Fenrir: Difference between revisions
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|Removes two beneficial magic effects from enemies within an [[area of effect]]. | |Removes two beneficial magic effects from enemies within an [[Area of Effect|area of effect]]. | ||
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|Enhances [[accuracy]] and [[evasion]] of party members within an [[area of effect]]. The amounts vary based on the phase of the moon, but always add up to +26. | |Enhances [[accuracy]] and [[evasion]] of party members within an [[Area of Effect|area of effect]]. The amounts vary based on the phase of the moon, but always add up to +26. | ||
|'''Accuracy boost''' higher ← 100% « moon phase » 0% → '''Evasion boost''' higher. Lasts 180 seconds. | |'''Accuracy boost''' higher ← 100% « moon phase » 0% → '''Evasion boost''' higher. Lasts 180 seconds. | ||
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|Enhances [[Stats|attributes]] of party members within an [[area of effect]]. The amounts vary based on the phase of the moon, but the two categories always add up to +8. | |Enhances [[Stats|attributes]] of party members within an [[Area of Effect|area of effect]]. The amounts vary based on the phase of the moon, but the two categories always add up to +8. | ||
|'''STR/DEX/VIT boost''' higher ← 100% « moon phase » 0% → '''AGI/INT/MND/CHR boost''' higher. Lasts 180 seconds. | |'''STR/DEX/VIT boost''' higher ← 100% « moon phase » 0% → '''AGI/INT/MND/CHR boost''' higher. Lasts 180 seconds. | ||
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Revision as of 16:55, 23 January 2024
Fenrir
Type | Summoning |
---|---|
Description | Summons Fenrir to fight by your side. |
Macro | /ma "Fenrir" <me> |
Cost | *15 MP |
Element | |
Casting Time | 7 seconds |
Recast Time | 30 seconds |
Notes
- Fenrir's attack delay is 280, and he gains 7.4 TP per hit.
- * MP cost is initial cast (See Avatar Perpetuation Costs)
Avatar Abilities
Fenrir's Blood Pacts are all Darkness-based.
Blood Pact: Rage
Blood Pact | Level | MP | S/T1 | Description | Comment |
---|---|---|---|---|---|
Howling Moon | 1 | LVx2 | Required MP: Caster's level x2. Uses all MP and delivers Dark elemental damage to enemies within Area of Effect. | Available only while Astral Flow is active. | |
Moonlit Charge | 5 | 17 | S | Blinds target. | Blind effect can be resisted |
Crescent Fang | 10 | 19 | S | Paralyzes target. | Paralyze effect can be resisted |
Eclipse Bite | 65 | 109 | Delivers a threefold attack. |
Blood Pact: Ward
Blood Pact | Level | MP | S/T1 | Description | Comment |
---|---|---|---|---|---|
Lunar Cry | 21 | 41 | Lowers target's accuracy and evasion. The amounts vary based on the phase of the moon, but always add up to -32. | Accuracy lowered more ← 100% « moon phase » 0% → Evasion lowered more. | |
Lunar Roar | 32 | 27 | Removes two beneficial magic effects from enemies within an area of effect. | ||
Ecliptic Howl | 43 | 57 | Enhances accuracy and evasion of party members within an area of effect. The amounts vary based on the phase of the moon, but always add up to +26. | Accuracy boost higher ← 100% « moon phase » 0% → Evasion boost higher. Lasts 180 seconds. | |
Ecliptic Growl | 54 | 46 | Enhances attributes of party members within an area of effect. The amounts vary based on the phase of the moon, but the two categories always add up to +8. | STR/DEX/VIT boost higher ← 100% « moon phase » 0% → AGI/INT/MND/CHR boost higher. Lasts 180 seconds. |
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.
How to Obtain
Quest: