Dia: Difference between revisions

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| level2 = 1
| level2 = 1
| description = Teaches the white magic Dia.<br/>Lowers an enemy's defense and<br/>gradually deals light elemental damage.
| description = Teaches the white magic Dia.<br/>Lowers an enemy's defense and<br/>gradually deals light elemental damage.
| notes = Deals 1 damager every [[tick]] for the duration of the spell.
| notes =  
 
}}
Defense is reduced by 27/512 (5.27%). This effect cannot be resisted except with Magic Shield.  Other sources of [[Defense Down]] such as that from [[Acid Bolt]]s and [[Armor Break]] may also be active on a target, but these sources are mutually exclusive with each other.
* Deals 1 damager every [[tick]] for the duration of the spell.
<!-- [[Box Step]]'s [[Sluggish Daze]], Geomancy's [[Indi-Frailty|Frailty]] effects will stack with this effect. This effect is  increased to 13% with the effects of a Corsair's [[Light Shot]] -->
* Defense is reduced by 27/512 (5.27%). This effect cannot be resisted except with Magic Shield.  Other sources of [[Defense Down]] such as that from [[Acid Bolt]]s and [[Armor Break]] may also be active on a target, but these sources are mutually exclusive with each other.
 
<div class="toau">
Higher Tier [[Dia]] spells will overwrite this effect, ie: [[Dia II]] will override [[Dia]], but not the other way around. [[Dia]]'s effects are overwritten by equal or higher-tier [[Bio]] spell effects. [[Dia]] will only overwrite lower-tier [[Bio]] spell effects. [[Dia]] and [[Bio]] may not be on the same enemy target at the same time.  
**This effect is  increased to 13% with the effects of a Corsair's [[Light Shot]]</div>
<div class="wotg">
**[[Box Step]]'s [[Sluggish Daze]] effect will stack with this effect.</div>
<div class="soa">
**Geomancy's [[Indi-Frailty|Frailty]] effect will stack with this effect.</div>


The White Magic spell [[Erase]] will remove this effect.
*Higher Tier [[Dia]] spells will overwrite this effect, ie: [[Dia II]] will override [[Dia]], but not the other way around. [[Dia]]'s effects are overwritten by equal or higher-tier [[Bio]] spell effects. [[Dia]] will only overwrite lower-tier [[Bio]] spell effects. [[Dia]] and [[Bio]] may not be on the same enemy target at the same time.
*The White Magic spell [[Erase]] will remove this effect.


<span class="toau">Automatons will cast this spell with every Head configuration except [[Valoredge Head]], maneuvers and attachments permitting.</span>
<span class="toau">Automatons will cast this spell with every Head configuration except [[Valoredge Head]], maneuvers and attachments permitting.</span>
}}
==Other Uses==
==Other Uses==
{{Used In
{{Used In
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{{EnfeeblingNavbox}}
{{EnfeeblingNavbox}}
[[Category:Enfeebling Magic]]
[[Category:Enfeebling Magic]]
{{toau}}{{wotg}}{{soa}}

Revision as of 21:02, 15 August 2023

Status effect 134.png Dia
Type Enfeebling
Description Lowers an enemy's defense and gradually deals light elemental damage.
Cost 7 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Status Bonus {{{blue stats}}}
Job Trait {{{blue trait}}}
Points Required {{{blue points}}}
Ninjutsu Tool {{{ninjutsu tool}}}
Jobs
Casting Time 1 seconds
Recast Time 5 seconds
Affected Targets Single
Base Duration 60 seconds
Range 20
Dia

Statistics

Scroll of Dia
WHM Lv.3 / RDM Lv.1
Teaches the white magic Dia.
Lowers an enemy's defense and
gradually deals light elemental damage.
  • Deals 1 damager every tick for the duration of the spell.
  • Defense is reduced by 27/512 (5.27%). This effect cannot be resisted except with Magic Shield. Other sources of Defense Down such as that from Acid Bolts and Armor Break may also be active on a target, but these sources are mutually exclusive with each other.
    • This effect is increased to 13% with the effects of a Corsair's Light Shot
    • Geomancy's Frailty effect will stack with this effect.
  • Higher Tier Dia spells will overwrite this effect, ie: Dia II will override Dia, but not the other way around. Dia's effects are overwritten by equal or higher-tier Bio spell effects. Dia will only overwrite lower-tier Bio spell effects. Dia and Bio may not be on the same enemy target at the same time.
  • The White Magic spell Erase will remove this effect.

Automatons will cast this spell with every Head configuration except Valoredge Head, maneuvers and attachments permitting.

Other Uses

Used in Quest: [[|]]
Resale Price: ???~??? gil

How to Obtain

Auction House Category: Scrolls > White Magic AH Black.png

Jobs

Freshly-created Red Mages start with this in their inventory, tagged as Exclusive

Merchants

82 - 95 gil

Derivations

The spell "Dia" comes from the Japanese release of Final Fantasy I. In the original localization of the game it was renamed as "Harm", "Harm2", and so on. It is an abbreviation of "Dispel Undead" with the "U" in undead being an "A" in Japanese. While names in Final Fantasy XI are influenced by English, it was left as Dia to connotate with "daylight"(as per Latin-based languages) because daylight is often depicted as harmful to the undead. As such, in the localization of the FF1 remakes Harm was changed back into Dia (and animated as a blast of sunlight in graphically advanced remakes of the game to follow the theme).[1]

References