Bi'Gho Headtaker: Difference between revisions

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{| border="0" width="100%"
{{Infobox Monster
|width="50%" align="left" valign="center"|
| image =  
'''Job:''' [[Dark Knight]]<br>
| image caption = Bi'Gho Headtaker
'''Family:''' [[:category:Quadav|Quadav]]<br>
| job = [[Dark Knight]]
'''Crystal:''' <font color="blue">'''Water'''</font><br>
| family = Quadav
'''Weak to:''' <font color="purple">'''Lightning'''</font>
| crystal = Water
 
| weaknesses = {{element|Lightning}}
<font color="red">'''Notorious Monster'''</font>
| resistances = 
|width="50%" align="right"|
| immunities =
[[Image:BiGhoHeadtaker.JPG|thumb|Bi'Gho Headtaker]]
| absorbs =
|width="50%" align="center"|
| type = Notorious Monster
|}
| subtype =  
 
| tier =
| title obtained =  
}}
{| class="nms horizon-table table-xl"
{| class="nms horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
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25
25
|align="left" |
|align="left" |
*[[Plantbane]] {{Drop Rate|0|2}}
*[[Plantbane]] {{Hxi Drop Rate|asb=200/1000|0|0}}
*[[Power Crossbow]] {{Drop Rate|2|2}}
*[[Power Crossbow]] {{Hxi Drop Rate|asb=850/1000|0|0}}
*[[Quadav Helm]] {{Drop Rate|0|2}}
*[[Quadav Helm]] {{Hxi Drop Rate|asb=150/1000|0|0}}
|align="left" |
|align="left" |


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:*Around 1100HP
:*Around 1100HP
:*Will use [[Blood Weapon]]
:*Will use [[Blood Weapon]]
[[category:Bestiary]][[category:Quadav]][[category:Notorious Monsters]]

Revision as of 22:21, 12 February 2024

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Bi'Gho Headtaker
Job: Dark Knight
Family: Quadav
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Lightning Lightning
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
Zone Level Drops Steal Spawns Notes
Beadeaux

25

1

A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes: