Tunnel Worm: Difference between revisions

From HorizonXI Wiki
mNo edit summary
mNo edit summary
Line 81: Line 81:
1 - 3
1 - 3
|<!--Add Items Dropped Here-->
|<!--Add Items Dropped Here-->
*[[Flint Stone]] {{Hxi Drop Rate|asb=false|0|0}}
*[[Flint Stone]] {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Zeruhn Soot]] {{Hxi Drop Rate|asb=false|0|0}}
*[[Zeruhn Soot]] {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Zinc Ore]] {{Hxi Drop Rate|asb=false|0|0}}
*[[Zinc Ore]] {{Hxi Drop Rate|asb=50/1000|0|0}}
*[[Silver Ore]] {{Hxi Drop Rate|asb=false|0|0}}
*[[Silver Ore]] {{Hxi Drop Rate|asb=10/1000|0|0}}
|<!--Add Items Stolen Here-->
|<!--Add Items Stolen Here-->
*[[Pebble]]
*[[Pebble]]
Line 97: Line 97:
10 - 12
10 - 12
|<!--Add Items Dropped Here-->
|<!--Add Items Dropped Here-->
*[[Copper Ore]] {{Drop Rate|0|0}}
*[[Copper Ore]] {{Hxi Drop Rate|asb=0/1000|0|0}}
*[[Flint Stone]] {{Drop Rate|0|0}}
*[[Flint Stone]] {{Hxi Drop Rate|asb=0/1000|0|0}}
*[[Silver Ore]] {{Drop Rate|0|0}}
*[[Silver Ore]] {{Hxi Drop Rate|asb=0/1000|0|0}}
*[[Zinc Ore]] {{Drop Rate|0|0}}
*[[Zinc Ore]] {{Hxi Drop Rate|asb=0/1000|0|0}}
|<!--Add Items Stolen Here-->
|<!--Add Items Stolen Here-->
*[[Pebble]]
*[[Pebble]]

Revision as of 00:20, 6 March 2024

Tunnel Worm
Tunnel Worm
Job: Black Mage
Family: Worms
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Wind WindLight Light
Resistant to:
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
East Ronfaure

1

14
Respawn: 5 minutes

H

North Gustaberg

1

13
Respawn: 5 minutes

H

South Gustaberg

1

14
Respawn: 5 minutes

H

West Ronfaure

1

13
Respawn: 5 minutes

H

Zeruhn Mines

1 - 3

14
Respawn:16 minutes

H

North Gustaberg (S)

10 - 12

24
Respawn: 5 minutes

H

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants