Fallen Evacuee: Difference between revisions
From HorizonXI Wiki
(Created page with "{{Infobox Monster | image = Fallen Evacuee.jpg | image caption = Fallen Evacuee | job = See Notes. | family = Skeletons | crystal = Earth | weaknesses = {{Fire|Fire}}, {{Light|Light}} | resistances = | immunities = | absorbs = | type = | subtype = | tier = | title obtained = }} {| class="mobs horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |align="left"| Garlaige Citadel |align="center"| 42-43 |align="left"| * Bone Chip...") |
Malignancy (talk | contribs) mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 31: | Line 31: | ||
* [[Bone Chip]] | * [[Bone Chip]] | ||
|align="center"| | |align="center"| | ||
2<br> | |||
Respawn 5 minutes. | Respawn 5 minutes. | ||
|align="center"| | |align="center"| | ||
Line 51: | Line 51: | ||
* [[Bone Chip]] | * [[Bone Chip]] | ||
|align="center"| | |align="center"| | ||
2<br> | |||
Respawn 5 minutes. | Respawn 5 minutes. | ||
|align="center"| | |align="center"| | ||
Line 63: | Line 63: | ||
=== Notes === | === Notes === | ||
:*1 pair spawns in North-West room of (H-8) on the [http://wiki.ffxiclopedia.org/wiki/File:GarlaigeCitadel1.png First Map]. | :*1 pair spawns in North-West room of (H-8) on the [http://wiki.ffxiclopedia.org/wiki/File:GarlaigeCitadel1.png First Map]. | ||
:*1 pair spawns in South-East room of (H-8) on the [http://wiki.ffxiclopedia.org/wiki/File:GarlaigeCitadel1.png First Map]. | :*1 pair spawns in South-East room of (H-8) on the [http://wiki.ffxiclopedia.org/wiki/File:GarlaigeCitadel1.png First Map]. |
Latest revision as of 16:28, 25 June 2024
Fallen Evacuee | |
---|---|
Job: | See Notes. |
Family: | Skeletons |
Crystal: | Earth |
Weak against: | Fire, Light |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
42-43 |
|
2 |
A, H, HP | ||
42-43 |
|
2 |
A, H, HP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |