Island Goop: Difference between revisions

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(Created page with "{{Infobox Monster | image = | image caption = | job = Warrior{{verification}} | family = Slimes | crystal = Water | weaknesses = {{element|Fire}} | resistances = {{element|water}} | immunities = | absorbs = | type = | subtype = | tier = | title obtained = }} {| class="mobs horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- | Qufim Island<br>{{changes}} <small>''HorizonXI custom mob''</small> | align="center" | 26-28 | {{quest...")
 
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{{Infobox Monster
{{Infobox Monster|nd
| image =
| image =Island Goop.png
| image caption =  
| image caption = Island Goop
| job = [[Warrior]]{{verification}}
| job = [[Warrior]]{{verification}}
| family = Slimes
| family = Slimes
Line 13: Line 13:
| tier =  
| tier =  
| title obtained =  
| title obtained =  
| exp party type = mb mob
| mob 1 level = 26 - 28
| mob 1 area = {{Location|Qufim Island|F-5}}
}}
}}
{| class="mobs horizon-table table-xl"
{| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-

Latest revision as of 20:12, 19 October 2025

Island Goop
Island Goop
Job: WarriorVerification Needed
Family: Slimes
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Fire Fire
Resistant to: Water Water
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Magic Burst Monster These era+ types of monster are unique to Horizon.
Zone Level Drops Steal Spawns Notes
Qufim Island
HorizonXI specific changes HorizonXI custom mob

26-28

Unknown

Unknown

Unknown

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

  • This is a Horizon XI custom monster