Leaping Lizzy

From HorizonXI Wiki
Leaping Lizzy
Leaping Lizzy
Job: Warrior
Family: Lizards
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Fire
Weak against: Wind Wind Ice Ice
Resistant to: {{{resistances}}}
Immune to: {{{immunities}}}
Absorbs:
Notorious Monster
Spawn Type: Lottery
Title Obtained: {{{title obtained}}}
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
South Gustaberg 10 - 11 2 NA, L, H ~250 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
SouthGustabergNMs.png

Notes

  • Lottery Spawn from the Rock Lizards around the rock pillar at the center of (F-8) in South Gustaberg.
    • It is a true lottery spawn and has no cooldown after being killed.
    • It can take anywhere from 5 minutes to several hours for Leaping Lizzy to spawn.
    • The chance of Leaping Lizzy spawning from a PH is estimated to be roughly 9.4%.
    • To find the placeholders in Wide Scan, look for the two groups of five Rock Lizards. The bottom lizard is the placeholder in each.
    • Both placeholders are uniquely able to pop Leaping Lizzy. There are technically two Leaping Lizzy's, but only one will ever be up after a successful lottery pop.
    • Leaping Lizzy can spawn in two different places in Wide Scan, dependent on which PH popped her.
    • The respawn time of Rock Lizards is 5 minutes 30 seconds.
    • Once Leaping Lizzy is defeated, the next placeholder can spawn in 5-15 minutes.
    • Leaping Lizzy can spawn five minutes after death.
    • Placeholder's IDs are 17215867 & 17215887. Leaping Lizzy's IDs are 17215868 & 17215888.
  • Leaping Lizzy is often easy to spot due to its slightly larger form compared to the regular Rock Lizards.
  • Killable solo at level 10-15 with varying difficulty depending on job.