Grenade (Monster): Difference between revisions

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{{Infobox Monster
{{Infobox Monster
| image =  
| image = Grenade monster.png
| image caption = Bomb
| image caption = Grenade
| job = [[Warrior]]
| job = [[Warrior]]
| family = Bombs
| family = Bombs
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! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|style="padding-left:1ex"| [[Konschtat Highlands]]
|- BGCOLOR="#e3e6ff"
:''During foggy weather''
|style="padding-left:1ex"| [[La Theine Plateau]]
'''Needs verification'''
:''During foggy weather''
|align="center"| 15 - 17
|align="center"| 15 - 17
|
|
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*[[Bomb Arm]]
*[[Bomb Arm]]
*[[Bomb Ash]]
*[[Bomb Ash]]
|align="center"| 3
|align="center"| 4
|align="center"| A, S, M<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|align="center"| A, S, M<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
 
|-
|- BGCOLOR="#e3e6ff"
|- BGCOLOR="#e3e6ff"
|style="padding-left:1ex"| [[La Theine Plateau]]
|style="padding-left:1ex"| [[Konschtat Highlands]]
:''During foggy weather''
:''During foggy weather''
|align="center"| 15 - 17
|align="center"| 15 - 17
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*[[Bomb Arm]]
*[[Bomb Arm]]
*[[Bomb Ash]]
*[[Bomb Ash]]
|align="center"| 4
|align="center"| 3
|align="center"| A, S, M<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|align="center"| A, S, M<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|-
|-

Latest revision as of 04:02, 15 July 2024

Grenade
Grenade (Monster)
Job: Warrior
Family: Bombs
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Fire
Weak against: Fire Fire
Resistant to: Ice Ice Wind Wind Earth Earth Lightning Lightning Water Water Light Light Dark Dark
Immune to:
Absorbs:
Spawn Type:
Title Obtained:


Zone Level Drops Steal Spawns Notes
La Theine Plateau
During foggy weather
15 - 17 4 A, S, M
??? HP
Konschtat Highlands
During foggy weather
15 - 17 3 A, S, M
??? HP
Tahrongi Canyon
During foggy weather
15 - 17 5 A, S, M
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants