Crawler: Difference between revisions

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m (Updated drop rate data for West Crawlers)
mNo edit summary
 
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| align="center" |3 - 6
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*[[Silk Thread]]      {{Drop Rate|93|654}}
*[[Silk Thread]]      {{Hxi Drop Rate|asb=240/1000|0|0}}
*[[Crawler Calculus]] {{Drop Rate|90|654}}
*[[Crawler Calculus]] {{Hxi Drop Rate|asb=240/1000|0|0}}
*[[Smooth Stone]]    {{Drop Rate|74|654}}
*[[Smooth Stone]]    {{Hxi Drop Rate|asb=50/1000|0|0}}
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| align="center" |45
| align="center" |45
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3 - 8
3 - 8
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*[[Silk Thread]]      {{Drop Rate|89|523}}
*[[Silk Thread]]      {{Hxi Drop Rate|asb=100/1000|0|0}}
*[[Crawler Calculus]] {{Drop Rate|67|523}}
*[[Crawler Calculus]] {{Hxi Drop Rate|asb=100/1000|0|0}}
* [[Meteorite]]       {{Drop Rate|26|523}}
* [[Meteorite]]       {{Hxi Drop Rate|asb=50/1000|0|0}} <small>(only on Starfall Hillock)</small>
*[[Smooth Stone]]    {{Drop Rate|39|523}}
*[[Smooth Stone]]    {{Hxi Drop Rate|asb=50/1000|0|0}}
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| align="center" |41
| align="center" |41
| align="center" |L, H, Sc<br>{{HPMP|low hp=|high hp=110|low mp=none}}
| align="center" |L, H, Sc<br>{{HPMP|low hp=|high hp=110|low mp=none}}
|- class="wotg"
|[[West Sarutabaruta (S)]]
|align="center"|18 - 21
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*[[Silk Thread]] {{Hxi Drop Rate|asb=130/1000|0|0}}
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|align="center"|39
|align="center"|L, H, Sc<br>{{HPMP|low hp=|high hp=|low mp=none}}


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Latest revision as of 13:39, 24 February 2024

Crawler
Crawler
Job:
Family: Crawlers
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Dark Dark
Resistant to:
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
East Sarutabaruta 3 - 6 45 L, H, Sc
~110 HP
West Sarutabaruta

3 - 8

41 L, H, Sc
~110 HP
West Sarutabaruta (S) 18 - 21 39 L, H, Sc
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes: