Open sea route to Al Zahbi: Difference between revisions

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| Region  = Areas
| Region  = Areas
| Type = Outdoor
| Type = Outdoor
| Weather = {{lightning|Icon}} {{Water|Icon}}
| Weather = {{lightning|Weather}} {{Water|Weather}}
| Maps = {{Zone Tooltip Map|Map 1}}
| Map Acquisition = None
| Map Acquisition = None
| Restrictions = None
| Restrictions = None
| Requirements = {{KeyItem}}[[Boarding Permit]]
| Requirements = {{KeyItem}}[[Boarding Permit]]
| Expansion = [[Treasures of Aht Urhgan]]
| Expansion = Treasures of Aht Urhgan
| BGM = "Eastward Bound..."
| BGM = "Eastward Bound..."
}}
}}

Latest revision as of 21:31, 3 September 2024


Construction.gif NOTICE: This article is currently undergoing construction by a single editor or group of editors.

Coming Soon™... This page is a Treasures of Aht Urhgan content page which is currently unavailable on HorizonXI.

Description
Set sail for the Near East aboard this ocean-going vessel. The trip across the ocean is long and can be dangerous, but fishermen who thrive on the big catch welcome the new seas and all that comes with it. This area is not subject to conquest.
Open Sea Route to Al Zahbi.webp
Table of Contents
Connections
Mhaura to Aht Urhgan Whitegate (Port Al Zahbi)
Interactive Map
Weather Forecast
VanaDays from Today Normal (50%) Common (35%) Rare (15%)
Today
Sunshine
Clouds.png Clouds
Clouds.png Clouds
Tomorrow
Thunder Thunder
Clouds.png Clouds
Clouds.png Clouds
2
Sunshine
Thunder Thunder
Thunder Thunder
3
No Change
4
Clouds.png Clouds
Clouds.png Clouds
Clouds.png Clouds
5
Thunder Thunder
Clouds.png Clouds
Clouds.png Clouds
6
Thunder Thunder
Sunshine
Sunshine
7
Sunshine
Thunder Thunder
Thunder Thunder
8
No Change
9
Sunshine
Clouds.png Clouds
Clouds.png Clouds
10
Sunshine
Thunder Thunder
Thunder Thunder
11
Thunder Thunder
Clouds.png Clouds
Clouds.png Clouds
12
Clouds.png Clouds
Thunder Thunder
Thunder Thunder
13
Thunder Thunder
Sunshine
Sunshine
14
Thunder Thunder
Clouds.png Clouds
Clouds.png Clouds
15
Sunshine
Clouds.png Clouds
Clouds.png Clouds
Zone Information
Area Name Open sea route to Al Zahbi
Type Outdoor
Maps
FerryMhauraAlZahbi.png
Map Acquisition None
Miscellaneous Able to use Tractor
Hobbies None
Weather Thunder Rain
Region Areas
Expansion Treasures of Aht Urhgan
Requirements Key ItemBoarding Permit
Restrictions None
Background music "Eastward Bound..."
Notes None


Other Information

Fish Cap Body of Water
Cobalt Jellyfish 5 All
Hamsi 10
Gurnard 16
Yellow Globe 17
Veydal Wrasse 37
Lakerda 41
Gugru Tuna 41
Uskumru 55
Noble Lady 66
Mola Mola 100
Gugrusaurus 100
Rusty Bucket 0
Rusty Leggings 0

Fishing Maps
None.

Departs Aht Urhgan Whitegate / Mhaura

Arrives Mhaura / Aht Urhgan Whitegate

04:00 10:40
12:00 18:40
20:00 02:40


Possible Weather Weather Reporter
Resistance vs. Lightning Information Needed
Resistance vs. Water

Elemental Maps
None.

NPCs Found Here

Name Location Type
Adeben Ferry Captain
Cehn Teyohngo Guild Merchant

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Gugru Orobon
Fished up
63 Orobon Lure Orobon 1

A


Southern Piranu
Fished up
78-80 Orobon Lure
Spagyric Nails
Kugui
Orobon 1

A


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Blanched Kraken
Fished up
44-46 Seashell Sea Monks A, H
Gugru Crab
33-35 Crab Shell
Land Crab Meat
White Sand
Crabs 1 H
Gugru Jagil
36 Pugils
Ocean Jagil
30-35 Pugil Scales
Shall Shell
Fish Scales Pugils A, H
Ocean Kraken
41-43 Seashell
Shall Shell
Sea Monks A, H
Passage Crab
Fished up
35 Rock Salt Rock Salt Crabs 1 A, H
Revenant
37-41 Ghosts A, H, HP
Thunder Elemental
During lightning weather
Elementals A, M
Water Elemental
During water weather
Elementals A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants