Template:Infobox Weapon Skill: Difference between revisions
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{{{horizon changes|''None''}}}{{#ifeq:{{NAMESPACENUMBER}}|0| | {{{horizon changes|''None''}}}{{#ifeq:{{NAMESPACENUMBER}}|0| | ||
{{#cargo_store: | {{#cargo_store: | ||
_table = WeaponSkills | _table = WeaponSkills | ||
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| WeaponType = {{#switch:{{lc:{{{type}}}}}|archery = Archery|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great katana=Great Katana|great sword = Great Swords|hand-to-hand = Hand-to-Hand|katana = Katana|marksmanship = Marksmanship|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords}} | | WeaponType = {{#switch:{{lc:{{{type}}}}}|archery = Archery|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great katana=Great Katana|great sword = Great Swords|hand-to-hand = Hand-to-Hand|katana = Katana|marksmanship = Marksmanship|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords}} | ||
| SkillRequired = {{{skill level|}}} | | SkillRequired = {{{skill level|}}} | ||
| JobsRequired = {{{main jobs|{{{main or sub jobs|}}}}}} | <!-- search "main or sub jobs" or "main jobs" for each job, if found, join that job to the list --> | ||
| JobsRequired = {{#invoke:String|join|/ | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|warrior}}|Warrior}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|monk}}|Monk}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|thief}}|Thief}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|white mage}}|White Mage}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|black mage}}|Black Mage}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|red mage}}|Red Mage}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|paladin}}|Paladin}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|dark knight}}|Dark Knight}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|beastmaster}}|Beastmaster}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|bard}}|Bard}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|ranger}}|Ranger}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|summoner}}|Summoner}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|samurai}}|Samurai}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|ninja}}|Ninja}} | |||
| {{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|dragoon}}|Dragoon}} | |||
}} | |||
Warrior, Monk, Thief, White Mage, Black Mage, Red Mage, Paladin, Dark Knight, Beastmaster, Bard, Ranger, Summoner, Samurai, Ninja, Dragoon | |||
<!-- if "main or sub jobs" parameter exists, then sub job can meet the requirement --> | |||
| SubJobAllowed = {{#if:{{{main or sub jobs|}}}|1|0}} | | SubJobAllowed = {{#if:{{{main or sub jobs|}}}|1|0}} | ||
| QuestRequired = {{{quest|}}} | | QuestRequired = {{{quest|}}} | ||
| EquipmentSources = {{{equipment|}}} | <!-- strip links from equipment string --> | ||
| EquipmentSources = {{#replace:{{#replace:{{{equipment|}}}|[}}|]}} | |||
| Description = {{{description|}}} | | Description = {{{description|}}} | ||
<!-- only Hybrid, Magical, and Physical are allowed --> | |||
| WeaponSkillType = {{#switch:{{lc:{{{weapon skill type}}}}}|hybrid = Hybrid|magical = Magical|physical = Physical}} | | WeaponSkillType = {{#switch:{{lc:{{{weapon skill type}}}}}|hybrid = Hybrid|magical = Magical|physical = Physical}} | ||
| Elements = {{#invoke:String|join|/|{{{element|}}}|{{{element 2|}}}}} | <!-- switch statements make sure links point to the correct pages --> | ||
| Elements = {{#invoke:String|join|/|{{#switch:{{lc:{{{element}}}}}|Dark|Earth|Ice|Light|Lightning|Wind={{{element}}}|Fire|Water={{{element}}} (Element)}}|{{#switch:{{lc:{{{element 2}}}}}|Dark|Earth|Ice|Light|Lightning|Wind={{{element 2}}}|Fire|Water={{{element 2}}} (Element)}}}} | |||
| SkillchainProperties = {{#invoke:String|join|/|{{{skillchain property|}}}|{{{skillchain property 2|}}}|{{{skillchain property 3|}}}}} | | SkillchainProperties = {{#invoke:String|join|/|{{{skillchain property|}}}|{{{skillchain property 2|}}}|{{{skillchain property 3|}}}}} | ||
| StrModifier = {{{str modifier|}}} | | StrModifier = {{{str modifier|}}} | ||
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| ChrModifier = {{{chr modifier|}}} | | ChrModifier = {{{chr modifier|}}} | ||
| OtherModifier = {{{other modifier|}}} | | OtherModifier = {{{other modifier|}}} | ||
<!-- if a specific "effect by tp" exists, store that, otherwise store critical hit rates or damage multipliers --> | |||
| TpEffect = {{{effect by tp|{{#if:{{{critical hit rate 1|}}}|Critical Hit Rate|Damage Multiplier}}}}} | | TpEffect = {{{effect by tp|{{#if:{{{critical hit rate 1|}}}|Critical Hit Rate|Damage Multiplier}}}}} | ||
| 1000TpValue = {{{effect by tp 1|{{{critical hit rate 1|{{{damage multiplier 1}}}}}}}}} | | 1000TpValue = {{{effect by tp 1|{{{critical hit rate 1|{{{damage multiplier 1|}}}}}}}}} | ||
| 2000TpValue = {{{effect by tp 2|{{{critical hit rate 2|{{{damage multiplier 2}}}}}}}}} | | 2000TpValue = {{{effect by tp 2|{{{critical hit rate 2|{{{damage multiplier 2|}}}}}}}}} | ||
| 3000TpValue = {{{effect by tp 3|{{{critical hit rate 3|{{{damage multiplier 3}}}}}}}}} | | 3000TpValue = {{{effect by tp 3|{{{critical hit rate 3|{{{damage multiplier 3|}}}}}}}}} | ||
| HorizonChanges = {{{horizon changes|}}} | | HorizonChanges = {{{horizon changes|}}} | ||
}} | }} | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
{{#cargo_declare: | {{#cargo_declare: | ||
_table = WeaponSkills | _table = WeaponSkills | ||
Revision as of 13:39, 6 September 2025
This template defines the table "WeaponSkills". View table.
Template documentation
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| Note: portions of the template sample may not be visible without values provided. |
| View or edit this documentation. (About template documentation) |
| Editors can experiment in this template's sandbox and test case pages. |
Usage
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| main jobs =
| main or sub jobs =
| quest =
| equipment =
| description =
| weapon skill type =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| element 2 =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| str modifier =
| dex modifier =
| vit modifier =
| agi modifier =
| int modifier =
| mnd modifier =
| chr modifier =
| other modifier =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
| horizon changes =
}}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
- quest: The quest that must be completed to use this weapon skill.
- equipment: Items that can be equipped to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".set weapon skill type instead.equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element, element 2: The type(s) of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
- other modifier: Any other modifications to this weapon skill.
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
- horizon changes: A text description of any Horizon changes to this weapon skill.
Examples
Overview
| Name: | Mock Weapon Skill |
|---|---|
| Weapon Type: | Great Axe |
| Weapon Skill Type: | Magical (Light) |
| Requirements: | 1000 Great Axe skill level Main job must be Warrior / Beastmaster Quest: Aquiring the unaquirable
|
| Description: | The Weapon Skill to end all Weapon Skills |
| Sneak Attack: | Does not stack with Sneak Attack. |
| Aligned with: |
|
Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
| Skillchains | Liquefaction (A) |
|---|---|
| Light (B) | |
| Fragmentation (C) | |
| Modifiers: | STR: 100% INT: 50%
|
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Horizon Changes 
None
Overview
| Name: | Smash Axe |
|---|---|
| Weapon Type: | Axe |
| Weapon Skill Type: | Physical |
| Requirements: | 40 Axe skill level
|
| Description: | Stuns enemy. Duration of stun varies with TP. |
| Sneak Attack: | Will stack with Sneak Attack. |
| Aligned with: |
|
Properties
| Skillchains | Induration (A) |
|---|---|
| Reverberation (B) | |
| Modifiers: | STR: 30%
|
| |||||||||
Horizon Changes 
None
