Category:Crafts: Difference between revisions

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== Overview ==
[[Vana'diel]] contains a number of crafting guilds which players can join in order to craft (or fish) various items.  There are also a number of [[Hobbies]] which players can utilize to obtain materials to aid in these crafts.
[[Vana'diel]] contains a number of crafting guilds which players can join in order to craft (or fish) various items.  There are also a number of [[Hobbies]] which players can utilize to obtain materials to aid in these crafts.
*There is '''no''' correlation between HQ rates and day, moon phase, direction, or any of the other voodoos various crafters have come up with over the years.
{|border="0" width="90%"
|valign="top" align="center" width="30%"|[[:Category:Alchemy|Alchemy]]
<center>{{Click-Inline|width=64px|height=64px|image=AlchemyIcon.png|link=:Category:Alchemy|title=Alchemy}}</center>
|width="5%"|&nbsp;
|valign="top" align="center" width="30%"|[[:Category:Bonecraft|Bonecraft]]
<center>{{Click-Inline|width=64px|height=64px|image=BonecraftIcon.png|link=:Category:Bonecraft|title=Bonecraft}}</center>
|width="5%"|&nbsp;
|valign="top" align="center" width="30%"|[[:Category:Clothcraft|Clothcraft]]
<center>{{Click-Inline|width=64px|height=64px|image=ClothcraftIcon.png|link=:Category:Clothcraft|title=Clothcraft}}</center>
|-
|valign="top" align="left"|<p align="justify">Craft often used to create enhancing and enfeebling potions, healing medicines, enfeebling weapons, and Ninjutsu tools.</p>
|&nbsp;
|valign="top" align="left"|<p align="justify">Craft which works with bones to create moderately heavy armor and a wide variety of ammunition and jewelry.</p>
|&nbsp;
|valign="top" align="left"|<p align="justify">Craft which works with natural threads to craft lightweight armor and capes often used by magicians.</p>
|-
|valign="top" align="center"|[[:Category:Cooking|Cooking]]
<center>{{Click-Inline|width=64px|height=64px|image=CookingIcon.png|link=:Category:Cooking|title=Cooking}}</center>
|&nbsp;
|valign="top" align="center"|[[:Category:Fishing|Fishing]]
<center>{{Click-Inline|width=64px|height=64px|image=FishingIcon.png|link=:Category:Fishing|title=Fishing}}</center>
|&nbsp;
|valign="top" align="center"|[[:Category:Goldsmithing|Goldsmithing]]
<center>{{Click-Inline|width=64px|height=64px|image=GoldsmithingIcon.png|link=:Category:Goldsmithing|title=Goldsmithing}}</center>
|-
|valign="top" align="left"|<p align="justify">Craft which combines ingredients to make a wide variety of tasty and enhancing meals.</p>
|&nbsp;
|valign="top" align="left"|<p align="justify">Craft which seeks to catch the fish from the oceans, seas, lakes, rivers, streams and ponds of Vana'diel.</p>
|&nbsp;
|valign="top" align="left"|<p align="justify">Craft which works with precious gems and metals to create beautiful jewelry and glittering armor.</p>
|-
|valign="top" align="center"|[[:Category:Leathercraft|Leathercraft]]
<center>{{Click-Inline|width=64px|height=64px|image=LeathercraftIcon.png|link=:Category:Leathercraft|title=Leathercraft}}</center>
|&nbsp;
|valign="top" align="center"|[[:Category:Smithing|Smithing]]
<center>{{Click-Inline|width=64px|height=64px|image=BlacksmithingIcon.png|link=:Category:Smithing|title=Smithing}}</center>
|&nbsp;
|valign="top" align="center"|[[:Category:Woodworking|Woodworking]]
<center>{{Click-Inline|width=64px|height=64px|image=WoodworkingIcon.png|link=:Category:Woodworking|title=Woodworking}}</center>
|-
|valign="top" align="left"|<p align="justify">Craft which works with animal hides to craft medium-weight and versatile armor.</p>
|&nbsp;
|valign="top" align="left"|<p align="justify">Craft which reformulates raw ores into usable ingredients for making heavy armor and weapons.</p>
|&nbsp;
|valign="top" align="left"|<p align="justify">Craft which uses lumber found around Vana'diel to craft a variety of weapons, shields, ammunition and Mog House furniture.</p>
|-
|valign="top" align="center"|
|&nbsp;
|valign="top" align="center"|[[:Category:Synergy|Synergy]] '''Currently OOE'''
<center>{{Click-Inline|width=64px|height=64px|image=SynergyIcon.png|link=:Category:Synergy|title=Synergy}}</center>
|&nbsp;
|valign="top" align="center"|
|-
|valign="top" align="left"|
|&nbsp;
|valign="top" align="left"|<p align="justify">Craft used in combination with other craft skills in a group effort, originally to inscribe special effects on weapons and armor with Evolith stones.</p>
|&nbsp;
|valign="top" align="left"|
|}
==Ranks==
== '''Ranks'''==
To become an experienced crafter, every ten skill levels, you are required to prove to the guild that you "have what it takes" by crafting (or buying) an item of the guild's choosing.  This item can be turned in once you have reached an "8" in skill (8, 28, 48, etc.), or higher skill (up to the cap).
{| width="100%" cellpadding="2" border="0"
|}


{| width="50%" cellpadding="2" border="0"
{{Crafts Hobbies}}
! style="background:#D24949;" width="20%" align="center" |Level
 
! style="background:#D24949;" width="40%" align="center" |Rank Acquired
== Ranks ==
|- bgcolor="#FCF9E0"
 
| align="center" |8-10
<div class="float-container">
<div class="float-container-item-right">
{| class="crafting-table crafting-table-color table-xs"
! Level
! Rank Acquired
|-  
| align="center" | 8-10
|Recruit
|Recruit
|- bgcolor="#FCF9E0"
|-  
| align="center" |18-20
| align="center" | 18-20
|Initiate
|Initiate
|- bgcolor="#FCF9E0"
|-  
| align="center" |28-30
| align="center" | 28-30
|Novice
|Novice
|- bgcolor="#FCF9E0"
|-  
| align="center" |38-40
| align="center" | 38-40
|Apprentice
|Apprentice
|- bgcolor="#FCF9E0"
|-  
| align="center" |48-50
| align="center" | 48-50
|Journeyman
|Journeyman
|- bgcolor="#FCF9E0"
|-  
| align="center" |58-60
| align="center" | 58-60
|Craftsman
|Craftsman
|- bgcolor="#FCF9E0"
|-  
| align="center" |68-70
| align="center" | 68-70
|Artisan
|Artisan
|- bgcolor="#FCF9E0"
|-  
| align="center" |78-80
| align="center" | 78-80
|Adept
|Adept
|- bgcolor="#FCF9E0"
|-  
| align="center" |88-90
| align="center" | 88-90
|Veteran
|Veteran
|- bgcolor="#FCF9E0"
|-  
| align="center" |98-100
| align="center" | 98-100
| Expert
| Expert
|}
|}
<br>
</div>
===Relations Between Crafts Above Skill Level 70 ===
All crafts start at level 0 and the maximum level is 100. Each 10 level interval has an associated rank, as per the table. To progress to the next rank, crafters much speak to the appropriate NPC from their guild and trade them the requested item. This can be done no earlier than '''two''' levels below cap eg. a recruit item can be traded between levels 8-10.
After you hit level 60, you get 40 levels to distribute among the other crafts you also have above level 60. Meaning, you can get every single craft up to 60 without any issues, but post-60 you have 40 levels to distribute. The decimal portion of your level is also counted and rounded up, as in, if your Woodworking was at 63.4, you would have 40 - 4 (3.4 rounded up), or 36 levels left to distribute.
 
All crafts can be leveled to 60 without limitations. Above 60 crafters have a total of '''40 levels''' to distribute. Most crafters will choose to take their ''main'' craft to 100 however some may choose to level two different ones to level 80, 4 different ones to 70 etc. Crafters should be aware that when leveling above 60, decimal places count as whole levels. Eg. if a craft is leveled to 60.1, they will have 39 points remaining, not 39.9. [[:Category:Fishing|Fishing]] is the only exception to this rule and can be leveled to 100 regardless of other crafting ranks.
 
If a crafter wishes to de-level a craft (or skill-up a different one above 60), no special action needs to be taken. Once you hit the 40 level limit, further skill-ups will de-level other crafts automatically. Its currently unknown which craft will be de-leveled so caution should be taken if you have multiple crafts above 60. Finally it's generally recommended to '''NOT''' trade in rank-up items at level 60. An unintentional skill-up to 60.1 can and will de-level a level 100 craft!
</div>


If you raise a craft skill past 60, after already having 40 levels distributed to other crafts above 60, the level of the crafts already above 60 will decrease, starting with the highest craft skill not gaining a level.
== ASB Warning ==
All figures listed below have come from the ASB code. It's generally assumed that HorizonXI follows this for the purposes of crafting but with the code being closed source, it's impossible to say for 100%. Please update the link below to the direct page that these crafting figures can be found, if you can locate them.


As [[:category:Fishing|Fishing]] and [[:category:Synergy|Synergy]] are not synthesis crafts (which use crystals), they are not subject to any of these limitations. You can level Fishing to 100, Synergy to 80, all the rest of the crafts to 60, and still have the 40 points left to distribute as you want.
[https://github.com/AirSkyBoat/AirSkyBoat https://github.com/AirSkyBoat/AirSkyBoat]
== Skilling-up ==
When skilling-up, crafters will find that:
* Between the levels of 0-49.9 they have a '''60%''' chance of a skill-up per '''successful''' synth.
* Between the levels of 50-99.9 they have a '''25%''' chance of a skill-up per '''successful''' synth.
* Above level 60, they may only receive '''0.1''' skill-ups at a time.
* Breaks will also yield skill-ups at the '''same rate''' as successes, provided your '''unmodified skill level''' is within '''5''' levels of the recipes cap.
* [[:Category:Desynthesis|Desynthesis]] can yield skill-ups providing you are within '''3''' levels of the recipes cap. Additionally, skill-up rates are cut in half.


Also, once you have more than one craft above 60.0 and have less than 10 craft skill level points of the 40 left, you will not be able to change guilds until you "renounce" your rank in one of those guilds, which drops that craft to Craftsman level 60.0. To do this, or delevel one of those crafts in general, talk to one of your current guildmasters and he/she will give you the choice to renounce your rank in one of your crafts over 60.0. You will not be able to choose how many skill points you wish to drop.
=== Synthesis Support ===
|}
Crafters may find that [[Synthesis Image Support]] to be useful in skilling-up. The free version provides a temporary +1 to your crafting skill and the paid version provides +3. This support can prove to be invaluable when skilling-up.
*if the craft you're skilling on sells slowly, consider stopping support once you are 5 levels below. This way, you will gain extra opportunities to skillup each time a "break" occurs and an item is not lost.


==Crafting Tips and Guides==
=== Crafting Equipment Support ===
Once a crafter achieves the '''Novice''' rank, they may start earning guild points. Each guild has 3 different items that may be purchased with these point, each increasing your skill by '''1''' point (cooking being the exception with the item [[Hocho]] providing an extra +3).


If you are below a recipe's cap, you can start attempting synthesis at 15 levels below it (this includes sub-crafts). Any gear or synthesis support counts toward this figure. You can now gain synthesis skillups only up to the cap.
== Success Rates ==
=== Synthesis - Below Cap ===
<div class="flex-container">
<div class="flex-container-item-2">
{| class="crafting-table-small crafting-table crafting-table-color"
! width="33%" |Level Range
! width="33%" |Success Rate
! width="33%" |HQ Rate
|-
| -10
| 5%
| rowspan="5"| 0.06%{{verification}}
|-
| -9
| 5%
|-
| -8
| 15%
|-
| -7
| 25%
|-
| -6
| 35%
|}
</div>
<div class="flex-container-item-2">
{| class="crafting-table-small crafting-table crafting-table-color"
! width="33%" |Level Range
! width="33%" |Success Rate
! width="33%" |HQ Rate
|-
| -5
| 45%
| rowspan="5" | 0.06%{{verification}}
|-
| -4
| 55%
|-
| -3
| 65%
|-
| -2
| 75%
|-
| -1
| 85%
|}
</div></div>


The level range in the table below represents your skill level in relation to the recipe skill level. "0" represents your skill level equaling the recipe skill level. It is generally believed that the following results are accurate. These are, however, assumptions only.
<div class="flex-container">
<div class="flex-container-item-2">


{| border="1" cellpadding="5" cellspacing="0"
=== Synthesis - Above Cap ===
{| class="crafting-table crafting-table-color crafting-table-small"
! width="33%" |Level Range
! width="33%" |Success Rate
! width="33%" |HQ Rate
|-
| Tier 0<br> (0 - 10)
| rowspan="4" | 95%
| 1.5%<br> (1/64)
|-
| Tier 1<br> (11-30)
| 6.25%<br> (1/16)
|-
| Tier 2<br> (31-50)
| 25%<br> (1/4)
|-
| Tier 3<br> (51+)
| 50%<br> (1/2)
|}
</div>
<div class="flex-container-item-2">
=== Desynthesis ===
{| class="crafting-table crafting-table-color crafting-table-small"
! width="33%" |Level Range
! width="33%" |Success Rate
! width="33%" |HQ Rate
|-
|-
|Level Range
| -4 and below
|(-10) - (-1)
| 5%
|0 - 10
| 47%
|11 - 30
|31 - 50
| 51 - 70
|71 - 90
|91 - 100
|-
|-
|Success Rate
| -3
|50%
| 15%
|
| 47%
|
|
|95% (w/o crafting ring)
|
|
|-
|-
|HQ Rate
| -2
|<1%  
| 25%
|1.5% (1/64)
| 47%
|6.25% (1/16)
|-
|25%
| -1
|50%
| 35%
| 47%
|-
| Tier 0<br>(0-10)
|rowspan="4"| 45%
| 50%
| 50%
|50%  
|-
| Tier 1<br>(11-30)
| 53%
|-
| Tier 2<br>(31-50)
| 56%
|-
| Tier 3<br>(51+)
| 59%
|}
|}
</div></div>


== Guild Points ==
To be written.


== Superstitions ==
*There is '''no''' correlation between HQ rates and day, moon phase, direction, or any of the other voodoos various crafters have come up with over the years.




{{Crafts Hobbies}}
__NOTOC__
__NOTOC__
[[Category:Game Systems]]
[[Category:Game Systems]]
[[Category:Skills]]

Latest revision as of 12:08, 11 September 2024

Overview

Vana'diel contains a number of crafting guilds which players can join in order to craft (or fish) various items. There are also a number of Hobbies which players can utilize to obtain materials to aid in these crafts.


Crafts
Hobbies

Ranks

Level Rank Acquired
8-10 Recruit
18-20 Initiate
28-30 Novice
38-40 Apprentice
48-50 Journeyman
58-60 Craftsman
68-70 Artisan
78-80 Adept
88-90 Veteran
98-100 Expert

All crafts start at level 0 and the maximum level is 100. Each 10 level interval has an associated rank, as per the table. To progress to the next rank, crafters much speak to the appropriate NPC from their guild and trade them the requested item. This can be done no earlier than two levels below cap eg. a recruit item can be traded between levels 8-10.

All crafts can be leveled to 60 without limitations. Above 60 crafters have a total of 40 levels to distribute. Most crafters will choose to take their main craft to 100 however some may choose to level two different ones to level 80, 4 different ones to 70 etc. Crafters should be aware that when leveling above 60, decimal places count as whole levels. Eg. if a craft is leveled to 60.1, they will have 39 points remaining, not 39.9. Fishing is the only exception to this rule and can be leveled to 100 regardless of other crafting ranks.

If a crafter wishes to de-level a craft (or skill-up a different one above 60), no special action needs to be taken. Once you hit the 40 level limit, further skill-ups will de-level other crafts automatically. Its currently unknown which craft will be de-leveled so caution should be taken if you have multiple crafts above 60. Finally it's generally recommended to NOT trade in rank-up items at level 60. An unintentional skill-up to 60.1 can and will de-level a level 100 craft!

ASB Warning

All figures listed below have come from the ASB code. It's generally assumed that HorizonXI follows this for the purposes of crafting but with the code being closed source, it's impossible to say for 100%. Please update the link below to the direct page that these crafting figures can be found, if you can locate them.

https://github.com/AirSkyBoat/AirSkyBoat

Skilling-up

When skilling-up, crafters will find that:

  • Between the levels of 0-49.9 they have a 60% chance of a skill-up per successful synth.
  • Between the levels of 50-99.9 they have a 25% chance of a skill-up per successful synth.
  • Above level 60, they may only receive 0.1 skill-ups at a time.
  • Breaks will also yield skill-ups at the same rate as successes, provided your unmodified skill level is within 5 levels of the recipes cap.
  • Desynthesis can yield skill-ups providing you are within 3 levels of the recipes cap. Additionally, skill-up rates are cut in half.

Synthesis Support

Crafters may find that Synthesis Image Support to be useful in skilling-up. The free version provides a temporary +1 to your crafting skill and the paid version provides +3. This support can prove to be invaluable when skilling-up.

  • if the craft you're skilling on sells slowly, consider stopping support once you are 5 levels below. This way, you will gain extra opportunities to skillup each time a "break" occurs and an item is not lost.

Crafting Equipment Support

Once a crafter achieves the Novice rank, they may start earning guild points. Each guild has 3 different items that may be purchased with these point, each increasing your skill by 1 point (cooking being the exception with the item Hocho providing an extra +3).

Success Rates

Synthesis - Below Cap

Level Range Success Rate HQ Rate
-10 5% 0.06%Verification Needed
-9 5%
-8 15%
-7 25%
-6 35%
Level Range Success Rate HQ Rate
-5 45% 0.06%Verification Needed
-4 55%
-3 65%
-2 75%
-1 85%

Synthesis - Above Cap

Level Range Success Rate HQ Rate
Tier 0
(0 - 10)
95% 1.5%
(1/64)
Tier 1
(11-30)
6.25%
(1/16)
Tier 2
(31-50)
25%
(1/4)
Tier 3
(51+)
50%
(1/2)

Desynthesis

Level Range Success Rate HQ Rate
-4 and below 5% 47%
-3 15% 47%
-2 25% 47%
-1 35% 47%
Tier 0
(0-10)
45% 50%
Tier 1
(11-30)
53%
Tier 2
(31-50)
56%
Tier 3
(51+)
59%

Guild Points

To be written.

Superstitions

  • There is no correlation between HQ rates and day, moon phase, direction, or any of the other voodoos various crafters have come up with over the years.

Subcategories

This category has the following 9 subcategories, out of 9 total.