Lion: Difference between revisions

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<div class="nyzul">
<div class="nyzul">
== Notorious Monster ==
== Notorious Monster ==
{| border="0" width="100%"
{{Infobox Monster
|width="50%" align="left" valign="center"|
| image = LionNPC.JPG
'''Job:''' [[Thief]]<br>
| image caption = Lion
'''Family:''' [[:Category:Humanoids|Humanoids]]<br>
| job = Thief
| family = Humanoids
| crystal =  
| weaknesses = 
| resistances =
| immunities =
| absorbs =
| type = Notorious Monster
| subtype =
| tier =
| title obtained =
}}


{{Color|NM|Notorious Monster}}
{| class="nms horizon-table table-xl"
 
! Zone || Level || Drops || Steal || Spawns || Notes
|width="50%" align="center"|
|-
{{Mob-image-stub}}
|}
{| border="0" width="100%" cellpadding="2" cellspacing="2"
|- BGCOLOR="#ffdead"
! Zone || Level || Drops || Steal || Spawns ||  
Notes
|- BGCOLOR="#ffd9d9"
|style="padding-left:1ex"|
|style="padding-left:1ex"|
[[Nyzul Isle]]
[[Nyzul Isle]]
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A
A
|-
|-
|align="center" colspan="6" BGCOLOR="#ffdead"|
!align="center" colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}

Latest revision as of 05:46, 6 May 2024

LionNPC.JPG
Lion
Gender: Female
Race: Hume
Bestiary: [[:Category: NPCs|]]
Job: Thief
Affiliation: Norg
Occupation:
Status:
Relatives:
Name:
Lion
Type:
Mission NPC
Location:
Cutscene only.

Notes

A young woman from the pirate cove of Norg, sent by her father Gilgamesh to investigate the activities of the beastmen and the Grand Duchy.

Involved in Missions

Involved in Quests

Notorious Monster

Lion
Lion
Job: Thief
Family: Humanoids
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against:
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes

Nyzul Isle

Unknown

1

A

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes