Avatar Perpetuation Cost: Difference between revisions
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(Created page with "The Avatar Perpetuation Cost is how many MP per tick (approx. 3 seconds) that it costs a Summoner to keep an Avatar out. This cost varies depending on the level of the Summoner and which avatar/spirit is being summoned, as seen on the chart. There are some items, listed below, that will reduce avatar perpetuation cost. ''' ---- ''' __TOC__ <onlyinclude>==Perpetuation Costs by Level== {| border="1" cellpadding="2" width="100%" |- BGCOLOR="#ccaaff" !width="...") Tag: visualeditor-wikitext |
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Revision as of 05:14, 14 June 2023
The Avatar Perpetuation Cost is how many MP per tick (approx. 3 seconds) that it costs a Summoner to keep an Avatar out. This cost varies depending on the level of the Summoner and which avatar/spirit is being summoned, as seen on the chart. There are some items, listed below, that will reduce avatar perpetuation cost.
Perpetuation Costs by Level
MP/Tick | Carbuncle | Fenrir | Avatars / Diabolos | Elemental * |
---|---|---|---|---|
Initial Summoning | 5MP | 15MP | 7MP / 15MP | 10MP |
1 | Lv.1 | Lv.1 | --- | Lv.1 |
2 | Lv.10 | Lv.8 | --- | Lv.19 |
3 | Lv.18 | Lv.15 | Lv.1 | Lv.38 |
4 | Lv.27 | Lv.22 | Lv.10 | Lv.57 |
5 | Lv.26 | Lv.30 | Lv.19 | Lv.75 |
6 | Lv.45 | Lv.37 | Lv.28 | --- |
7 | Lv.54 | Lv.45 | Lv.38 | --- |
8 | Lv.63 | Lv.51 | Lv.47 | --- |
9 | Lv.72 | Lv.59 | Lv.56 | --- |
10 | --- | Lv.66 | Lv.65 | --- |
11 | -- | Lv.73 | Lv.68 | --- |
12 | --- | -- | Lv.71 | --- |
13 | --- | -- | Lv.74 | --- |
Equipment that Enhances this Trait
Name | Lvl | Slot | Reduction |
---|---|---|---|
Carbie Cap +1 | 1 | Head | Carbuncle Perpetuation Cost -1 |
Carbuncle Mitts | 20 | Hands | Hidden Effect: Carbuncle Perpetuation Cost reduced by half |
Avatar Belt | 30 | Waist | Latent Effect: Avatar Perpetuation Cost -2 |
Dragon Staff | 40 | Staff | Avatar Perpetuation Cost -1 |
Duende Cotehardie | 50 | Body | Dark Spirit Perpetuation Cost -1 |
Nimbus Doublet | 50 | Body | Light Spirit Perpetuation Cost -1 |
Austere Robe | 50 | Body | Avatar Perpetuation Cost -1 |
Conjurer's Ring | 50 | Ring | Latent Effect: Avatar Perpetuation Cost -1 |
Penance Robe | 50 | Body | Avatar Perpetuation Cost -2 |
Apollo's Staff | 51 | Staff | Hidden Effect: Carbuncle/Light Spirit Perpetuation Cost -3 |
Aquilo's Staff | 51 | Staff | Hidden Effect: Shiva/Ice Spirit Perpetuation Cost -3 |
Auster's Staff | 51 | Staff | Hidden Effect: Garuda/Air Spirit Perpetuation Cost -3 |
Chatoyant Staff | 51 | Staff | Hidden Effect: Avatar Perpetuation Cost -3 |
Dark Staff | 51 | Staff | Hidden Effect: Diabolos/Fenrir/Dark Spirit Perpetuation Cost -2 |
Earth Staff | 51 | Staff | Hidden Effect: Titan/Earth Spirit Perpetuation Cost -2 |
Fire Staff | 51 | Staff | Hidden Effect: Ifrit/Fire Spirit Perpetuation Cost -2 |
Ice Staff | 51 | Staff | Hidden Effect: Shiva/Ice Spirit Perpetuation Cost -2 |
Iridal Staff | 51 | Staff | Hidden Effect: Avatar Perpetuation Cost -2 |
Jupiter's Staff | 51 | Staff | Hidden Effect: Ramuh/Thunder Spirit Perpetuation Cost -3 |
Light Staff | 51 | Staff | Hidden Effect: Carbuncle/Light Spirit Perpetuation Cost -2 |
Neptune's Staff | 51 | Staff | Hidden Effect: Leviathan/Water Spirit Perpetuation Cost -3 |
Pluto's Staff | 51 | Staff | Hidden Effect: Diabolos/Fenrir/Dark Spirit Perpetuation Cost -3 |
Terra's Staff | 51 | Staff | Hidden Effect: Titan/Earth Spirit Perpetuation Cost -3 |
Thunder Staff | 51 | Staff | Hidden Effect: Ramuh/Thunder Spirit Perpetuation Cost -2 |
Water Staff | 51 | Staff | Hidden Effect: Leviathan/Water Spirit Perpetuation Cost -2 |
Wind Staff | 51 | Staff | Hidden Effect: Garuda/Air Spirit Perpetuation Cost -2 |
Vulcan's Staff | 51 | Staff | Hidden Effect: Ifrit/Fire Spirit Perpetuation Cost -3 |
Astral Signa | 70 | Staff | Avatar Perpetuation Cost -2 |
Evoker's Ring | 71 | Ring | Avatar Perpetuation Cost -1 |
Y's Scythe | 72 | Scythe | Hidden Effect: Diabolos/Fenrir/Dark Spirit Perpetuation Cost -2 |
Evoker's Pigaches +1 | 74 | Feet | Avatar Perpetuation Cost -1 |
Summoner's Doublet | 74 | Body | Depending on day: Avatar Perpetuation Cost -3 |
Bahamut's Staff | 75 | Staff | Avatar Perpetuation Cost -3 |
Nightmare Gloves | 75 | Hands | Latent Effect: Avatar Perpetuation Cost -1 |
Summoner's Doublet +1 | 75 | Body | Depending on day: Avatar Perpetuation Cost -3 |
Summoner's Horn | 75 | Head | Weather: Avatar Perpetuation Cost -3 |
Summoner's Horn +1 | 75 | Head | Weather: Avatar Perpetuation Cost -3 |
Notes
- With perpetuation cost set to 0 via equipment, the maximum MP gain a Summoner can have is the sum of their Refresh-1. If the amounts are the same, Refresh equipment is superior to -perpetuation equipment since -perpetuation caps out at 0.
- For example, in terms of MP gain, the Karura Hachigane will have no effect if the avatar perpetuation is already 0.
- The Auto Refresh I trait, which a summoner receives at level 25, can be used to bring down the cost of perpetuation, but regardless of how much -perpetuation gear is equipped will not allow you to gain MP while an avatar is out.
- Gear which grants Refresh such as the Yinyang Robe or Caller's Horn +1 can grant refresh with avatars out providing -perpetuation gear equipped zero out the perpetuation cost.
- The perpetuation cost reduction from the Carbuncle Mitts is rounded down to the nearest integer.
- The effect of Carbuncle Mitts is calculated prior to other gear with Avatar Perpetuation Cost down. (Base Perpetuation/2) - Avatar Perpetuation gear
- Summoner's Doublet's perpetuation cost is applied AFTER Caller's Bracers
- The Elemental Staves and Y's Scythe also increases the perpetuation cost (proportionately) of the avatar/spirit weak against the element of the weapon.
- Astral Flow sets the perpetuation cost to zero while it is in effect.
- Avatar Perpetuation cap with gear/refresh is 15, any refresh beyond the 15 cap added will replenish mp.