Brigandish Blade: Difference between revisions

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(Created page with "{{Infobox Monster | image = Brigandish Blade.png | image caption = Bridgandish Blade | job = | family = Evil Weapons | family2 = | family3 = | crystal = Wind | weaknesses = {{Element|Fire}} {{Element|Light}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- | Ve'Lugannon Palace |align="center" | {{veri...")
 
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*[[Gem of the South]] (Up to 2) {{Hxi Drop Rate|100%}}
*[[Gem of the South]] (Up to 2) {{Hxi Drop Rate|100%}}
*[[Libation Abjuration]] {{Hxi Drop Rate|asb=240/1000|0|0}}
*[[Libation Abjuration]] {{Hxi Drop Rate|asb=240/1000|0|0}}
*{{Gil Dropped||}}
*{{Gil Dropped|18277|18606}}
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* [[Buccaneer's Knife]]
* [[Buccaneer's Knife]]
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==Notes==
==Notes==
* [[Forced Spawn]] by trading a [[Curtana]] to the [[???]] found at (H-12).
* [[Forced Spawn]] by trading a [[Curtana]] to the [[???]] found at (H-12).
** The [[???]] respawns 5 minutes after its last [[Time of Death]].
** The [[???]] respawns 2 minutes after its last [[Time of Death]].
* Links with other [[Evil Weapons]] in the room, and they link with it.
* Links with other [[:Category:Evil Weapons|Evil Weapons]] in the room, and they link with it.
* Uses all [[:Category:Evil_Weapons#Special_Attacks|Evil Weapon Special Attacks]].
* Uses all [[:Category:Evil_Weapons#Special_Attacks|Evil Weapon Special Attacks]].
* Standard attacks possess [[Additional Effect]]: [[Terror]].
* Standard attacks possess [[Additional Effect]]: [[Terror]].

Latest revision as of 10:29, 15 September 2024


Zone Level Drops Steal Spawns Notes
Ve'Lugannon Palace Verification Needed 1 A, H, M
~13,751 HP
Verification Needed
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawned: H-12

Horizon Changes HorizonXI specific changes

none

Notes