South Gustaberg

From HorizonXI Wiki
Description
Spreading out to the south of Bastok is the rocky terrain of South Gustaberg. Plentiful with ore, hundreds of tunnels and mine shafts have been dug beneath the earth by Humes and Quadav alike. To the east, the Morhen Lighthouse can be found on the cliffs lining the Bastore Sea, its light guiding the way for the ferries and airships that traverse the area.
Gustaberg-south-pic.jpg
Table of Contents
Connections

Bastok Markets: (J-7)
Bastok Mines: (L-8)
Dangruf Wadi: (D-9)


North Gustaberg: (E-6) (to west side), (H-5) (to east side)
Interactive Map

{{{interactive map}}}

Zone Information
Area Name South Gustaberg
Type Outdoor
Maps
SouthGustaberg.webp
Map Acquisition Purchase
Miscellaneous Able to ride Mounts Able to use Tractor
Hobbies

Chocodig.png

Ffxi gld 01.png

Weather None
Region Gustaberg
Expansion Final Fantasy XI
Requirements None
Restrictions None
Background music "Gustaberg"
Notes None

Involved in Quests/Missions

Quest Type Starter Location
A Foreman's Best Friend Map Gudav    Port Bastok H-5
An Explorer's Footsteps Map Abelard    Selbina G-9
Smoke on the Mountain General Hungry Wolf    Metalworks G-9
The Bare Bones Map Degenhard    Bastok Markets I-10
The Cold Light of Day General Malene    Bastok Markets I-5
Mission Nation Starter Location
The Call of the Wyrmking Promathia 3-1 --- ---

Other Information

Item Abundance
Pebble 25.6%Very Common(25.6%)
Little Worm 21%Very Common(21%)
Insect Wing 16.2%Common(16.2%)
Bone Chip 13.6%Uncommon(13.6%)
Rock Salt 9.2%Rare(9.2%)
Lizard Molt 7.8%Rare(7.8%)
Mythril Beastcoin 4%Very Rare(4%)
Bird Feather 1.8%Very Rare(1.8%)
White Rock 0.2%Extremely Rare(0.2%)
Mythril Ore 0.2%Extremely Rare(0.2%)
Grain Seeds 0.4%Extremely Rare(0.4%)

= Requires Burrow  = Requires Egg Helm  = Requires Bore  = Obtainable only at Night


Fish Cap Body of Water
Cobalt Jellyfish
5 Bhefhel Sea
Bastore Sardine
9
Quus
19
Ogre Eel
35
Zafmlug Bass
43
Gold Lobster
46
Bladefish
71
Bastore Bream
86
Rusty Subligar
0
Rusty Leggings
0
Rusty Bucket
0

Fishing Map
SouthGustabergFishing.gif


Possible Weather Weather Reporter
None. Svana - Bastok Markets (H-10)
Mariadok - Bastok Mines (I-9)
Fo Mocorho - Port Bastok (J-11)
Wachiwi - Selbina (H-9)

Elemental Maps
None.

NPCs Found Here

Name Location Type
Fish Eyes E-8 Special Event
Sunbreeze Festival Vendor

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Carnero
11-12 Fresh Blood
Giant Sheep Meat
Sheepskin
Sheep Tooth
Katayama
Sheep Carnero Spawn Location

A, L


Leaping Lizzy
Respawn: 5 minutes - 6 hours
10-11 Leaping BootsHorizonXI specific changes
Lizard Skin
Lizard Tail
Lizards Leaping Lizzy Spawn Location

L, H


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Tunnel Worm
-1 Copper Ore
Flint Stone
Zinc Ore
Worms 14 H
Huge Hornet
1 Insect Wing
Honey
Bees 26 S, Sc
Ding Bats
During 18:00 - 5:00
01-04 Bat Wing Bat Trios 25 H
Stone Eater
01-05 Copper Ore
Flint Stone
Silver Ore
Zinc Ore
Pebble Worms 68 H
Stone Crab
Fished up
02-03 Rock Salt Crabs 1 A, H
Maneating Hornet
02-06 Beehive Chip
Giant Stinger
Honey
Insect Wing
Honey Bees 30 S, Sc
Vulture
02-06 Bird Egg
Bird Feather
Bird Feather Birds 42 L, H
Walking Sapling
02-06 Treant Bulb
Grain Seeds
Vegetable Seeds
Grain Seeds Saplings 49 H
Goblin Fisher
03-04 Bamboo Fishing Rod
Beastcoin
Clothespole
Fastwater Fishing Rod
Goblin Helm
Goblin Mail
Yew Fishing Rod
Beastcoin Goblins 4 A, L, S
Sand Crab
Fished up
3-4 Crabs 1 A, H
Fledermaus
During 20:00 - 4:00
03-05 Bat Wing Giant Bats 12 L, H
Amber Quadav
03-08 Ash Clogs
Bronze Cap
Circlet
Cuffs
Fetich Arms
Fetich Head
Fetich Legs
Fetich Torso
Quadav Backplate
Quadav Helm
Scroll of Bind
Scroll of Blind
Scroll of Paralyze
Scroll of Protectra
Slops
Beastcoin Quadav 13 A, L, H
Amethyst Quadav
03-08 Ash Clogs
Circlet
Cuffs
Quadav Backplate
Quadav Helm
Scroll of Barpoison
Scroll of Barsleep
Scroll of Blind
Scroll of Paralyze
Scroll of Sneak
Scroll of Protectra
Slops
Beastcoin Quadav 11 A, L, H
Goblin Thug
03-08 Goblin Armor
Goblin Mail
Wild Onion
Beastcoin
Goblin Mask
Beastcoin Goblins 17 A, L, S
Goblin Weaver
03-08 Beastcoin
Cotton Cloth
Cotton Thread
Goblin Armor
Goblin Mask
Grass Cloth
Grass Thread
Grass Thread Goblins 11 A, L, S
Rock Lizard
03-08 Lizard Tail Lizards 33 L, H
Young Quadav
03-08 Bronze Cap
Bronze Leggings
Bronze Mittens
Bronze Subligar
Cuffs
Quadav Helm
Scroll of Bind
Shell Shield
Quadav 23 A, L, H
Enchanted Bones
During 20:00 - 4:00
04-08 Bone Chip Bone Chip Skeletons 8 A, H, HP
Land Crab
Can be fished up
05-07 Land Crab Meat
Rock Salt
Rock Salt Crabs 16 H
Black Wolf
During 20:00 - 4:00
05-08 Dog Collar
Revival Tree Root
Wolf Hide
Hounds 10 A, H, HP
Goblin Digger
Vomp Hill
05-08 Goblin Armor
Goblin Mask
Beastcoin Goblins 1 A, L, S
Mole Crab
Fished up
05-06 Crabs 1 A, H
Ornery Sheep
05-08 Giant Sheep Meat
Sheep Tooth
Sheepskin
Fresh Blood
Sheep 21 L, S
Shrapnel
During foggy weather
08-10 Bomb Arm
Bomb Ash
Bombs 7 A, S, M
Passage Crab
Fished up
9-10 Crabs 1 A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Bubbly Bernie
Spawned Quest: The Cold Light of Day
Crabs 1
SouthGustabergNMs.png
H


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

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