Rampaging Ram: Difference between revisions

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| spawn = Lottery
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[[File:KonschtatHighlands.png|thumb|Spawns in the area spanning from (H-6) to (I-8).]]
[[File:KonschtatHighlands.png|thumb|Spawns in the area spanning from (H-6) to (I-8).]]


{{NM-Notes
== Notes ==
|Spawn Conditions =[[Lottery Spawn]] from [[Tremor Ram]] spawning in the map sections between the west side of the [[Crag of Dem]] and the mountain at left center of the map, encompassing (H-6)/(I-6)/(H-7)/(I-7)/(H-8)/(I-8). This is roughly the same spawn area as for [[Steelfleece Baldarich]] and [[Bendigeit Vran]].
* [[Lottery Spawn]] from [[Tremor Ram]] spawning in the map sections between the west side of the [[Crag of Dem]] and the mountain at left center of the map, encompassing (H-6)/(I-6)/(H-7)/(I-7)/(H-8)/(I-8). This is roughly the same spawn area as for [[Steelfleece Baldarich]] and [[Bendigeit Vran]].
}}

Latest revision as of 22:57, 22 September 2024

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Rampaging Ram
Job: Warrior
Family: Rams
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Water Water
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type: Lottery
Title Obtained:


Zone Level Drops Steal Spawns Notes
Konschtat Highlands 27-28 1 A, S, Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawns in the area spanning from (H-6) to (I-8).

Notes