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Archlich Taber'quoan: Difference between revisions

From HorizonXI Wiki
m (Removed unneeded comma)
mNo edit summary
 
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| tier =  
| tier =  
| title obtained = Archmage Assassin
| title obtained = Archmage Assassin
| spawn = Mission
}}
}}


{| class="nms horizon-table table-xl"
{| class="nms horizon-table table-xl center-col-2 center-col-5 center-col-6"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|[[Qu'Bia Arena]]
|[[Qu'Bia Arena]]
|align="center"|50
|50
|
|
|
|
|align="center"|1
|1
|align="center"|A, L, H<br>{{HPMP|low hp=8300|high hp=|low mp=|high mp=}}
|A, L, H<br>{{HPMP|low hp=8300|high hp=|low mp=|high mp=}}
|-
|-
!align="center" colspan="6"|
!align="center" colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}
 
==Horizon Changes {{changes}}==
{{HorizonChangesBox|}}
==Notes==
{{NM-Notes
{{NM-Notes
  |Spawn Conditions  =
  |Spawn Conditions  =
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*Refer to the [[The Ruins of Fei'Yin|San d'Oria mission]], [[The Final Seal|Windurst mission]] and [[Darkness Rising|Bastok mission]] pages for more information.
*Refer to the [[The Ruins of Fei'Yin|San d'Oria mission]], [[The Final Seal|Windurst mission]] and [[Darkness Rising|Bastok mission]] pages for more information.
}}
}}
[[category:Bestiary]][[category:Notorious Monsters]][[category:Skeletons]]

Latest revision as of 20:11, 30 January 2026

Archlich Taber'quoan
Archlich Taber'quoan
Job: Black Mage
Family: Skeletons
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Fire Fire Light Light
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Mission
Title Obtained: Archmage Assassin
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Qu'Bia Arena 50 1 A, L, H
~8,300 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

Spawn Conditions Companions/Summons
Further Notes

(see testimonials)