Template:Infobox Magic: Difference between revisions

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   <title source="spell name"><format> {{StatusEffectIcon|{{{status effect id}}}}} {{{spell name|{{PAGENAME}}}}} </format></title>
   <title source="spell name"><format> {{StatusEffectIcon|{{{status effect id}}}}} {{{spell name|{{PAGENAME}}}}} </format></title>
   <data source="spell type"><label>[[:Category:Magic|Type]]</label><format>[[Category:Magic]]{{#switch:{{lc:{{{spell type}}}}}|elemental|enfeebling|enhancing|healing|divine|dark|summoning|blue = [[:Category:{{{spell type}}} Magic|{{{spell type}}}]]|ninjutsu|geomancy|trust = [[:Category:{{{spell type}}}|{{{spell type}}}]]||song = [[:Category:Songs|Song]]|Not Specified}}</format></data>
   <data source="spell type"><label>[[:Category:Magic|Type]]</label><format>[[Category:Magic]]{{#switch:{{lc:{{{spell type}}}}}|elemental|enfeebling|enhancing|healing|divine|dark|summoning|blue = [[:Category:{{{spell type}}} Magic|{{{spell type}}}]]|ninjutsu|geomancy|trust = [[:Category:{{{spell type}}}|{{{spell type}}}]]||song = [[:Category:Songs|Song]]|Not Specified}}</format></data>
  <data source="status effect id"><label></label></data>
   <data source="description"><label>Description</label></data>
   <data source="description"><label>Description</label></data>
   <data source="mp"><label>Cost</label><format>{{{mp}}} MP</format></data>
   <data source="mp"><label>Cost</label><format>{{{mp}}} MP</format></data>
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*spell name: As it appears in your spell list, without abbreviations
*spell name: As it appears in your spell list, without abbreviations
*spell type: elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust
*spell type: elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust
*status effect id: ID# for the status effect, derived from in-game DAT resources. This parameter feeds the icon displayed next to the title. This icon should resemble the status effect icon in game.
*blue family: the monster family correlated with this spell.
*blue family: the monster family correlated with this spell.
*blue physical damage type: For physical blue magic spells - hand-to-hand, blunt, piercing or slashing
*blue physical damage type: For physical blue magic spells - hand-to-hand, blunt, piercing or slashing
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| affected targets = single
| affected targets = single
}}
}}
</noinclude>


===Status Effect===
===Status Effect===
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| spell name = Haste
| spell name = Haste
| spell type = Enhancing
| spell type = Enhancing
| description = Deals fire damage to an enemy
| status effect id = 33
| status effect id = 33
| mp = 7
| description = [[Haste (Status Effect)|Increases target's attack speed.]]
| element = Fire
| mp = 40
| element = Wind
| icon = haste
| jobs =
| jobs =
* Level 13 [[Black Mage]]  
*[[White Mage]] Lv. 40
* Level 16 [[Scholar]]
*[[Red Mage]] Lv. 48
* Level 19 [[Red Mage]]
| casting time = 3
* Level 19 [[Geomancer]]
| recast time = {{changes}} 18
* Level 20 [[Puppetmaster]] [[Automaton Magic Skill]] 60<sup>‡</sup>
* Level 23 [[Dark Knight]]
| casting time = 0.5
| recast time = 2
| affected targets = single
| affected targets = single
| base duration = 3 minutes
}}
}}
</pre>
</pre>


{{Infobox Magic
{{Infobox Magic
| spell name = Fire
| spell name = Haste
| spell type = Elemental
| spell type = Enhancing
| description = Deals Fire damage to an enemy
| status effect id = 33
| mp = 7
| description = [[Haste (Status Effect)|Increases target's attack speed.]]
| element = Fire
| mp = 40
| jobs =  
| element = Wind
* Level 13 [[Black Mage]]  
| icon = haste
* Level 16 [[Scholar]]
| jobs =
* Level 19 [[Red Mage]]
*[[White Mage]] Lv. 40
* Level 19 [[Geomancer]]
*[[Red Mage]] Lv. 48
* Level 20 [[Puppetmaster]] [[Automaton Magic Skill]] 60<sup>‡</sup>
| casting time = 3
* Level 23 [[Dark Knight]]
| recast time = {{changes}} 18
| casting time = 0.5
| recast time = 2
| affected targets = single
| affected targets = single
| base duration = 3 minutes
}}
}}
</noinclude>
</noinclude>

Revision as of 04:47, 9 June 2023

Usage

Designed to supersede all the individual Infoboxes for magic subcategories. This template organizes all the pertinent information about magic separate from what needs to be known about the scrolls/plates/spirit pact 'items' that teach that magic.

{{Infobox Magic
| spell name = 
| spell type = 
| description = 
| mp = 
| element = 
| jobs =
*
| casting time = 
| recast time = 
| affected targets = 
}}

Parameters

  • spell name: As it appears in your spell list, without abbreviations
  • spell type: elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust
  • status effect id: ID# for the status effect, derived from in-game DAT resources. This parameter feeds the icon displayed next to the title. This icon should resemble the status effect icon in game.
  • blue family: the monster family correlated with this spell.
  • blue physical damage type: For physical blue magic spells - hand-to-hand, blunt, piercing or slashing
  • blue skillchain properties: For physical blue magic spells - use only the link form to the skillchain e.g. Induration, do not use Template:Skillchain.
  • blue stats: For blue magic - list the bonus stats granted by setting this spell. See Template:Stat
  • blue trait: For blue magic - link the job traits granted by this spell as well as the points counted towards that trait.
  • blue points: For blue magic - the number of free blue magic points required to set this spell.
  • description: taken directly from the game's own description of the spell.
  • mp: If any, the base MP cost of the spell.
  • ninjutsu tool: Link the tool/tools consumed while casting ninjutsu.
  • element: If any, the element of the spell.
  • jobs: A list of the jobs that can cast that spell, as well as the base level required to learn the spell. Ideally ordered from lowest -> highest level. In the cast of a PUP automaton, list the minimum puppet magic skill level required to cast the spell.
  • casting time: The base casting time of the spell.
  • recast time: the base recast time of the spell.
  • affected targets: self, single, aoe target (most -ga spells), aoe self (most -ra spells), aoe cone (blu breath spells).
  • base duration: for enfeebling or enhancing magic, the base duration of an unresisted spell.
  • range: the maximum range from which this spell can be cast. Include the radius of -ga/-ra spells.

Examples

Please Refer to the Template:Infobox Magic/Tests page for more examples

Elemental Magic

{{Infobox Magic
| spell name = Fire
| spell type = Elemental
| description = Deals fire damage to an enemy
| mp = 7
| element = Fire
| jobs =
* Level 13 [[Black Mage]] 
* Level 16 [[Scholar]]
* Level 19 [[Red Mage]]
* Level 19 [[Geomancer]]
* Level 20 [[Puppetmaster]] [[Automaton Magic Skill]] 60<sup>‡</sup>
* Level 23 [[Dark Knight]]
| casting time = 0.5
| recast time = 2
| affected targets = single
}}

Status Effect

{{Infobox Magic
| spell name = Haste
| spell type = Enhancing
| status effect id = 33
| description = [[Haste (Status Effect)|Increases target's attack speed.]]
| mp = 40
| element = Wind
| icon = haste
| jobs =
*[[White Mage]] Lv. 40
*[[Red Mage]] Lv. 48
| casting time = 3
| recast time = {{changes}} 18
| affected targets = single
| base duration = 3 minutes
}}