Mountain Buffalo: Difference between revisions

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[[Category:Bestiary]][[Category:Buffalo]][[Category:Notorious Monsters]][[Category:Limbus]]
[[Category:Limbus]]
{| border="0" width="100%"
{{Infobox Monster
|width="50%" align="left" valign="center"|
| image =  
'''Job:''' <br>
| image caption = Mountain Buffalo
'''Family:''' [[:Category:Buffalo|Buffalo]]<br>
| job =  
'''Weak to:''' {{Water|Water}}
| family = Buffalo
 
| crystal =  
{{Color|NM|Notorious Monster}}
| weaknesses = {{element|Water}}
|width="50%" align="center"|
| resistances = 
[[File:MountainBuffalo.png|thumb|Mountain Buffalo]]
| immunities =
|}
| absorbs =
{| border="0" width="100%" cellpadding="4" cellspacing="2"
| type = Notorious Monster
|- BGCOLOR="#ffdead"
| subtype =  
| tier =  
| title obtained =
}}
{| class="nms horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|- BGCOLOR="#ffd9d9"
|-
|style="padding-left:1ex"|[[NW Apollyon]]
|[[NW Apollyon]]
|align="center"|{{question}}
|align="center"|{{question}}
|
|
*[[Ancient Beastcoin]]{{Drop Rate|6|11}}
*[[Ancient Beastcoin]] {{Hxi Drop Rate|asb=400/1000|0|0}}
|
|
|align="center"|7
|align="center"|7
|align="center"|A, L, T(S)<br>{{HPMP|low hp=9000|low mp=none}}
|align="center"|A, L, T(S)<br>{{HPMP|low hp=9000|low mp=none}}
|-
|-
|align="center" colspan="6" BGCOLOR="#ffdead"|
!colspan="6" |
{{Monster Notes}}
{{Monster Notes}}
|}
|}
===Notes:===

Latest revision as of 00:36, 27 February 2024

Camera icon.gifThis article is missing a picture of the monster, NM, or pet. You can help by adding it.
Mountain Buffalo
Job:
Family: Buffalo
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Water Water
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
NW Apollyon Unknown 7 A, L, T(S)
~9,000 HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants