Maneuvers: Difference between revisions
Created page with "<div class="toau"> ==Introduction== Maneuvers are a set of switchboard-like signals used by Puppetmasters to exert greater control over the abilities of their Automatons. There are 8 different maneuvers corresponding to the 8 elements of Vana'diel and each enhances both the stats of the automaton and any attachments that share that element. {| border="0" width="100%" cellpadding="4" cellspacing="2" valign="top" |- |valign="top" width="68%"| ==Ho..." |
updated page, lots of OOE content was on it. also redid the page fully to be in line with horizon tables and. removed a lot of extra data/ flavor text. |
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{{Construction}} | |||
Coming Soon™... This page describes planned [[Treasures of Aht Urhgan]] [[Puppetmaster]] content for HorizonXI. | |||
</div> | |||
<div class="toau"> | <div class="toau"> | ||
{{Verification}} | |||
'''Maneuvers''' are elemental [[Pet Command]]s used by [[Puppetmaster]] to influence and enhance an [[Automaton]]. | |||
Each maneuver corresponds to one of the eight elements. Maneuvers can increase an automaton's associated attribute and enhance the effects of matching [[:Category:Automaton Attachments|automaton attachments]]. | |||
== Requirements == | |||
{| class="horizon-table table-md general-table sortable center-col-2" | |||
! Requirement | |||
! Notes | |||
|- | |||
| [[Puppetmaster]] | |||
| Maneuvers are used by Puppetmasters. | |||
|- | |||
| [[Automaton]] | |||
== | | An active automaton is required. | ||
{| | |- | ||
! | | [[Animator]] | ||
| An animator must be equipped to issue maneuvers. | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
|} | |} | ||
==Maneuver | == Maneuver Commands == | ||
{| class="horizon-table table-md jobs-table sortable center-col-1 center-col-3" | |||
! Level | |||
! Maneuver | |||
! Element | |||
! Associated Stat | |||
|- | |||
| 1 | |||
| [[Fire Maneuver]] | |||
| {{Fire|Fire}} | |||
| [[STR]] | |||
|- | |||
| 1 | |||
| [[Ice Maneuver]] | |||
{| | | {{Ice|Ice}} | ||
| [[INT]] | |||
|- | |||
| 1 | |||
| [[Wind Maneuver]] | |||
| {{Wind|Wind}} | |||
| [[AGI]] | |||
|- | |||
| 1 | |||
| [[Earth Maneuver]] | |||
| {{Earth|Earth}} | |||
| [[VIT]] | |||
|- | |- | ||
| | | 1 | ||
| [[Thunder Maneuver]] | |||
| {{Lightning|Thunder}} | |||
| [[DEX]] | |||
|- | |- | ||
| | | 1 | ||
| | | [[Water Maneuver]] | ||
| {{Water|Water}} | |||
| [[MND]] | |||
|- | |- | ||
| | | 1 | ||
| | | [[Light Maneuver]] | ||
| {{Light|Light}} | |||
| [[CHR]] | |||
|- | |- | ||
| | | 1 | ||
| | | [[Dark Maneuver]] | ||
| {{Dark|Dark}} | |||
| — | |||
|} | |||
== Mechanics == | |||
{| class="horizon-table table-lg general-table" | |||
! Mechanic | |||
! Details | |||
|- | |- | ||
| | | Recast | ||
| Maneuvers share a 10-second recast timer. {{Verification}} | |||
|- | |- | ||
| | | Duration | ||
| Maneuvers last 1 minute. {{Verification}} | |||
|- | |- | ||
| | | Active limit | ||
| | | Up to three maneuvers may be active at once. | ||
|- | |- | ||
| | | Replacement | ||
| | | Using a fourth maneuver removes the oldest active maneuver. | ||
|- | |- | ||
| | | Risk | ||
| Repeated maneuver use can cause [[Overload]]. | |||
|} | |} | ||
{| | == Attribute Bonus == | ||
Each active maneuver grants an attribute bonus to the automaton based on the maneuver's element. | |||
{| class="horizon-table table-md general-table sortable center-col-1 center-col-2" | |||
! Puppetmaster Level | |||
! Stat Bonus per Maneuver | |||
|- | |||
| 1-14 | |||
| +1 | |||
|- | |- | ||
| 15-29 | |||
| +2 | |||
|- | |- | ||
| | | 30-44 | ||
| +3 | |||
|- | |- | ||
| | | 45-59 | ||
| +4 | |||
|- | |- | ||
| | | 60-74 | ||
| +5 | |||
|- | |- | ||
| | | 75 | ||
| | | +6 | ||
|} | |||
== Attachment Interaction == | |||
The primary use of maneuvers is to activate or strengthen matching [[Automaton Attachments|automaton attachments]]. | |||
For example, a {{Fire|Fire}} maneuver may enhance fire-based offensive attachments, while an {{Earth|Earth}} maneuver may activate or strengthen defensive earth-based attachments. | |||
Attachment behavior varies by attachment. See individual attachment pages for exact effects. | |||
== Overload == | |||
Using maneuvers repeatedly can cause [[Overload]], temporarily preventing further maneuver use. | |||
The chance of Overload is affected by elemental burden, automaton setup, and attachments that modify burden. {{Verification}} | |||
<!-- | |||
Post-era / imported holding area: | |||
Do not restore the March 2015 maneuver duration scaling unless HorizonXI explicitly implements it. | |||
Do not add post-75 animators such as Deluxe Animator, Alternator, Magneto, Divinator, or Forefront Animator unless confirmed. | |||
Do not add level 90/99 stat ranges to the visible table unless HorizonXI added later. | |||
--> | |||
== Related Pages == | |||
{| class="horizon-table table-sm general-table mw-collapsible mw-collapsed" | |||
! colspan="2" | Related Pages | |||
|- | |- | ||
| | ! Job | ||
| | |||
* [[Puppetmaster]] | |||
* [[Automaton]] | |||
* [[Animator]] | |||
* [[No Strings Attached]] | |||
|- | |- | ||
| | ! Maneuvers | ||
| | |||
* [[Fire Maneuver]] | |||
* [[Ice Maneuver]] | |||
* [[Wind Maneuver]] | |||
* [[Earth Maneuver]] | |||
* [[Thunder Maneuver]] | |||
* [[Water Maneuver]] | |||
* [[Light Maneuver]] | |||
* [[Dark Maneuver]] | |||
|- | |- | ||
| | ! Automaton | ||
| | |||
* [[Automaton Heads]] | |||
* [[Automaton Frames]] | |||
* [[:Category:Automaton Attachments]] | |||
* [[Overload]] | |||
|} | |} | ||
</div> | </div> | ||
[[Category:Pet Commands]] | |||
[[Category:Status Effects]] | [[Category:Status Effects]] | ||
[[Category:Automatons]] | |||
Latest revision as of 11:09, 7 July 2026
| NOTICE: | This article is currently undergoing construction by a single editor or group of editors. | |
Coming Soon™... This page describes planned Treasures of Aht Urhgan Puppetmaster content for HorizonXI.
Maneuvers are elemental Pet Commands used by Puppetmaster to influence and enhance an Automaton.
Each maneuver corresponds to one of the eight elements. Maneuvers can increase an automaton's associated attribute and enhance the effects of matching automaton attachments.
Requirements
| Requirement | Notes |
|---|---|
| Puppetmaster | Maneuvers are used by Puppetmasters. |
| Automaton | An active automaton is required. |
| Animator | An animator must be equipped to issue maneuvers. |
Maneuver Commands
| Level | Maneuver | Element | Associated Stat |
|---|---|---|---|
| 1 | Fire Maneuver | Fire | STR |
| 1 | Ice Maneuver | Ice | INT |
| 1 | Wind Maneuver | Wind | AGI |
| 1 | Earth Maneuver | Earth | VIT |
| 1 | Thunder Maneuver | Thunder | DEX |
| 1 | Water Maneuver | Water | MND |
| 1 | Light Maneuver | Light | CHR |
| 1 | Dark Maneuver | Dark | — |
Mechanics
| Mechanic | Details |
|---|---|
| Recast | Maneuvers share a 10-second recast timer. |
| Duration | Maneuvers last 1 minute. |
| Active limit | Up to three maneuvers may be active at once. |
| Replacement | Using a fourth maneuver removes the oldest active maneuver. |
| Risk | Repeated maneuver use can cause Overload. |
Attribute Bonus
Each active maneuver grants an attribute bonus to the automaton based on the maneuver's element.
| Puppetmaster Level | Stat Bonus per Maneuver |
|---|---|
| 1-14 | +1 |
| 15-29 | +2 |
| 30-44 | +3 |
| 45-59 | +4 |
| 60-74 | +5 |
| 75 | +6 |
Attachment Interaction
The primary use of maneuvers is to activate or strengthen matching automaton attachments.
For example, a Fire maneuver may enhance fire-based offensive attachments, while an Earth maneuver may activate or strengthen defensive earth-based attachments.
Attachment behavior varies by attachment. See individual attachment pages for exact effects.
Overload
Using maneuvers repeatedly can cause Overload, temporarily preventing further maneuver use.
The chance of Overload is affected by elemental burden, automaton setup, and attachments that modify burden.
Related Pages
| Related Pages | |
|---|---|
| Job | |
| Maneuvers | |
| Automaton | |
