Jump: Difference between revisions
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{{Job Ability | |||
| description = Delivers a short jumping attack on a targeted enemy. | |||
| job = Dragoon | |||
| level = 10 | |||
| recast = 1 minute 30 seconds | |||
| duration = Instant | |||
| range = 9.5 | |||
| | | notes = *Jump is NOT a ranged attack as many people claim. | ||
= | |||
*Jump is NOT a ranged attack as many people claim. | |||
*Jump is calculated as a melee attack. As such, it benefits from the [[Sneak Attack]] and [[Trick Attack]] abilities just like a regular attack. | *Jump is calculated as a melee attack. As such, it benefits from the [[Sneak Attack]] and [[Trick Attack]] abilities just like a regular attack. | ||
*Upon usage, user will deliver a [[Jump]] attack on the enemy. | *Upon usage, user will deliver a [[Jump]] attack on the enemy. | ||
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*[[Jump]] is not 100% accurate. | *[[Jump]] is not 100% accurate. | ||
**[[Volans Greaves]] adds accuracy to [[jump]]. | **[[Volans Greaves]] adds accuracy to [[jump]]. | ||
*Damage output is slightly higher than a regular attack, and can be modified with equipment. | *Damage output is slightly higher than a regular attack, and can be modified with equipment. | ||
**Damage is calculated using the formula: floor(([[Base Damage]])*(VIT/256+1)). See discussion for details. | **Damage is calculated using the formula: floor(([[Base Damage]])*(VIT/256+1)). See discussion for details. | ||
*A successfully landed [[jump]] causes user to gain as much [[TP]] as a regular attack however it may be modified with equipment. | *A successfully landed [[jump]] causes user to gain as much [[TP]] as a regular attack however it may be modified with equipment. | ||
**[[Barone Corazza]] and [[Barone Cosciales]] increase the [[TP]] gained with a successful [[jump]] by two each, combined for an extra +4 [[TP]]. The HQ of these pieces increase the TP gained by +2.5 each, for a combined total of +5 [[TP]]. The extra TP from this equipment is generated even if Jump does 0 damage. | **[[Barone Corazza]] and [[Barone Cosciales]] increase the [[TP]] gained with a successful [[jump]] by two each, combined for an extra +4 [[TP]]. The HQ of these pieces increase the TP gained by +2.5 each, for a combined total of +5 [[TP]]. The extra TP from this equipment is generated even if Jump does 0 damage. | ||
**[[Skystrider]] increases the TP gained with jump by five. | <!--**[[Skystrider]] increases the TP gained with jump by five.--> | ||
*Unlike a regular melee attack, [[jump]] does not cause the target to gain any [[TP]]. | *Unlike a regular melee attack, [[jump]] does not cause the target to gain any [[TP]]. | ||
<ul><li class="wotglive">Jump will not trigger effects such as [[Blaze Spikes]] from the target.</li> | |||
<li class="wotg">Jump will not trigger effects such as [[Blaze Spikes]] from the target. It will also not trigger effects from [[Drain Samba]] or the like.</li></ul> | |||
*Damage modifiers and additional effects([[Double Attack]], [[Triple Attack]], [[Enblizzard]], etc.) are included into damage calculation. | *Damage modifiers and additional effects([[Double Attack]], [[Triple Attack]], [[Enblizzard]], etc.) are included into damage calculation. | ||
**Weapon effect [[Occasionally Attacks X Times]] will also apply to jumps. | **Weapon effect [[Occasionally Attacks X Times]] will also apply to jumps. | ||
*When using two weapons ([[Dual Wield]] or [[Hand-to-Hand]]) accuracy is determined for each 'swing', each hit will add to the total damage and total TP gain for the Jump attack. | *When using two weapons ([[Dual Wield]] or [[Hand-to-Hand]]) accuracy is determined for each 'swing', each hit will add to the total damage and total TP gain for the Jump attack. | ||
*While [[Spirit Surge]] is in effect, | *While [[Spirit Surge]] is in effect, Jump will: | ||
* | ** Temporarily weakens an enemy’s defense by 20%. The length of effect is not constant; and does not stack with [[Angon]]. | ||
**It's recast time will be reset to 0:00. | |||
*Generates a small amount of enmity. | *Generates a small amount of enmity. | ||
*Gives an alternate animation similar to [[Spirit Jump]] when critical. | *Gives an alternate animation similar to [[Spirit Jump]] when critical. | ||
| | | changes = | ||
| macro = /ja "Jump" <t> | |||
}} | |||
Latest revision as of 22:31, 14 January 2024
Job Ability
Delivers a short jumping attack on a targeted enemy. |
Job: Dragoon |
Level: 10 |
Recast Time: 1 minute 30 seconds |
Duration: Instant |
Range: 9.5 yalms |
Notes
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Horizon Changes
None |
Macro Syntax
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