Hexa Strike: Difference between revisions

From HorizonXI Wiki
m (updated changes and levels table)
m (infobox: dpl to cargo migration)
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| element = None
| element = None
| skillchain property = Fusion
| skillchain property = Fusion
| modifiers = [[STR]]: 20%; [[MND]]: 20%
| str modifier = 20%
| modifier 1 = STR
| mnd modifier = 20%
| modifier 1 perc = 20%
| modifier 2 = MND
| modifier 2 perc = 20%
| damage multiplier 1 = 1.00
| damage multiplier 1 = 1.00
| damage multiplier 2 = 1.00
| damage multiplier 2 = 1.00
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| critical hit rate 2 = +??%{{Verification}}
| critical hit rate 2 = +??%{{Verification}}
| critical hit rate 3 = +??%{{Verification}}
| critical hit rate 3 = +??%{{Verification}}
| notes =
}}
}}
==Horizon Changes {{changes}}==
''None''<!-- add any future changes after the bullet point and remove this message, along with the <!-- --> <!-- they will the automatically appear on the Horizon Changes page.
<section begin=changes/>* <section end=changes/>-->
==Levels==
==Levels==
*[[Hexa Strike]] is only available to [[White Mage]]s<span class="soa"> and [[Geomancer]]s</span>. While other jobs can attain the required 220 Club skill, they cannot use [[Hexa Strike]].
*[[Hexa Strike]] is only available to [[White Mage]]s<span class="soa"> and [[Geomancer]]s</span>. While other jobs can attain the required 220 Club skill, they cannot use [[Hexa Strike]].

Revision as of 20:54, 3 September 2025

Overview

Name: Hexa Strike
Weapon Type: Club
Weapon Skill Type: Physical
Requirements:
220 Club skill level
Description: Delivers a six-hit attack. Chance of Critical Hit varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Aligned with:

Properties

Skillchains Fu­sion
Modifiers:
STR: 20%
MND: 20%
Damage Multipliers by TP:
1000 TP
1.00
2000 TP
1.00
3000 TP
1.00
Critical Hit Rate by TP:
1000 TP
+??%Verification Needed
2000 TP
+??%Verification Needed
3000 TP
+??%Verification Needed

Horizon Changes HorizonXI specific changes

None

Levels

  • Hexa Strike is only available to White Mages and Geomancers. While other jobs can attain the required 220 Club skill, they cannot use Hexa Strike.
  • Club skill level 220 is obtainable by White Mage and Geomancer at the level 67.
Job Rating Level
White Mage B+ 67
Geomancer B+ 67