" align="center" |'''[[Dragoon]]'''[[File:Mandy DRG noBG.png|center|120x120px|link=Dragoon]] | ||
| valign="center" |With their lances in hand and their faithful wyverns by their sides, dragoons suprise their enemies with their extraordinary jumping abilities. | | valign="center" |With their lances in hand and their faithful wyverns by their sides, dragoons suprise their enemies with their extraordinary jumping abilities. | ||
|} | |} | ||
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{| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign="top" |'''[[Summoner]]'''[[File: | | valign="top" align="center" |'''[[Summoner]]'''[[File:Mandy SMN noBG.png|center|120x120px|link=Summoner]] | ||
| valign="center" |By making pacts with the legendary "avatars", these heretic mages have unlocked the secrets to the forbidden magic of Vana'diel to unleash devastating force on their enemies. | | valign="center" |By making pacts with the legendary "avatars", these heretic mages have unlocked the secrets to the forbidden magic of Vana'diel to unleash devastating force on their enemies. | ||
|} | |} | ||
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| | <div class="flex-container-item-2-large"> | ||
| valign="top" | | {| width="100%" align="center" cellspacing="0" cellpadding="5" border="0" | ||
| valign=" | | valign="top" align="center" |<!--placeholder for new jobs and to keep the formatting of summoner consistant'''[[Summoner]]'''[[File:Mandy SMN noBG.png|center|120x120px|link=Summoner]]--> | ||
| valign="center" |<!--By making pacts with the legendary "avatars", these heretic mages have unlocked the secrets to the forbidden magic of Vana'diel to unleash devastating force on their enemies. --> | |||
|} | |} | ||
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{{JobNav|state=expanded}} |
Latest revision as of 11:47, 14 July 2024
HorizonXI Wiki - Jobs
A character's Main Job is the primary job he/she has chosen to use, and which will gain or lose any Experience Points. A Support Job (subjob) is a secondary job, restricted, if applicable, to half the level of the Main Job, which provides access to additional Job Abilities and Job Traits based upon the restricted level of the subjob.
The "Standard Jobs" below are those jobs that are available to all players at the beginning of the game. The "Advanced Jobs" are available upon completion of certain quests.
The first unlocked advanced job will award the player with 5 additional Mog Wardrobe inventory slots.
Standard Jobs
There are six standard jobs that are available to all starting players.
Warrior | Specializing in the arts of battle, warriors act as shields, protecting their comrades from enemy attacks. |
Monk | With their bodies that double as deadly weapons, monks attack enemies with explosive strength-filled punches. |
Thief | Specializing in covert actions, thieves aim for the perfect opportunity to attack from behind. |
White Mage | By using recovery spells, white mages can ensure a party's survival. |
Black Mage | Through devastating magic spells, black mages bring tremendous firepower to the battlefield. |
Red Mage | These fighter-mages can utilize both black and white magic, as well as the arts of the sword. |
Advanced Jobs
By completing certain quests after reaching level 30, the door to many other exciting jobs will open.
Paladin | Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield. |
Dark Knight | To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies. |
Beastmaster | These experts in monster research have trained tirelessly to communicate with--and even control--the animals of Vana'diel. |
Bard | A bright tune to soothe a party's wounds... A brisk march to raise a party's spirits... A forbidden chant to weaken a party's foes... The bards of Vana'diel use music as their weapon. |
Ranger | With unparalleled tracking abilities and skill with the bow and arrow, rangers are experts in the field of hunting. |
Samurai | Through the study of Far Eastern martial arts techniques, these lone warriors have devoted their lives to their cause and to their blade, the mighty great katana. |
Ninja | Strict training in the forbidden arts of the Far East have transformed these fighters into cold, hard killing machines. |
Dragoon | With their lances in hand and their faithful wyverns by their sides, dragoons suprise their enemies with their extraordinary jumping abilities. |
Summoner | By making pacts with the legendary "avatars", these heretic mages have unlocked the secrets to the forbidden magic of Vana'diel to unleash devastating force on their enemies. |
Jobs of Vana'diel by Era | |||||||
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Final Fantasy XI (2002-2004) |
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Rise of the Zilart (2003-2004) |
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Chains of Promathia (2004) | none |
Pages in category "Jobs"
The following 18 pages are in this category, out of 18 total.